Searched defs:eye (Results 1 - 4 of 4) sorted by relevance
/foundation/window/window_manager/test/fuzztest/wms/windowutilmath_fuzzer/ |
H A D | windowutilmath_fuzzer.cpp | 147 OHOS::Rosen::TransformHelper::Vector3 eye, target, up; in WindowUtilMathFuzzPart2() local
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/foundation/window/window_manager/utils/src/ |
H A D | wm_math.cpp | 274 Matrix4 CreateLookAt(const Vector3& eye, const Vector3& target, const Vector3& up) in CreateLookAt() argument
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix_util.h | 678 static inline Mat4X4 LookAtRh(Vec3 const& eye, Vec3 const& center, Vec3 const& up) in LookAtRh() argument 701 static inline Mat4X4 LookAtLh(Vec3 const& eye, Vec3 const& center, Vec3 const& up) in LookAtLh() argument [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 210 CameraLookAt( IEcs& ecs, Entity entity, const Math::Vec3& eye, const Math::Vec3& target, const Math::Vec3& up) CameraLookAt() argument
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