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Searched defs:dist2 (Results 1 - 18 of 18) sorted by relevance

/third_party/ffmpeg/libavcodec/
H A Daacenc_is.h41 float dist2; /* From IS'd coeffs */ member
H A Daacenc_is.c45 float dist1 = 0.0f, dist2 = 0.0f; in ff_aac_is_encoding_err() local
H A Daacenc_ltp.c183 float dist1 = 0.0f, dist2 = 0.0f; in ff_aac_search_for_ltp() local
H A Daacenc_pred.c259 float dist1, dist2, dist_spec_err = 0.0f; in ff_aac_search_for_pred() local
H A Dtexturedspenc.c502 int dist, bias, dist4, dist2; in compress_alpha() local
H A Daaccoder.c585 float dist1 = 0.0f, dist2 = 0.0f, noise_amp; in search_for_pns() local
801 float dist1 = 0.0f, dist2 = 0.0f; in search_for_ms() local
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/third_party/astc-encoder/Source/
H A Dastcenc_pick_best_endpoint_format.cpp169 vfloat dist2 = (uncor_amod2 + param * uncor_bs2) - data_b; in compute_error_squared_rgb_single_partition() local
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/third_party/ffmpeg/libavcodec/mips/
H A Daaccoder_mips.c2383 float dist1 = 0.0f, dist2 = 0.0f; in search_for_ms_mips() local
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_setup_tri.c398 float dist2 = v2[0][0] * v2[0][0] + v2[0][1] * v2[0][1]; in do_triangle_ccw() local
/third_party/skia/tests/
H A DPathOpsAngleIdeas.cpp777 double dist2 = v2.length() * m; in mDistance() local
/third_party/skia/third_party/externals/freetype/src/autofit/
H A Dafcjk.c1074 FT_Pos dist2 = 0; in af_cjk_hints_compute_edges() local
2057 FT_Pos dist1, dist2, span; in af_cjk_hint_edges() local
H A Daflatin.c3359 FT_Pos dist1, dist2, span, delta; in af_latin_hint_edges() local
/third_party/lzma/Asm/x86/
H A DLzmaDecOpt.asm141 dist2 equ x9 define
/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_setup.c1263 float dx, dy, dist2, cover; in sp_setup_point() local
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/third_party/skia/third_party/externals/libjpeg-turbo/
H A Djquant2.c301 JLONG dist0, dist1, dist2; in update_box() local
768 register JLONG dist2; /* current distance in inner loop */ in find_best_colors() local
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DShaderCore.cpp978 void ShaderCore::dist2(Float4 &dst, const Vector4f &src0, const Vector4f &src1, bool pp) in dist2() function in sw::ShaderCore
/third_party/lzma/C/
H A DLzmaEnc.c2029 UInt32 dist2; in GetOptimumFast() local
/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp1223 float dist2 = ImLengthSqr(p - p_line); in ImBezierCubicClosestPoint() local
1247 float dist2 = ImLengthSqr(p - p_line); in ImBezierCubicClosestPointCasteljauStep() local

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