/foundation/arkui/ace_engine/frameworks/core/components/web/ |
H A D | render_web.cpp | 630 bool RenderWeb::IsAxisScrollable(AxisDirection direction) in IsAxisScrollable() argument
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/foundation/arkui/ace_engine/frameworks/core/components/list/ |
H A D | list_layout_manager.cpp | 513 int32_t ListLayoutManager::focusMove(KeyDirection direction) in focusMove() argument
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/canvas/ |
H A D | canvas_rendering_context_2d_model_ng.cpp | 251 void CanvasRenderingContext2DModelNG::SetTextDirection(const TextDirection& direction) in SetTextDirection() argument
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H A D | canvas_paint_op.h | 358 TextDirection direction; member
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H A D | offscreen_canvas_rendering_context_2d_model_ng.cpp | 152 void OffscreenCanvasRenderingContext2DModelNG::SetTextDirection(const TextDirection& direction) in SetTextDirection() argument
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H A D | offscreen_canvas_pattern.cpp | 219 void OffscreenCanvasPattern::SetTextDirection(TextDirection direction) in SetTextDirection() argument
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/foundation/arkui/ace_engine/frameworks/core/components/dialog/ |
H A D | dialog_properties.h | 151 std::string direction = ""; in ConvertDialogButtonDirectionToString() local
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/foundation/arkui/ace_engine/frameworks/core/components/flex/ |
H A D | render_flex.cpp | 28 inline FlexDirection FlipAxis(FlexDirection direction) in FlipAxis() argument 37 double GetMainAxisValue(const Size& size, FlexDirection direction) in GetMainAxisValue() argument 1058 bool RenderFlex::IsStartTopLeft(FlexDirection direction, TextDirection textDirection) const in IsStartTopLeft() argument
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/foundation/arkui/ace_engine/frameworks/core/components/scroll/ |
H A D | render_scroll.cpp | 401 double direction = offset / std::abs(offset); in AdjustOffset() local 1037 bool RenderScroll::IsAxisScrollable(AxisDirection direction) in IsAxisScrollable() argument [all...] |
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/flex/ |
H A D | flex_layout_algorithm.cpp | 30 FlexDirection FlipAxis(FlexDirection direction) in FlipAxis() argument 41 bool IsStartTopLeft(FlexDirection direction, TextDirection textDirection) in IsStartTopLeft() argument 57 FlexDirection ReverseFlexDirection(FlexDirection direction) in ReverseFlexDirection() argument 73 float GetCrossAxisSizeHelper(const SizeF& size, FlexDirection direction) in GetCrossAxisSizeHelper() argument 81 GetMainAxisSizeHelper(const SizeF& size, FlexDirection direction) GetMainAxisSizeHelper() argument 89 GetCalcSizeHelper(float mainAxisSize, float crossAxisSize, FlexDirection direction) GetCalcSizeHelper() argument 102 IsHorizontal(FlexDirection direction) IsHorizontal() argument 107 UpdateChildLayoutConstrainByFlexBasis( FlexDirection direction, const RefPtr<LayoutWrapper>& child, LayoutConstraintF& layoutConstraint) UpdateChildLayoutConstrainByFlexBasis() argument 136 GetMainAxisMargin(const RefPtr<LayoutWrapper>& child, FlexDirection direction) GetMainAxisMargin() argument [all...] |
/foundation/arkui/ace_engine/adapter/ohos/entrance/ |
H A D | ace_container.h | 66 std::string direction; member
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/ |
H A D | arkts_native_list_bridge.cpp | 338 int32_t direction = secondArg->ToNumber(vm)->Value(); in SetListDirection() local
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H A D | arkts_native_slider_bridge.cpp | 649 int32_t direction = 1;
member
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
H A D | js_grid.cpp | 515 TextDirection direction; in SetDirection() local
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H A D | js_view_context.cpp | 470 auto direction = StringToAnimationDirection(animationArgs->GetPropertyValue<std::string>("playMode", "normal")); in CreateAnimation() local
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/foundation/arkui/ace_engine/frameworks/core/components/box/ |
H A D | box_component.h | 121 void SetInspectorDirection(TextDirection direction) in SetInspectorDirection() argument
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/foundation/arkui/ace_engine/frameworks/bridge/common/utils/ |
H A D | utils.h | 475 inline AnimationDirection StringToAnimationDirection(const std::string& direction) in StringToAnimationDirection() argument 488 inline AnimationOperation StringToAnimationOperation(const std::string& direction) in StringToAnimationOperation() argument 515 inline GradientDirection StrToGradientDirection(const std::string& direction) in StrToGradientDirection() argument [all...] |
/foundation/arkui/ace_engine/test/unittest/core/pattern/calendar/ |
H A D | calendar_test_ng.cpp | 1072 std::optional<Axis> direction; in HWTEST_F() local
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/foundation/arkui/ace_engine/test/unittest/core/pattern/relative_container/old_cases/ |
H A D | relative_container_test_ng.cpp | 1695 static void AddAlignRule(const std::string& id, const AlignDirection& direction, in AddAlignRule() argument 1701 static void AddAlignRule(const std::string& id, const AlignDirection& direction, in AddAlignRule() argument
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_field/ |
H A D | text_select_controller.cpp | 63 auto direction = layoutProperty->GetNonAutoLayoutDirection(); in CalculateEmptyValueCaretRect() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/security_component/ |
H A D | security_component_layout_algorithm.cpp | 797 auto direction = u_charDirection(charInStr); in GetTextDirection() local
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/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/ |
H A D | node_gesture_modifier.cpp | 40 ArkUIGesture* createPanGesture(ArkUI_Int32 fingers, ArkUI_Int32 direction, ArkUI_Float64 distance, void* userData) in createPanGesture() argument 135 ArkUIGesture* createSwipeGestureByModifier(ArkUI_Int32 fingers, ArkUI_Int32 direction, ArkUI_Float64 speed) in createSwipeGestureByModifier() argument 700 ArkUI_Int32 getPanGestureDirectionMask(ArkUIGestureRecognizer* recognizer, ArkUIGestureDirection* direction) in getPanGestureDirectionMask() argument
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H A D | grid_modifier.cpp | 252 FlexDirection direction = static_cast<FlexDirection>(layoutDirection); in SetGridLayoutDirection() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/rating/ |
H A D | rating_pattern.cpp | 224 auto direction = ratingLayoutProperty->GetLayoutDirection(); in CreateNodePaintMethod() local 301 auto direction = ratingLayoutProperty->GetLayoutDirection(); in RecalculatedRatingScoreBasedOnEventPoint() local 517 auto direction = property->GetLayoutDirection(); in GetInnerFocusPaintRect() local
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/foundation/arkui/ace_engine/interfaces/inner_api/ace/ |
H A D | ui_content.h | 351 FocusMoveSearch( int64_t elementId, int32_t direction, int64_t baseParent, Accessibility::AccessibilityElementInfo& output) FocusMoveSearch() argument
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