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Searched defs:entryPoint (Results 1 - 25 of 50) sorted by relevance

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/third_party/glslang/gtests/
H A DHlsl.FromFile.cpp45 const char* entryPoint; member
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H A DRemap.FromFile.cpp44 const char* entryPoint; member
H A DSpv.FromFile.cpp48 const char* entryPoint; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DLoggingAnnotator.cpp29 void LoggingAnnotator::endEvent(gl::Context *context, const char *eventName, EntryPoint entryPoint) in endEvent() argument
21 beginEvent(gl::Context *context, EntryPoint entryPoint, const char *eventName, const char *eventMessage) beginEvent() argument
H A DvalidationEGL.h51 const char *entryPoint; member
H A DvalidationES2.h18 ValidateDrawArrays(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLint first, GLsizei count) ValidateDrawArrays() argument
27 ValidateUniform2f(const Context *context, angle::EntryPoint entryPoint, UniformLocation location, GLfloat x, GLfloat y) ValidateUniform2f() argument
36 ValidateBindBuffer(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, BufferID buffer) ValidateBindBuffer() argument
57 ValidateDrawElements(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices) ValidateDrawElements() argument
67 ValidateVertexAttribPointer(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint size, VertexAttribType type, GLboolean normalized, GLsizei stride, const void *ptr) ValidateVertexAttribPointer() argument
142 ValidateBindTexture(const Context *context, angle::EntryPoint entryPoint, TextureType target, TextureID texture) ValidateBindTexture() argument
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H A DvalidationGL2.cpp14 ValidateGetVertexAttribdv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, const GLdouble *params) ValidateGetVertexAttribdv() argument
23 ValidateVertexAttrib1d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x) ValidateVertexAttrib1d() argument
31 ValidateVertexAttrib1dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v) ValidateVertexAttrib1dv() argument
39 ValidateVertexAttrib1s(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLshort x) ValidateVertexAttrib1s() argument
47 ValidateVertexAttrib1sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v) ValidateVertexAttrib1sv() argument
55 ValidateVertexAttrib2d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x, GLdouble y) ValidateVertexAttrib2d() argument
64 ValidateVertexAttrib2dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v) ValidateVertexAttrib2dv() argument
72 ValidateVertexAttrib2s(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLshort x, GLshort y) ValidateVertexAttrib2s() argument
81 ValidateVertexAttrib2sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v) ValidateVertexAttrib2sv() argument
89 ValidateVertexAttrib3d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x, GLdouble y, GLdouble z) ValidateVertexAttrib3d() argument
99 ValidateVertexAttrib3dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v) ValidateVertexAttrib3dv() argument
107 ValidateVertexAttrib3s(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLshort x, GLshort y, GLshort z) ValidateVertexAttrib3s() argument
117 ValidateVertexAttrib3sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v) ValidateVertexAttrib3sv() argument
125 ValidateVertexAttrib4Nbv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLbyte *v) ValidateVertexAttrib4Nbv() argument
133 ValidateVertexAttrib4Niv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v) ValidateVertexAttrib4Niv() argument
141 ValidateVertexAttrib4Nsv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v) ValidateVertexAttrib4Nsv() argument
149 ValidateVertexAttrib4Nub(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) ValidateVertexAttrib4Nub() argument
160 ValidateVertexAttrib4Nubv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLubyte *v) ValidateVertexAttrib4Nubv() argument
168 ValidateVertexAttrib4Nuiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLuint *v) ValidateVertexAttrib4Nuiv() argument
176 ValidateVertexAttrib4Nusv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLushort *v) ValidateVertexAttrib4Nusv() argument
184 ValidateVertexAttrib4bv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLbyte *v) ValidateVertexAttrib4bv() argument
192 ValidateVertexAttrib4d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) ValidateVertexAttrib4d() argument
203 ValidateVertexAttrib4dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v) ValidateVertexAttrib4dv() argument
211 ValidateVertexAttrib4iv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v) ValidateVertexAttrib4iv() argument
219 ValidateVertexAttrib4s(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) ValidateVertexAttrib4s() argument
230 ValidateVertexAttrib4sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v) ValidateVertexAttrib4sv() argument
238 ValidateVertexAttrib4ubv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLubyte *v) ValidateVertexAttrib4ubv() argument
246 ValidateVertexAttrib4uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLuint *v) ValidateVertexAttrib4uiv() argument
254 ValidateVertexAttrib4usv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLushort *v) ValidateVertexAttrib4usv() argument
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H A DvalidationES.h323 ValidateUniformValue(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, GLenum uniformType) ValidateUniformValue() argument
426 ValidateDrawBase(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode) ValidateDrawBase() argument
685 ValidateVertexFormat(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint size, VertexAttribTypeCase validation) ValidateVertexFormat() argument
733 ValidateFloatVertexFormat(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint size, VertexAttribType type) ValidateFloatVertexFormat() argument
743 ValidateIntegerVertexFormat(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint size, VertexAttribType type) ValidateIntegerVertexFormat() argument
909 ValidateFramebufferComplete(const Context *context, angle::EntryPoint entryPoint, const Framebuffer *framebuffer) ValidateFramebufferComplete() argument
932 ValidateDrawAttribs(const Context *context, angle::EntryPoint entryPoint, int64_t maxVertex) ValidateDrawAttribs() argument
945 ValidateDrawArraysAttribs(const Context *context, angle::EntryPoint entryPoint, GLint first, GLsizei count) ValidateDrawArraysAttribs() argument
971 ValidateDrawInstancedAttribs(const Context *context, angle::EntryPoint entryPoint, GLint primcount) ValidateDrawInstancedAttribs() argument
989 ValidateDrawArraysCommon(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLint first, GLsizei count, GLsizei primcount) ValidateDrawArraysCommon() argument
1035 ValidateDrawElementsBase(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, DrawElementsType type) ValidateDrawElementsBase() argument
1066 ValidateDrawElementsCommon(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLsizei primcount) ValidateDrawElementsCommon() argument
1199 ValidateBindVertexArrayBase(const Context *context, angle::EntryPoint entryPoint, VertexArrayID array) ValidateBindVertexArrayBase() argument
1214 ValidateVertexAttribIndex(const Context *context, angle::EntryPoint entryPoint, GLuint index) ValidateVertexAttribIndex() argument
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H A DvalidationGL3.cpp38 bool ValidateEndConditionalRender(const Context *context, angle::EntryPoint entryPoint) in ValidateEndConditionalRender() argument
13 ValidateBeginConditionalRender(const Context *context, angle::EntryPoint entryPoint, GLuint id, GLenum mode) ValidateBeginConditionalRender() argument
21 ValidateBindFragDataLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint color, const GLchar *name) ValidateBindFragDataLocation() argument
30 ValidateClampColor(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum clamp) ValidateClampColor() argument
43 ValidateFramebufferTexture1D(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureTarget textargetPacked, TextureID texture, GLint level) ValidateFramebufferTexture1D() argument
54 ValidateFramebufferTexture3D(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureTarget textargetPacked, TextureID texture, GLint level, GLint zoffset) ValidateFramebufferTexture3D() argument
66 ValidateVertexAttribI1i(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint x) ValidateVertexAttribI1i() argument
74 ValidateVertexAttribI1iv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v) ValidateVertexAttribI1iv() argument
82 ValidateVertexAttribI1ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint x) ValidateVertexAttribI1ui() argument
90 ValidateVertexAttribI1uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLuint *v) ValidateVertexAttribI1uiv() argument
98 ValidateVertexAttribI2i(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint x, GLint y) ValidateVertexAttribI2i() argument
107 ValidateVertexAttribI2iv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v) ValidateVertexAttribI2iv() argument
115 ValidateVertexAttribI2ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint x, GLuint y) ValidateVertexAttribI2ui() argument
124 ValidateVertexAttribI2uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLuint *v) ValidateVertexAttribI2uiv() argument
132 ValidateVertexAttribI3i(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint x, GLint y, GLint z) ValidateVertexAttribI3i() argument
142 ValidateVertexAttribI3iv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v) ValidateVertexAttribI3iv() argument
150 ValidateVertexAttribI3ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint x, GLuint y, GLuint z) ValidateVertexAttribI3ui() argument
160 ValidateVertexAttribI3uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLuint *v) ValidateVertexAttribI3uiv() argument
168 ValidateVertexAttribI4bv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLbyte *v) ValidateVertexAttribI4bv() argument
176 ValidateVertexAttribI4sv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLshort *v) ValidateVertexAttribI4sv() argument
184 ValidateVertexAttribI4ubv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLubyte *v) ValidateVertexAttribI4ubv() argument
192 ValidateVertexAttribI4usv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLushort *v) ValidateVertexAttribI4usv() argument
200 ValidateGetActiveUniformName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint uniformIndex, GLsizei bufSize, const GLsizei *length, const GLchar *uniformName) ValidateGetActiveUniformName() argument
211 ValidatePrimitiveRestartIndex(const Context *context, angle::EntryPoint entryPoint, GLuint index) ValidatePrimitiveRestartIndex() argument
218 ValidateMultiDrawElementsBaseVertex(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const GLsizei *count, DrawElementsType type, const void *const *indices, GLsizei drawcount, const GLint *basevertex) ValidateMultiDrawElementsBaseVertex() argument
230 ValidateProvokingVertex(const Context *context, angle::EntryPoint entryPoint, ProvokingVertexConvention modePacked) ValidateProvokingVertex() argument
237 ValidateTexImage2DMultisample(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) ValidateTexImage2DMultisample() argument
249 ValidateTexImage3DMultisample(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) ValidateTexImage3DMultisample() argument
262 ValidateBindFragDataLocationIndexed(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint colorNumber, GLuint index, const GLchar *name) ValidateBindFragDataLocationIndexed() argument
272 ValidateColorP3ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint color) ValidateColorP3ui() argument
280 ValidateColorP3uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *color) ValidateColorP3uiv() argument
288 ValidateColorP4ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint color) ValidateColorP4ui() argument
296 ValidateColorP4uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *color) ValidateColorP4uiv() argument
304 ValidateGetFragDataIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *name) ValidateGetFragDataIndex() argument
312 ValidateGetQueryObjecti64v(const Context *context, angle::EntryPoint entryPoint, QueryID id, GLenum pname, const GLint64 *params) ValidateGetQueryObjecti64v() argument
321 ValidateGetQueryObjectui64v(const Context *context, angle::EntryPoint entryPoint, QueryID id, GLenum pname, const GLuint64 *params) ValidateGetQueryObjectui64v() argument
330 ValidateMultiTexCoordP1ui(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, GLuint coords) ValidateMultiTexCoordP1ui() argument
339 ValidateMultiTexCoordP1uiv(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, const GLuint *coords) ValidateMultiTexCoordP1uiv() argument
348 ValidateMultiTexCoordP2ui(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, GLuint coords) ValidateMultiTexCoordP2ui() argument
357 ValidateMultiTexCoordP2uiv(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, const GLuint *coords) ValidateMultiTexCoordP2uiv() argument
366 ValidateMultiTexCoordP3ui(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, GLuint coords) ValidateMultiTexCoordP3ui() argument
375 ValidateMultiTexCoordP3uiv(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, const GLuint *coords) ValidateMultiTexCoordP3uiv() argument
384 ValidateMultiTexCoordP4ui(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, GLuint coords) ValidateMultiTexCoordP4ui() argument
393 ValidateMultiTexCoordP4uiv(const Context *context, angle::EntryPoint entryPoint, GLenum texture, GLenum type, const GLuint *coords) ValidateMultiTexCoordP4uiv() argument
402 ValidateNormalP3ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint coords) ValidateNormalP3ui() argument
410 ValidateNormalP3uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *coords) ValidateNormalP3uiv() argument
418 ValidateQueryCounter(const Context *context, angle::EntryPoint entryPoint, QueryID id, QueryType targetPacked) ValidateQueryCounter() argument
426 ValidateSecondaryColorP3ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint color) ValidateSecondaryColorP3ui() argument
434 ValidateSecondaryColorP3uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *color) ValidateSecondaryColorP3uiv() argument
442 ValidateTexCoordP1ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint coords) ValidateTexCoordP1ui() argument
450 ValidateTexCoordP1uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *coords) ValidateTexCoordP1uiv() argument
458 ValidateTexCoordP2ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint coords) ValidateTexCoordP2ui() argument
466 ValidateTexCoordP2uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *coords) ValidateTexCoordP2uiv() argument
474 ValidateTexCoordP3ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint coords) ValidateTexCoordP3ui() argument
482 ValidateTexCoordP3uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *coords) ValidateTexCoordP3uiv() argument
490 ValidateTexCoordP4ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint coords) ValidateTexCoordP4ui() argument
498 ValidateTexCoordP4uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *coords) ValidateTexCoordP4uiv() argument
506 ValidateVertexAttribP1ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, GLuint value) ValidateVertexAttribP1ui() argument
516 ValidateVertexAttribP1uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, const GLuint *value) ValidateVertexAttribP1uiv() argument
526 ValidateVertexAttribP2ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, GLuint value) ValidateVertexAttribP2ui() argument
536 ValidateVertexAttribP2uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, const GLuint *value) ValidateVertexAttribP2uiv() argument
546 ValidateVertexAttribP3ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, GLuint value) ValidateVertexAttribP3ui() argument
556 ValidateVertexAttribP3uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, const GLuint *value) ValidateVertexAttribP3uiv() argument
566 ValidateVertexAttribP4ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, GLuint value) ValidateVertexAttribP4ui() argument
576 ValidateVertexAttribP4uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum type, GLboolean normalized, const GLuint *value) ValidateVertexAttribP4uiv() argument
586 ValidateVertexP2ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint value) ValidateVertexP2ui() argument
594 ValidateVertexP2uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *value) ValidateVertexP2uiv() argument
602 ValidateVertexP3ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint value) ValidateVertexP3ui() argument
610 ValidateVertexP3uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *value) ValidateVertexP3uiv() argument
618 ValidateVertexP4ui(const Context *context, angle::EntryPoint entryPoint, GLenum type, GLuint value) ValidateVertexP4ui() argument
626 ValidateVertexP4uiv(const Context *context, angle::EntryPoint entryPoint, GLenum type, const GLuint *value) ValidateVertexP4uiv() argument
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H A DvalidationES32.cpp29 bool ValidateBlendBarrier(const Context *context, angle::EntryPoint entryPoint) in ValidateBlendBarrier() argument
34 ValidateBlendEquationSeparatei(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum modeRGB, GLenum modeAlpha) ValidateBlendEquationSeparatei() argument
55 ValidateBlendEquationi(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum mode) ValidateBlendEquationi() argument
75 ValidateBlendFuncSeparatei(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ValidateBlendFuncSeparatei() argument
98 ValidateBlendFunci(const Context *context, angle::EntryPoint entryPoint, GLuint buf, GLenum src, GLenum dst) ValidateBlendFunci() argument
119 ValidateColorMaski(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) ValidateColorMaski() argument
136 ValidateCopyImageSubData(const Context *context, angle::EntryPoint entryPoint, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) ValidateCopyImageSubData() argument
165 ValidateDebugMessageCallback(const Context *context, angle::EntryPoint entryPoint, GLDEBUGPROC callback, const void *userParam) ValidateDebugMessageCallback() argument
173 ValidateDebugMessageControl(const Context *context, angle::EntryPoint entryPoint, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) ValidateDebugMessageControl() argument
185 ValidateDebugMessageInsert(const Context *context, angle::EntryPoint entryPoint, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) ValidateDebugMessageInsert() argument
197 ValidateDisablei(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateDisablei() argument
218 ValidateDrawElementsBaseVertex(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLint basevertex) ValidateDrawElementsBaseVertex() argument
229 ValidateDrawElementsInstancedBaseVertex(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLsizei count, DrawElementsType type, const void *indices, GLsizei instancecount, GLint basevertex) ValidateDrawElementsInstancedBaseVertex() argument
242 ValidateDrawRangeElementsBaseVertex(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, GLuint start, GLuint end, GLsizei count, DrawElementsType type, const void *indices, GLint basevertex) ValidateDrawRangeElementsBaseVertex() argument
272 ValidateEnablei(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateEnablei() argument
293 ValidateFramebufferTexture(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTexture() argument
303 ValidateGetDebugMessageLog(const Context *context, angle::EntryPoint entryPoint, GLuint count, GLsizei bufSize, const GLenum *sources, const GLenum *types, const GLuint *ids, const GLenum *severities, const GLsizei *lengths, const GLchar *messageLog) ValidateGetDebugMessageLog() argument
317 ValidateGetGraphicsResetStatus(const Context *context, angle::EntryPoint entryPoint) ValidateGetGraphicsResetStatus() argument
322 ValidateGetObjectLabel(const Context *context, angle::EntryPoint entryPoint, GLenum identifier, GLuint name, GLsizei bufSize, const GLsizei *length, const GLchar *label) ValidateGetObjectLabel() argument
333 ValidateGetObjectPtrLabel(const Context *context, angle::EntryPoint entryPoint, const void *ptr, GLsizei bufSize, const GLsizei *length, const GLchar *label) ValidateGetObjectPtrLabel() argument
343 ValidateGetPointerv(const Context *context, angle::EntryPoint entryPoint, GLenum pname, void *const *params) ValidateGetPointerv() argument
384 ValidateGetSamplerParameterIiv(const Context *context, angle::EntryPoint entryPoint, SamplerID sampler, GLenum pname, const GLint *params) ValidateGetSamplerParameterIiv() argument
393 ValidateGetSamplerParameterIuiv(const Context *context, angle::EntryPoint entryPoint, SamplerID sampler, GLenum pname, const GLuint *params) ValidateGetSamplerParameterIuiv() argument
402 ValidateGetTexParameterIiv(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLint *params) ValidateGetTexParameterIiv() argument
411 ValidateGetTexParameterIuiv(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLuint *params) ValidateGetTexParameterIuiv() argument
420 ValidateGetnUniformfv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei bufSize, const GLfloat *params) ValidateGetnUniformfv() argument
430 ValidateGetnUniformiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei bufSize, const GLint *params) ValidateGetnUniformiv() argument
440 ValidateGetnUniformuiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei bufSize, const GLuint *params) ValidateGetnUniformuiv() argument
450 ValidateIsEnabledi(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateIsEnabledi() argument
471 ValidateMinSampleShading(const Context *context, angle::EntryPoint entryPoint, GLfloat value) ValidateMinSampleShading() argument
476 ValidateObjectLabel(const Context *context, angle::EntryPoint entryPoint, GLenum identifier, GLuint name, GLsizei length, const GLchar *label) ValidateObjectLabel() argument
486 ValidateObjectPtrLabel(const Context *context, angle::EntryPoint entryPoint, const void *ptr, GLsizei length, const GLchar *label) ValidateObjectPtrLabel() argument
495 ValidatePatchParameteri(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLint value) ValidatePatchParameteri() argument
503 ValidatePopDebugGroup(const Context *context, angle::EntryPoint entryPoint) ValidatePopDebugGroup() argument
508 ValidatePrimitiveBoundingBox(const Context *context, angle::EntryPoint entryPoint, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) ValidatePrimitiveBoundingBox() argument
522 ValidatePushDebugGroup(const Context *context, angle::EntryPoint entryPoint, GLenum source, GLuint id, GLsizei length, const GLchar *message) ValidatePushDebugGroup() argument
532 ValidateReadnPixels(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *data) ValidateReadnPixels() argument
546 ValidateSamplerParameterIiv(const Context *context, angle::EntryPoint entryPoint, SamplerID sampler, GLenum pname, const GLint *param) ValidateSamplerParameterIiv() argument
555 ValidateSamplerParameterIuiv(const Context *context, angle::EntryPoint entryPoint, SamplerID sampler, GLenum pname, const GLuint *param) ValidateSamplerParameterIuiv() argument
564 ValidateTexBuffer(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID buffer) ValidateTexBuffer() argument
579 ValidateTexBufferRange(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID buffer, GLintptr offset, GLsizeiptr size) ValidateTexBufferRange() argument
597 ValidateTexParameterIiv(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLint *params) ValidateTexParameterIiv() argument
606 ValidateTexParameterIuiv(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLenum pname, const GLuint *params) ValidateTexParameterIuiv() argument
615 ValidateTexStorage3DMultisample(const Context *context, angle::EntryPoint entryPoint, TextureType targetPacked, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) ValidateTexStorage3DMultisample() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DDebugAnnotator9.cpp16 beginEvent(gl::Context *context, angle::EntryPoint entryPoint, const char *eventName, const char *eventMessage) beginEvent() argument
27 endEvent(gl::Context *context, const char *eventName, angle::EntryPoint entryPoint) endEvent() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DDebugAnnotatorVk.cpp22 beginEvent(gl::Context *context, angle::EntryPoint entryPoint, const char *eventName, const char *eventMessage) beginEvent() argument
35 endEvent(gl::Context *context, const char *eventName, angle::EntryPoint entryPoint) endEvent() argument
[all...]
/third_party/skia/third_party/externals/dawn/src/dawn_native/
H A DPipeline.h45 std::string entryPoint; member
H A DPipelineLayout.h46 std::string entryPoint; member
H A DPipeline.cpp25 ValidateProgrammableStage(DeviceBase* device, const ShaderModuleBase* module, const std::string& entryPoint, uint32_t constantCount, const ConstantEntry* constants, const PipelineLayoutBase* layout, SingleShaderStage stage) ValidateProgrammableStage() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DDebugAnnotator11.cpp22 beginEvent(gl::Context *context, angle::EntryPoint entryPoint, const char *eventName, const char *eventMessage) beginEvent() argument
36 endEvent(gl::Context *context, const char *eventName, angle::EntryPoint entryPoint) endEvent() argument
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DCreatePipelineAsyncTests.cpp175 std::string entryPoint = "main"; in TEST_P() local
[all...]
H A DShaderTests.cpp31 CreateComputePipeline( const std::string& shader, const char* entryPoint, const std::vector<wgpu::ConstantEntry>* constants = nullptr) CreateComputePipeline() argument
[all...]
/third_party/skia/modules/particles/src/
H A DSkParticleEffect.cpp300 void SkParticleEffect::runEffectScript(EntryPoint entryPoint) { in runEffectScript() argument
326 void SkParticleEffect::runParticleScript(EntryPoint entryPoint, int start, int count) { in runParticleScript() argument
/third_party/skia/third_party/externals/angle2/src/common/
H A Ddebug.cpp136 ScopedPerfEventHelper::ScopedPerfEventHelper(gl::Context *context, angle::EntryPoint entryPoint) in ScopedPerfEventHelper() argument
/third_party/glslang/SPIRV/
H A DSPVRemapper.h263 spv::Id entryPoint; // module entry point member in spv::spirvbin_t
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmComputeShaderTestUtil.hpp337 std::string entryPoint; member
H A DvktSpvAsmComputeShaderCase.cpp307 Move<VkPipeline> createComputePipeline (const DeviceInterface& vkdi, const VkDevice& device, VkPipelineLayout pipelineLayout, VkShaderModule shader, const char* entryPoint, const vkt::SpirVAssembly::SpecConstants& specConstants) in createComputePipeline() argument
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmComputeShaderTestUtil.hpp337 std::string entryPoint; member
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderProgram.cpp135 void Shader::specialize (const char* entryPoint, glw::GLuint numSpecializationConstants, in specialize() argument

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