/third_party/ffmpeg/libavcodec/ |
H A D | aacenc_is.h | 41 float dist2; /* From IS'd coeffs */ member
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H A D | aacenc_is.c | 45 float dist1 = 0.0f, dist2 = 0.0f; in ff_aac_is_encoding_err() local
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H A D | aacenc_ltp.c | 183 float dist1 = 0.0f, dist2 = 0.0f; in ff_aac_search_for_ltp() local
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H A D | aacenc_pred.c | 259 float dist1, dist2, dist_spec_err = 0.0f; in ff_aac_search_for_pred() local
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H A D | texturedspenc.c | 502 int dist, bias, dist4, dist2; in compress_alpha() local
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H A D | aaccoder.c | 585 float dist1 = 0.0f, dist2 = 0.0f, noise_amp; in search_for_pns() local 801 float dist1 = 0.0f, dist2 = 0.0f; in search_for_ms() local [all...] |
/third_party/astc-encoder/Source/ |
H A D | astcenc_pick_best_endpoint_format.cpp | 169 vfloat dist2 = (uncor_amod2 + param * uncor_bs2) - data_b; in compute_error_squared_rgb_single_partition() local [all...] |
/third_party/ffmpeg/libavcodec/mips/ |
H A D | aaccoder_mips.c | 2383 float dist1 = 0.0f, dist2 = 0.0f; in search_for_ms_mips() local
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_setup_tri.c | 398 float dist2 = v2[0][0] * v2[0][0] + v2[0][1] * v2[0][1]; in do_triangle_ccw() local
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/third_party/skia/tests/ |
H A D | PathOpsAngleIdeas.cpp | 777 double dist2 = v2.length() * m; in mDistance() local
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/third_party/skia/third_party/externals/freetype/src/autofit/ |
H A D | afcjk.c | 1074 FT_Pos dist2 = 0; in af_cjk_hints_compute_edges() local 2057 FT_Pos dist1, dist2, span; in af_cjk_hint_edges() local
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H A D | aflatin.c | 3359 FT_Pos dist1, dist2, span, delta; in af_latin_hint_edges() local
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/third_party/lzma/Asm/x86/ |
H A D | LzmaDecOpt.asm | 141 dist2 equ x9
define
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/third_party/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_setup.c | 1263 float dx, dy, dist2, cover; in sp_setup_point() local [all...] |
/third_party/skia/third_party/externals/libjpeg-turbo/ |
H A D | jquant2.c | 301 JLONG dist0, dist1, dist2; in update_box() local 768 register JLONG dist2; /* current distance in inner loop */ in find_best_colors() local
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | ShaderCore.cpp | 978 void ShaderCore::dist2(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist2() function in sw::ShaderCore
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/third_party/lzma/C/ |
H A D | LzmaEnc.c | 2029 UInt32 dist2;
in GetOptimumFast() local
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui.cpp | 1223 float dist2 = ImLengthSqr(p - p_line); in ImBezierCubicClosestPoint() local 1247 float dist2 = ImLengthSqr(p - p_line); in ImBezierCubicClosestPointCasteljauStep() local
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