/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | VertexArray_unittest.cpp | 21 VertexArray::DirtyBits dirtyBits; in TEST() local
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H A D | Context.inl.h | 90 const State::DirtyBits &dirtyBits = mState.getDirtyBits(); in syncDirtyBits() local 98 const State::DirtyBits &dirtyBits = (mState.getDirtyBits() & bitMask); in syncDirtyBits() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | SamplerD3D.h | 26 inline angle::Result SamplerD3D::syncState(const gl::Context *context, const bool dirtyBits) in syncState() argument
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H A D | FramebufferD3D.cpp | 288 syncState(const gl::Context *context, GLenum binding, const gl::Framebuffer::DirtyBits &dirtyBits, gl::Command command) syncState() argument
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H A D | TextureD3D.cpp | 707 syncState(const gl::Context *context, const gl::Texture::DirtyBits &dirtyBits, gl::Command source) syncState() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Program11.cpp | 23 syncState(const gl::Context *context, const gl::Program::DirtyBits &dirtyBits) syncState() argument
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H A D | VertexArray11.cpp | 67 syncState(const gl::Context *context, const gl::VertexArray::DirtyBits &dirtyBits, gl::VertexArray::DirtyAttribBitsArray *attribBits, gl::VertexArray::DirtyBindingBitsArray *bindingBits) syncState() argument
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H A D | Framebuffer11.cpp | 393 syncState(const gl::Context *context, GLenum binding, const gl::Framebuffer::DirtyBits &dirtyBits, gl::Command command) syncState() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
H A D | VertexArrayNULL.cpp | 19 syncState(const gl::Context *context, const gl::VertexArray::DirtyBits &dirtyBits, gl::VertexArray::DirtyAttribBitsArray *attribBits, gl::VertexArray::DirtyBindingBitsArray *bindingBits) syncState() argument
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H A D | FramebufferNULL.cpp | 159 syncState(const gl::Context *context, GLenum binding, const gl::Framebuffer::DirtyBits &dirtyBits, gl::Command command) syncState() argument
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H A D | TextureNULL.cpp | 212 syncState(const gl::Context *context, const gl::Texture::DirtyBits &dirtyBits, gl::Command source) syncState() argument
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H A D | ContextNULL.cpp | 365 syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits, const gl::State::DirtyBits &bitMask, gl::Command command) syncState() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | VertexArray9.h | 39 syncState(const gl::Context *context, const gl::VertexArray::DirtyBits &dirtyBits, gl::VertexArray::DirtyAttribBitsArray *attribBits, gl::VertexArray::DirtyBindingBitsArray *bindingBits) syncState() argument
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H A D | Framebuffer9.cpp | 407 syncState(const gl::Context *context, GLenum binding, const gl::Framebuffer::DirtyBits &dirtyBits, gl::Command command) syncState() argument
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H A D | Context9.cpp | 424 syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits, const gl::State::DirtyBits &bitMask, gl::Command command) syncState() argument
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H A D | StateManager9.cpp | 115 void StateManager9::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) in syncState() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | VertexArrayImpl.h | 58 syncState(const gl::Context *context, const gl::VertexArray::DirtyBits &dirtyBits, gl::VertexArray::DirtyAttribBitsArray *attribBits, gl::VertexArray::DirtyBindingBitsArray *bindingBits) syncState() argument
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H A D | ProgramImpl.h | 166 syncState(const gl::Context *context, const gl::Program::DirtyBits &dirtyBits) syncState() argument
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H A D | RenderTargetCache.h | 69 update(const gl::Context *context, const gl::FramebufferState &state, const gl::Framebuffer::DirtyBits &dirtyBits) update() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | ProgramGL.cpp | 1156 syncState(const gl::Context *context, const gl::Program::DirtyBits &dirtyBits) syncState() argument
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H A D | ContextGL.cpp | 881 syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits, const gl::State::DirtyBits &bitMask, gl::Command command) syncState() argument
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H A D | VertexArrayGL.cpp | 946 syncState(const gl::Context *context, const gl::VertexArray::DirtyBits &dirtyBits, gl::VertexArray::DirtyAttribBitsArray *attribBits, gl::VertexArray::DirtyBindingBitsArray *bindingBits) syncState() argument
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H A D | FramebufferGL.cpp | 1243 syncState(const gl::Context *context, GLenum binding, const gl::Framebuffer::DirtyBits &dirtyBits, gl::Command command) syncState() argument
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H A D | TextureGL.cpp | 1430 syncState(const gl::Context *context, const gl::Texture::DirtyBits &dirtyBits, gl::Command source) syncState() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | VertexArrayVk.cpp | 457 syncState(const gl::Context *context, const gl::VertexArray::DirtyBits &dirtyBits, gl::VertexArray::DirtyAttribBitsArray *attribBits, gl::VertexArray::DirtyBindingBitsArray *bindingBits) syncState() argument
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