/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/query_pool/ |
H A D | vktQueryPoolConcurrentTests.cpp | 434 std::string desc = (poolNdx == QUERY_TYPE_OCCLUSION) ? "Occlusion query results" : "PipelineStatistics query results"; local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/ |
H A D | vktSynchronizationImageLayoutTransitionTests.cpp | 147 static const VkVertexInputBindingDescription desc = in getBindingDescription() local 159 static const vector<VkVertexInputAttributeDescription> desc = in getAttributeDescriptions() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/ |
H A D | vktTessellationGeometryGridRenderTests.cpp | 677 const char* desc; member
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/third_party/vk-gl-cts/modules/gles2/accuracy/ |
H A D | es2aVaryingInterpolationTests.cpp | 113 InterpolationCase::InterpolationCase (Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective) in InterpolationCase() argument
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fBlendTests.cpp | 130 BlendCase(Context& context, const char* name, const char* desc, const vector<BlendParams>& paramSets) BlendCase() argument
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H A D | es2fDefaultVertexAttributeTests.cpp | 198 AttributeCase::AttributeCase (Context& ctx, const char* name, const char* desc, const char* funcName, bool normalizing, bool useNegative, glu::DataType dataType) in AttributeCase() argument
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H A D | es2fDepthRangeTests.cpp | 127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc) in DepthRangeCompareCase() argument 277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() argument 410 const char* desc; in init() member
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H A D | es2fFboCompletenessTests.cpp | 305 SupportedCombinationTest(fboc::Context& ctx, const char* name, const char* desc) SupportedCombinationTest() argument
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H A D | es2fShaderBuiltinVarTests.cpp | 74 ShaderBuiltinConstantCase::ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase) in ShaderBuiltinConstantCase() argument 197 ShaderDepthRangeTest (Context& context, const char* name, const char* desc, bool isVertexCase) in ShaderDepthRangeTest() argument
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/third_party/vk-gl-cts/modules/gles2/stress/ |
H A D | es2sDrawTests.cpp | 137 const std::string desc = std::string("index ") + gls::DrawTestSpec::indexTypeToString(indexTest.type) + " in " + gls::DrawTestSpec::storageToString(indexTest.storage); in init() local 431 std::string desc = gls::DrawTestSpec::drawMethodToString(basicMethods[ndx]); in init() local
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H A D | es2sSpecialFloatTests.cpp | 123 RenderCase::RenderCase (Context& context, const char* name, const char* desc, RenderTargetType renderTargetType) in RenderCase() argument 382 FramebufferRenderCase::FramebufferRenderCase (Context& context, const char* name, const char* desc, FrameBufferType fboType) in FramebufferRenderCase() argument [all...] |
/third_party/vk-gl-cts/modules/gles3/accuracy/ |
H A D | es3aVaryingInterpolationTests.cpp | 115 InterpolationCase::InterpolationCase (Context& context, const char* name, const char* desc, glu::Precision precision, const tcu::Vec3& minVal, const tcu::Vec3& maxVal, bool projective) in InterpolationCase() argument
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fBlendTests.cpp | 149 BlendCase(Context& context, const char* name, const char* desc, const vector<BlendParams>& paramSets, bool useSrgbFbo) BlendCase() argument
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H A D | es3fBufferMapTests.cpp | 53 BufferMapReadCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, int bufferSize, int mapOffset, int mapSize, WriteType write) in BufferMapReadCase() argument 110 BufferMapWriteCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, int size, VerifyType verify) in BufferMapWriteCase() argument 159 BufferPartialMapWriteCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, int bufferSize, int mapOffset, int mapSize, VerifyType verify) in BufferPartialMapWriteCase() argument 215 BufferMapInvalidateCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, bool partialWrite, VerifyType verify) in BufferMapInvalidateCase() argument 274 BufferMapPartialInvalidateCase (Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, bool partialWrite, VerifyType verify) in BufferMapPartialInvalidateCase() argument 333 BufferMapExplicitFlushCase(Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, bool partialWrite, VerifyType verify) BufferMapExplicitFlushCase() argument 413 BufferMapUnsyncWriteCase(Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage) BufferMapUnsyncWriteCase() argument 474 BufferMapReadWriteCase(Context& context, const char* name, const char* desc, deUint32 bufferTarget, deUint32 usage, int bufferSize, int mapOffset, int mapSize, VerifyType verify) BufferMapReadWriteCase() argument [all...] |
H A D | es3fDefaultVertexAttributeTests.cpp | 274 AttributeCase::AttributeCase (Context& ctx, const char* name, const char* desc, const char* funcName, bool normalizing, bool useNegative, glu::DataType dataType) in AttributeCase() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Renderer11.h | 427 angle::Result allocateResource(d3d::Context *context, const DescT &desc, ResourceT *resourceOut) in allocateResource() argument 433 allocateResource(d3d::Context *context, const DescT &desc, InitDataT *initData, ResourceT *resourceOut) allocateResource() argument 450 allocateTexture(d3d::Context *context, const DescT &desc, const d3d11::Format &format, TextureHelper11 *textureOut) allocateTexture() argument
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H A D | ResourceManager11.cpp | 50 uint64_t ComputeMemoryUsage(const D3D11_TEXTURE2D_DESC *desc) in ComputeMemoryUsage() argument 58 uint64_t ComputeMemoryUsage(const D3D11_TEXTURE3D_DESC *desc) in ComputeMemoryUsage() argument 67 ComputeMemoryUsage(const D3D11_BUFFER_DESC *desc) ComputeMemoryUsage() argument 74 ComputeMemoryUsage(const T *desc) ComputeMemoryUsage() argument 83 GetDescType<ResourceT> desc; ComputeGenericMemoryUsage() local 104 CreateResource(ID3D11Device *device, const D3D11_BLEND_DESC *desc, void * , ID3D11BlendState **blendState) CreateResource() argument 112 CreateResource(ID3D11Device *device, const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *initData, ID3D11Buffer **buffer) CreateResource() argument 126 CreateResource(ID3D11Device *device, const ShaderData *desc, void * , ID3D11ComputeShader **resourceOut) CreateResource() argument 134 CreateResource(ID3D11Device *device, const D3D11_DEPTH_STENCIL_DESC *desc, void * , ID3D11DepthStencilState **resourceOut) CreateResource() argument 142 CreateResource(ID3D11Device *device, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource, ID3D11DepthStencilView **resourceOut) CreateResource() argument 150 CreateResource(ID3D11Device *device, const ShaderData *desc, const std::vector<D3D11_SO_DECLARATION_ENTRY> *initData, ID3D11GeometryShader **resourceOut) CreateResource() argument 167 CreateResource(ID3D11Device *device, const InputElementArray *desc, const ShaderData *initData, ID3D11InputLayout **resourceOut) CreateResource() argument 176 CreateResource(ID3D11Device *device, const ShaderData *desc, void * , ID3D11PixelShader **resourceOut) CreateResource() argument 184 CreateResource(ID3D11Device *device, const D3D11_QUERY_DESC *desc, void * , ID3D11Query **resourceOut) CreateResource() argument 192 CreateResource(ID3D11Device *device, const D3D11_RASTERIZER_DESC *desc, void * , ID3D11RasterizerState **rasterizerState) CreateResource() argument 200 CreateResource(ID3D11Device *device, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource, ID3D11RenderTargetView **renderTargetView) CreateResource() argument 208 CreateResource(ID3D11Device *device, const D3D11_SAMPLER_DESC *desc, void * , ID3D11SamplerState **resourceOut) CreateResource() argument 216 CreateResource(ID3D11Device *device, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource, ID3D11ShaderResourceView **resourceOut) CreateResource() argument 224 CreateResource(ID3D11Device *device, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11Resource *resource, ID3D11UnorderedAccessView **resourceOut) CreateResource() argument 232 CreateResource(ID3D11Device *device, const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *initData, ID3D11Texture2D **texture) CreateResource() argument 240 CreateResource(ID3D11Device *device, const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *initData, ID3D11Texture3D **texture) CreateResource() argument 248 CreateResource(ID3D11Device *device, const ShaderData *desc, void * , ID3D11VertexShader **resourceOut) CreateResource() argument 274 ClearResource(d3d::Context *context, Renderer11 *renderer, const DescT *desc, ResourceT *texture) ClearResource() argument 284 ClearResource(d3d::Context *context, Renderer11 *renderer, const D3D11_TEXTURE2D_DESC *desc, ID3D11Texture2D *texture) ClearResource() argument 334 ClearResource(d3d::Context *context, Renderer11 *renderer, const D3D11_TEXTURE3D_DESC *desc, ID3D11Texture3D *texture) ClearResource() argument 388 allocate(d3d::Context *context, Renderer11 *renderer, const GetDescFromD3D11<T> *desc, GetInitDataFromD3D11<T> *initData, Resource11<T> *resourceOut) allocate() argument 446 createInitDataIfNeeded( const D3D11_TEXTURE2D_DESC *desc) createInitDataIfNeeded() argument 496 createInitDataIfNeeded( const D3D11_TEXTURE3D_DESC *desc) createInitDataIfNeeded() argument 543 createInitDataIfNeeded(const GetDescFromD3D11<T> *desc) createInitDataIfNeeded() argument [all...] |
H A D | ResourceManager11.h | 344 allocate(d3d::Context *context, Renderer11 *renderer, const GetDescFromD3D11<T> *desc, GetInitDataFromD3D11<T> *initData, SharedResource11<T> *sharedRes) allocate() argument
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/applications/standard/app_samples/code/BasicFeature/Media/Image/photomodify/src/main/cpp/ |
H A D | Image.cpp | 537 napi_property_descriptor desc[] = { in Init() local
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/applications/standard/app_samples/code/BasicFeature/Native/Audio/entry/src/main/cpp/ |
H A D | audio.cpp | 524 napi_property_descriptor desc[] = { in Init() local
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/applications/standard/app_samples/code/BasicFeature/Native/NdkNativeWindow/entry/src/main/cpp/ |
H A D | NativeImageAdaptor.cpp | 116 napi_property_descriptor desc[] = { in Export() local
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/applications/standard/app_samples/code/BasicFeature/Native/NdkOpenGL/entry/src/main/cpp/ |
H A D | app_napi.cpp | 527 napi_property_descriptor desc[] = { in Export() local
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/applications/standard/app_samples/code/BasicFeature/Native/NdkRenderNodeDrawing/entry/src/main/cpp/ |
H A D | native_bridge.cpp | 299 napi_property_descriptor desc[] = { in Init() local
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/applications/standard/app_samples/code/DocsSample/Media/Audio/OHAudio/entry/src/main/cpp/ |
H A D | audio.cpp | 544 napi_property_descriptor desc[] = { in Init() local
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/drivers/external_device_manager/frameworks/js/napi/device_manager/ |
H A D | device_manager_middle.cpp | 303 static napi_value ConvertToJsUSBInterfaceDesc(napi_env& env, std::shared_ptr<USBInterfaceDesc> desc) in ConvertToJsUSBInterfaceDesc() argument 646 napi_property_descriptor desc[] = { in CreateEnumBusType() local 662 napi_property_descriptor desc[] = { ExtDeviceManagerInit() local [all...] |