/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | SetupProcessor.cpp | 58 SetupProcessor::State SetupProcessor::update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, const sw::SpirvShader *vertexShader, const vk::Attachments &attachments) const in update() argument
|
H A D | PixelProcessor.cpp | 74 const PixelProcessor::State PixelProcessor::update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, const sw::SpirvShader *vertexShader, const vk::Attachments &attachments, bool occlusionEnabled) const in update() argument [all...] |
/third_party/vk-gl-cts/framework/randomshaders/ |
H A D | rsgProgramGenerator.cpp | 41 generate( const ProgramParameters& programParams, Shader& vertexShader, Shader& fragmentShader) generate() argument
|
H A D | rsgUtils.cpp | 50 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) in computeUnifiedUniforms() argument
|
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | DrawElementsTest.cpp | 300 GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, essl3_shaders::fs::Red()); in TEST_P() local
|
H A D | GeometryShaderTest.cpp | 214 GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, essl31_shaders::fs::Red()); in TEST_P() local
|
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
H A D | ShaderModuleValidationTests.cpp | 272 std::string fragmentShader = in TEST_F() local 279 std::string fragmentShader = in TEST_F() local 362 std::string fragmentShader = in TEST_F() local 374 std::string fragmentShader = in TEST_F() local 385 std::string fragmentShader = in TEST_F() local 392 std::string fragmentShader = generateShaderForTest( TEST_F() local 403 std::string fragmentShader = TEST_F() local 410 std::string fragmentShader = generateShaderForTest( TEST_F() local 421 std::string fragmentShader = TEST_F() local 428 std::string fragmentShader = generateShaderForTest( TEST_F() local [all...] |
/test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/ |
H A D | egl_core.cpp | 57 char fragmentShader[] = variable
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
H A D | vktSpvAsmVaryingNameTests.cpp | 117 const string fragmentShader = string( in createShaders() local
|
H A D | vktSpvAsmVariableInitTests.cpp | 397 const string fragmentShader = in addShaderCodeOutput() local
|
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcParallelShaderCompileTests.cpp | 254 deUint32 fragmentShader[8]; in iterate() local
|
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | LinkProgramPerfTest.cpp | 138 static const char *fragmentShader = in drawBenchmark() local
|
/third_party/skia/third_party/externals/swiftshader/src/Vulkan/ |
H A D | VkPipeline.hpp | 116 std::shared_ptr<sw::SpirvShader> fragmentShader; member in vk::GraphicsPipeline
|
/third_party/skia/experimental/webgpu-bazel/src/ |
H A D | bindings.cpp | 34 createRenderPipeline(wgpu::Device device, wgpu::ShaderModule vertexShader, wgpu::ShaderModule fragmentShader) createRenderPipeline() argument 110 makeRenderPipeline(wgpu::ShaderModule vertexShader, wgpu::ShaderModule fragmentShader) makeRenderPipeline() argument
|
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
H A D | vktSpvAsmVaryingNameTests.cpp | 117 const string fragmentShader = string( in createShaders() local
|
H A D | vktSpvAsmVariableInitTests.cpp | 397 const string fragmentShader = in addShaderCodeOutput() local
|
/third_party/vk-gl-cts/external/openglcts/modules/gles3/ |
H A D | es3cNumberParsingTests.cpp | 346 NumberParsingCase::NumberParsingCase(deqp::Context& context, const string& name, const TestParams& params, const string& vertexShader, const string& fragmentShader) in NumberParsingCase() argument
|
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
H A D | gl_raii.h | 182 void makeRaster(const char *vertexShader, const char *fragmentShader) in makeRaster() argument 187 makeRaster(const char *vertexShader, const char *geometryShader, const char *fragmentShader) makeRaster() argument 194 makeRaster(const char *vertexShader, const char *tessControlShader, const char *tessEvaluateShader, const char *fragmentShader) makeRaster() argument 203 makeRasterWithTransformFeedback(const char *vertexShader, const char *fragmentShader, const std::vector<std::string> &tfVaryings, GLenum bufferMode) makeRasterWithTransformFeedback() argument
|
/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
H A D | TextureViewTests.cpp | 170 void Verify(const wgpu::TextureView& textureView, const char* fragmentShader, int expected) { in Verify() argument [all...] |
H A D | FirstIndexOffsetTests.cpp | 129 std::string fragmentShader = R"( in TestImpl() local
|
H A D | ShaderTests.cpp | 128 std::string fragmentShader = R"( in TEST_P() local 164 std::string fragmentShader = R"( in TEST_P() local 207 std::string fragmentShader = R"( in TEST_P() local 254 std::string fragmentShader = R"( in TEST_P() local
|
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsRandomShaderProgram.cpp | 70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in generateProgramDeclaration() argument 96 static sglr::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in generateProgramDeclaration() argument 131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in RandomShaderProgram() argument [all...] |
/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrRenderer.hpp | 72 const FragmentShader* fragmentShader; member
|
/third_party/vk-gl-cts/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 138 deUint32 fragmentShader = 0; in createGLES2Program() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/sc/ |
H A D | vktPipelineCacheSCTests.cpp | 126 Move<VkShaderModule> fragmentShader = createShaderModule(vk, device, context.getBinaryCollection().get("fragment"), 0); in createPipelineCacheTest() local
|