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/foundation/window/window_manager/test/fuzztest/wms/windowutilmath_fuzzer/
H A Dwindowutilmath_fuzzer.cpp147 OHOS::Rosen::TransformHelper::Vector3 eye, target, up; in WindowUtilMathFuzzPart2() local
/foundation/window/window_manager/utils/src/
H A Dwm_math.cpp274 Matrix4 CreateLookAt(const Vector3& eye, const Vector3& target, const Vector3& up) in CreateLookAt() argument
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h678 static inline Mat4X4 LookAtRh(Vec3 const& eye, Vec3 const& center, Vec3 const& up) in LookAtRh() argument
701 static inline Mat4X4 LookAtLh(Vec3 const& eye, Vec3 const& center, Vec3 const& up) in LookAtLh() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp210 CameraLookAt( IEcs& ecs, Entity entity, const Math::Vec3& eye, const Math::Vec3& target, const Math::Vec3& up) CameraLookAt() argument

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