| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/ |
| H A D | vktRayQueryCullRayFlagsTests.cpp | 195 VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, deUint32 depth, VkFormat format) in makeImageCreateInfo() argument
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| H A D | vktRayQueryTraversalControlTests.cpp | 155 VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, deUint32 depth, VkFormat format) in makeImageCreateInfo() argument
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| H A D | vktRayQueryWatertightnessTests.cpp | 133 deUint32 depth; member 2038 const deUint32 depth = m_data.depth; in iterate() local 181 makeImageCreateInfo(VkFormat format, deUint32 width, deUint32 height, deUint32 depth, VkImageType imageType = VK_IMAGE_TYPE_3D, VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) makeImageCreateInfo() argument
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| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
| H A D | vktRayTracingCaptureReplayTests.cpp | 190 VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, deUint32 depth, VkFormat format) in makeImageCreateInfo() argument
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| H A D | vktRayTracingComplexControlFlowTests.cpp | 131 VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, deUint32 depth, VkFormat format) in makeImageCreateInfo() argument
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| H A D | vktRayTracingTraceRaysTests.cpp | 127 VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, deUint32 depth, VkFormat format) in makeImageCreateInfo() argument 1091 const deUint32 depth = m_imageExtent.depth; iterate() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
| H A D | vktDynamicRenderingTests.cpp | 163 VkFormat depth; member [all...] |
| H A D | vktRenderPassDepthStencilResolveTests.cpp | 1097 float depth = (*getDepthComponent)(pixelPtr); verifyDepth() local [all...] |
| H A D | vktRenderPassMultisampleTests.cpp | 1517 float depth = 0.0f; in iterateInternal() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
| H A D | vktTextureTestUtil.hpp | 444 int depth; member
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| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/binding_model/ |
| H A D | vktBindingBufferDeviceAddressTests.cpp | 114 deUint32 depth; member
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| H A D | vktBindingMutableTests.cpp | 548 const float depth = 5.0f; in makeDefaultAccelerationStructure() local
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| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/clipping/ |
| H A D | vktClippingTests.cpp | 894 const float depth = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx).z(); shadeFragments() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/conditional_rendering/ |
| H A D | vktConditionalDrawAndClearTests.cpp | 1608 tcu::TestCaseGroup* depth = new tcu::TestCaseGroup(m_testCtx, "depth", "Test depth clear."); in init() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/imageless_framebuffer/ |
| H A D | vktImagelessFramebufferTests.cpp | 945 const float depth = srcImage.getPixDepth(x, y); in convertDepthToColor() local 1043 const bool depth = ((aspect & ASPECT_DEPTH) != 0); in readOneSampleFromMultisampleImage() local 1363 const bool depth = ((aspectFlags & ASPECT_DEPTH) != 0); generateReferenceImage() local 1842 const bool depth = ((aspectFlags & ASPECT_DEPTH) != 0); generateReferenceImage() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/ |
| H A D | vktMeshShaderBuiltinTests.cpp | 398 const auto depth = result.getDepth(); in verifyResults() local 455 const auto depth = result.getDepth(); in verifyResults() local 511 const auto depth = result.getDepth(); in verifyResults() local
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| H A D | vktMeshShaderBuiltinTestsEXT.cpp | 508 const auto depth = result.getDepth(); in verifyResults() local 567 const auto depth = result.getDepth(); in verifyResults() local 632 const auto depth = result.getDepth(); in verifyResults() local
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| H A D | State.cpp | 760 void State::setDepthClearValue(float depth) in setDepthClearValue() argument 878 void State::setClipControl(GLenum origin, GLenum depth) in setClipControl() argument
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| H A D | Context_gles_1_0.cpp | 55 void Context::clearDepthx(GLfixed depth) in clearDepthx() argument
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| H A D | TextureStorage11.cpp | 769 const int depth = destBox ? destBox->depth : static_cast<int>(image->getDepth()); in setData() local 2831 TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels, const std::string &label) TextureStorage11_3D() argument 3212 TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels, const std::string &label) TextureStorage11_2DArray() argument 3877 TextureStorage11_2DMultisampleArray(Renderer11 *renderer, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, int levels, int samples, bool fixedSampleLocations, const std::string &label) TextureStorage11_2DMultisampleArray() argument [all...] |
| H A D | Blit11.cpp | 1705 resolveDepth(const gl::Context *context, RenderTarget11 *depth, TextureHelper11 *textureOut) resolveDepth() argument [all...] |
| H A D | renderer11_utils.cpp | 2177 GenerateInitialTextureData( const gl::Context *context, GLint internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, GLuint width, GLuint height, GLuint depth, GLuint mipLevels, gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> *outSubresourceData) GenerateInitialTextureData() argument
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| H A D | FramebufferGL.cpp | 616 clearBufferfi(const gl::Context *context, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) clearBufferfi() argument
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| H A D | capture_gles_3_0_autogen.cpp | 150 CaptureClearBufferfi(const State &glState, bool isCallValid, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) CaptureClearBufferfi() argument 274 CaptureCompressedTexImage3D(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) CaptureCompressedTexImage3D() argument 317 CaptureCompressedTexSubImage3D(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) CaptureCompressedTexSubImage3D() argument 2022 CaptureTexImage3D(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) CaptureTexImage3D() argument 2086 CaptureTexStorage3D(const State &glState, bool isCallValid, TextureType targetPacked, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) CaptureTexStorage3D() argument 2108 CaptureTexSubImage3D(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) CaptureTexSubImage3D() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
| H A D | BuildSPIRV.cpp | 802 spirv::LiteralInteger depth; in declareType() local
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