Searched defs:formatSet (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluContextInfo.cpp | 188 set<int> formatSet; in operator ()() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderTarget11.cpp | 199 RenderTarget11::RenderTarget11(const d3d11::Format &formatSet) : mFormatSet(formatSet) {} in RenderTarget11() argument 203 TextureRenderTarget11(d3d11::RenderTargetView &&rtv, const TextureHelper11 &resource, const d3d11::SharedSRV &srv, const d3d11::SharedSRV &blitSRV, GLenum internalFormat, const d3d11::Format &formatSet, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples) TextureRenderTarget11() argument 233 TextureRenderTarget11(d3d11::DepthStencilView &&dsv, const TextureHelper11 &resource, const d3d11::SharedSRV &srv, GLenum internalFormat, const d3d11::Format &formatSet, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples) TextureRenderTarget11() argument
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H A D | Blit11.cpp | 507 DXGI_FORMAT GetStencilSRVFormat(const d3d11::Format &formatSet) in GetStencilSRVFormat() argument 1808 const auto &formatSet = d3d11::Format::Get(GL_RG32F, mRenderer->getRenderer11DeviceCaps()); in initResolveDepthStencil() local
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H A D | Renderer11.cpp | 3680 const auto &formatSet = drawRenderTarget11->getFormatSet(); in blitRenderbufferRect() local 3877 const auto &formatSet = renderTarget->getFormatSet(); in resolveMultisampledTexture() local 4097 createStagingTexture(const gl::Context *context, ResourceType textureType, const d3d11::Format &formatSet, const gl::Extents &size, StagingAccess readAndWriteAccess, TextureHelper11 *textureOut) createStagingTexture() argument [all...] |
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