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Searched defs:dynamicStates (Results 1 - 25 of 43) sorted by relevance

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/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
H A DvkSafetyCriticalUtil.cpp734 prepareSimpleGraphicsPipelineCI(VkPipelineVertexInputStateCreateInfo& vertexInputStateCreateInfo, std::vector<VkPipelineShaderStageCreateInfo>& shaderStageCreateInfos, VkPipelineInputAssemblyStateCreateInfo& inputAssemblyStateCreateInfo, VkPipelineViewportStateCreateInfo& viewPortStateCreateInfo, VkPipelineRasterizationStateCreateInfo& rasterizationStateCreateInfo, VkPipelineMultisampleStateCreateInfo& multisampleStateCreateInfo, VkPipelineColorBlendAttachmentState& colorBlendAttachmentState, VkPipelineColorBlendStateCreateInfo& colorBlendStateCreateInfo, VkPipelineDynamicStateCreateInfo& dynamicStateCreateInfo, std::vector<VkDynamicState>& dynamicStates, VkPipelineLayout pipelineLayout, VkRenderPass renderPass) prepareSimpleGraphicsPipelineCI() argument
H A DvkObjUtil.cpp146 std::vector<VkDynamicState> dynamicStates; in makeGraphicsPipeline() local
534 std::vector<VkDynamicState> dynamicStates; in makeGraphicsPipeline() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineDynamicControlPoints.cpp333 vk::VkDynamicState dynamicStates = vk::VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT; in iterate() local
H A DvktPipelineInputAttributeOffsetTests.cpp383 std::vector<VkDynamicState> dynamicStates; in iterate() local
H A DvktPipelineDepthRangeUnrestrictedTests.cpp627 std::vector<VkDynamicState> dynamicStates; in preparePipelineWrapper() local
H A DvktPipelineAttachmentFeedbackLoopLayoutTests.cpp832 std::vector<VkDynamicState> dynamicStates; in setup() local
1396 std::vector<VkDynamicState> dynamicStates; in setup() local
H A DvktPipelineDepthTests.cpp701 std::vector<VkDynamicState> dynamicStates; variable
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawNegativeViewportHeightTests.cpp207 std::vector<VkDynamicState> dynamicStates; in NegativeViewportHeightTestInstance() local
H A DvktDrawDiscardRectanglesTests.cpp311 std::vector<VkDynamicState> dynamicStates; in makeGraphicsPipeline() local
H A DvktDrawInvertedDepthRangesTests.cpp273 std::vector<VkDynamicState> dynamicStates; in InvertedDepthRangesTestInstance() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineDynamicControlPoints.cpp329 vk::VkDynamicState dynamicStates = vk::VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT; in iterate() local
H A DvktPipelineDepthRangeUnrestrictedTests.cpp637 std::vector<VkDynamicState> dynamicStates; in preparePipelineWrapper() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationUtil.cpp329 std::vector<VkDynamicState> dynamicStates; in build() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/
H A DvktTessellationUtil.cpp337 std::vector<VkDynamicState> dynamicStates; in build() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawDiscardRectanglesTests.cpp311 std::vector<VkDynamicState> dynamicStates; in makeGraphicsPipeline() local
H A DvktDrawInvertedDepthRangesTests.cpp273 std::vector<VkDynamicState> dynamicStates; in InvertedDepthRangesTestInstance() local
H A DvktDrawNegativeViewportHeightTests.cpp287 std::vector<VkDynamicState> dynamicStates; in NegativeViewportHeightTestInstance() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/rasterization/
H A DvktRasterizationDepthBiasControlTests.cpp492 std::vector<VkDynamicState> dynamicStates; in iterate() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/
H A DvktApiPipelineTests.cpp816 const VkDynamicState dynamicStates[] = in createSimpleGraphicsPipeline() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_shading_barycentric/
H A DvktFragmentShadingBarycentricTests.cpp303 const VkDynamicState dynamicStates[] = in makeGraphicsPipeline() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/sc/
H A DvktDeviceObjectReservationTests.cpp538 const VkDynamicState dynamicStates[] = in createGraphicsPipelines() local
1868 std::vector<VkDynamicState> dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; variable
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectPerformanceTests.cpp105 std::vector<vk::VkDynamicState> dynamicStates = { in getDynamicStates() local
532 const auto dynamicStates = getDynamicStates(m_context); iterate() local
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H A DvktShaderObjectPipelineInteractionTests.cpp297 std::vector<vk::VkDynamicState> dynamicStates = { in iterate() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/
H A DvktApiPipelineTests.cpp816 const VkDynamicState dynamicStates[] = in createSimpleGraphicsPipeline() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/fragment_shading_barycentric/
H A DvktFragmentShadingBarycentricTests.cpp295 const VkDynamicState dynamicStates[] = in makeGraphicsPipeline() local

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