Home
last modified time | relevance | path

Searched defs:depth (Results 2001 - 2025 of 2045) sorted by relevance

1...<<8182

/third_party/pcre2/pcre2/src/
H A Dpcre2_jit_compile.c1244 detect_early_fail(compiler_common *common, PCRE2_SPTR cc, int *private_data_start, sljit_s32 depth, int start, BOOL fast_forward_allowed) detect_early_fail() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineExtendedDynamicStateTests.cpp1363 float depth; member
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/
H A DvktApiCopiesAndBlittingTests.cpp536 void CopiesAndBlittingTestInstance::generateBuffer (tcu::PixelBufferAccess buffer, int width, int height, int depth, FillMode mode) in generateBuffer() argument
3053 CompressedTextureForBlit(const tcu::CompressedTexFormat& srcFormat, int width, int height, int depth) CompressedTextureForBlit() argument
3062 const int decompressedDataSize (tcu::getPixelSize(decompressedSrcFormat) * width * height * depth); CompressedTextureForBlit() local
[all...]
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DContext_gl.cpp717 void Context::clearDepth(GLdouble depth) in clearDepth() argument
1987 texImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) texImage3DMultisample() argument
2734 invalidateTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) invalidateTexSubImage() argument
2821 clearTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) clearTexSubImage() argument
2883 clearNamedFramebufferfi(FramebufferID framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) clearNamedFramebufferfi() argument
2940 compressedTextureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) compressedTextureSubImage3D() argument
3072 getCompressedTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) getCompressedTextureSubImage() argument
3192 getTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) getTextureSubImage() argument
3549 textureStorage3D(TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) textureStorage3D() argument
3559 textureStorage3DMultisample(TextureID texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) textureStorage3DMultisample() argument
3594 textureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) textureSubImage3D() argument
[all...]
H A DContext.cpp4396 void Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) in clearBufferfi() argument
4877 texImage3D(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) texImage3D() argument
4899 texImage3DRobust(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) texImage3DRobust() argument
4956 texSubImage3D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) texSubImage3D() argument
4986 texSubImage3DRobust(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) texSubImage3DRobust() argument
5036 compressedTexImage3D(TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) compressedTexImage3D() argument
5057 compressedTexImage3DRobust(TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) compressedTexImage3DRobust() argument
5108 compressedTexSubImage3D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) compressedTexSubImage3D() argument
5137 compressedTexSubImage3DRobust(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) compressedTexSubImage3DRobust() argument
5235 copySubTexture3D(TextureID sourceId, GLint sourceLevel, TextureTarget destTarget, TextureID destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) copySubTexture3D() argument
5464 clearDepthf(GLfloat depth) clearDepthf() argument
5508 clipControl(GLenum origin, GLenum depth) clipControl() argument
6181 texStorage3DMultisample(TextureType target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) texStorage3DMultisample() argument
6421 texStorage3D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) texStorage3D() argument
8498 texStorageMem3D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memory, GLuint64 offset) texStorageMem3D() argument
8510 texStorageMem3DMultisample(TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) texStorageMem3DMultisample() argument
8573 texStorageMemFlags3D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) texStorageMemFlags3D() argument
8588 texStorageMemFlags3DMultisample(TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) texStorageMemFlags3DMultisample() argument
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cEnhancedLayoutsTests.cpp3264 void Texture::Init(TYPES tex_type, GLuint width, GLuint height, GLuint depth, GLenum internal_format, GLenum format, in Init() argument
3434 void Texture::Storage(const Functions& gl, TYPES tex_type, GLuint width, GLuint height, GLuint depth, in Storage() argument
3486 void Texture::Update(const Functions& gl, TYPES tex_type, GLuint width, GLuint height, GLuint depth, GLenum format, in Update() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A Dvk_helpers.cpp4963 uint32_t depth = std::max(mExtents.depth >> levelVk.get(), 1u); getLevelExtents() local
[all...]
/third_party/skia/third_party/externals/libpng/contrib/libtests/
H A Dpngvalid.c2585 digitize(double value, int depth, int do_round) digitize() argument
8887 unsigned int depth = that->this.bit_depth; image_transform_png_set_shift_set() local
[all...]
/third_party/toybox/generated/
H A Dglobals.h1267 unsigned long depth, total; member
1299 int topdir, xdev, depth; member
/third_party/protobuf/php/ext/google/protobuf/
H A Dphp-upb.c319 int depth; member
5823 bool _upb_msg_discardunknown(upb_msg *msg, const upb_msgdef *m, int depth) { in _upb_msg_discardunknown() argument
6011 int depth; global() member
[all...]
/third_party/python/Python/
H A Dcompile.c152 int depth; member
5219 compiler_comprehension_generator(struct compiler *c, asdl_comprehension_seq *generators, int gen_index, int depth, expr_ty elt, expr_ty val, int type) compiler_comprehension_generator() argument
5236 compiler_sync_comprehension_generator(struct compiler *c, asdl_comprehension_seq *generators, int gen_index, int depth, expr_ty elt, expr_ty val, int type) compiler_sync_comprehension_generator() argument
5350 compiler_async_comprehension_generator(struct compiler *c, asdl_comprehension_seq *generators, int gen_index, int depth, expr_ty elt, expr_ty val, int type) compiler_async_comprehension_generator() argument
7141 stackdepth_push(basicblock ***sp, basicblock *b, int depth) stackdepth_push() argument
7180 int depth = b->b_startdepth; stackdepth() local
7485 int depth = handler->b_startdepth - 1; assemble_emit_exception_table_entry() local
8609 int depth = instructions[0].i_oparg; swaptimize() local
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineExtendedDynamicStateTests.cpp1010 float depth; member
[all...]
/third_party/vulkan-loader/loader/generated/
H A Dvk_loader_extensions.c6399 CmdTraceRaysNV( VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer, VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride, VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset, VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer, VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth) CmdTraceRaysNV() argument
9631 CmdTraceRaysKHR( VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth) CmdTraceRaysKHR() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dnull_functions.cpp262 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth) {} in glClearDepthNULL() argument
331 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth) {} in glClipControlNULL() argument
244 glClearBufferfiNULL(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) glClearBufferfiNULL() argument
282 glClearNamedFramebufferfiNULL(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) glClearNamedFramebufferfiNULL() argument
313 glClearTexSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) glClearTexSubImageNULL() argument
364 glCompressedTexImage3DNULL(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage3DNULL() argument
395 glCompressedTexSubImage3DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage3DNULL() argument
428 glCompressedTextureSubImage3DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage3DNULL() argument
1018 glGetCompressedTextureSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) glGetCompressedTextureSubImageNULL() argument
1415 glGetTextureSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureSubImageNULL() argument
1625 glInvalidateTexSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) glInvalidateTexSubImageNULL() argument
2433 glTexImage3DNULL(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage3DNULL() argument
2445 glTexImage3DMultisampleNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexImage3DMultisampleNULL() argument
2489 glTexStorage3DNULL(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTexStorage3DNULL() argument
2497 glTexStorage3DMultisampleNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexStorage3DMultisampleNULL() argument
2525 glTexStorageMem3DEXTNULL(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) glTexStorageMem3DEXTNULL() argument
2535 glTexStorageMem3DMultisampleEXTNULL(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTexStorageMem3DMultisampleEXTNULL() argument
2566 glTexSubImage3DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTexSubImage3DNULL() argument
2634 glTextureStorage3DNULL(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTextureStorage3DNULL() argument
2642 glTextureStorage3DMultisampleNULL(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTextureStorage3DMultisampleNULL() argument
2670 glTextureStorageMem3DEXTNULL(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) glTextureStorageMem3DEXTNULL() argument
2680 glTextureStorageMem3DMultisampleEXTNULL(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTextureStorageMem3DMultisampleEXTNULL() argument
2711 glTextureSubImage3DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTextureSubImage3DNULL() argument
[all...]
/kernel/linux/linux-5.10/fs/f2fs/
H A Df2fs.h2752 static inline void f2fs_i_depth_write(struct inode *inode, unsigned int depth) in f2fs_i_depth_write() argument
/kernel/linux/linux-5.10/fs/reiserfs/
H A Dreiserfs.h813 int depth; in reiserfs_mutex_lock_safe() local
824 int depth; in reiserfs_mutex_lock_nested_safe() local
834 int depth; in reiserfs_down_read_safe() local
847 int depth; reiserfs_cond_resched() local
[all...]
/kernel/linux/linux-6.6/fs/reiserfs/
H A Dreiserfs.h810 int depth; in reiserfs_mutex_lock_safe() local
821 int depth; in reiserfs_mutex_lock_nested_safe() local
831 int depth; in reiserfs_down_read_safe() local
844 int depth; reiserfs_cond_resched() local
[all...]
/kernel/linux/linux-6.6/kernel/bpf/
H A Dverifier.c5833 int depth = 0, frame = 0, i, subprog_end; in check_max_stack_depth_subprog() local
18672 int i, depth; fixup_call_args() local
19691 u32 depth = env->subprog_info[i].stack_depth; print_verification_stats() local
[all...]
/third_party/glslang/glslang/Include/
H A Dintermediate.h1870 int depth; member in glslang::TIntermTraverser
/third_party/mesa3d/src/mesa/main/
H A Ddlist.c2199 save_ClearDepth(GLclampd depth) in save_ClearDepth() argument
1422 unpack_image(struct gl_context *ctx, GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *unpack) unpack_image() argument
2141 save_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) save_ClearBufferfi() argument
4470 save_TexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TexImage3D() argument
4572 save_TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_TexSubImage3D() argument
5112 save_CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTexImage3D() argument
5214 save_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTexSubImage3D() argument
8828 save_ClipControl(GLenum origin, GLenum depth) save_ClipControl() argument
9701 save_TextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TextureImage3DEXT() argument
9806 save_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_TextureSubImage3DEXT() argument
10174 save_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexImage3DEXT() argument
10279 save_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexSubImage3DEXT() argument
10599 save_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTextureImage3DEXT() argument
10704 save_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTextureSubImage3DEXT() argument
10820 save_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexImage3DEXT() argument
10925 save_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexSubImage3DEXT() argument
[all...]
/third_party/skia/third_party/externals/angle2/src/libGL/
H A DlibGL_autogen.cpp78 void GL_APIENTRY glClearDepth(GLdouble depth) in glClearDepth() argument
1819 glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage3D() argument
1834 glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTexSubImage3D() argument
1885 glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage3D() argument
1924 glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage3D() argument
3094 glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) glClearBufferfi() argument
3709 glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexImage3DMultisample() argument
4988 glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTexStorage3D() argument
5213 glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) glInvalidateTexSubImage() argument
5290 glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexStorage3DMultisample() argument
5404 glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) glClearTexSubImage() argument
5468 glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) glClearNamedFramebufferfi() argument
5501 glClipControl(GLenum origin, GLenum depth) glClipControl() argument
5531 glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage3D() argument
5660 glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) glGetCompressedTextureSubImage() argument
5790 glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureSubImage() argument
6166 glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTextureStorage3D() argument
6176 glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTextureStorage3DMultisample() argument
6213 glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTextureSubImage3D() argument
[all...]
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A DlibGLESv2_autogen.cpp900 void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) in glClearBufferfi() argument
925 glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage3D() argument
939 glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage3D() argument
1336 glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage3D() argument
1357 glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTexStorage3D() argument
1367 glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTexSubImage3D() argument
2278 glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexStorage3DMultisample() argument
2306 glClearDepthx(GLfixed depth) glClearDepthx() argument
2780 glCopySubTexture3DANGLE(GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLint width, GLint height, GLint depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) glCopySubTexture3DANGLE() argument
2924 glTexStorageMemFlags3DANGLE(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) glTexStorageMemFlags3DANGLE() argument
2941 glTexStorageMemFlags3DMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) glTexStorageMemFlags3DMultisampleANGLE() argument
3224 glTexImage3DRobustANGLE(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) glTexImage3DRobustANGLE() argument
3240 glTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) glTexSubImage3DRobustANGLE() argument
3286 glCompressedTexImage3DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) glCompressedTexImage3DRobustANGLE() argument
3301 glCompressedTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) glCompressedTexSubImage3DRobustANGLE() argument
3866 glClipControlEXT(GLenum origin, GLenum depth) glClipControlEXT() argument
4225 glTexStorageMem3DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) glTexStorageMem3DEXT() argument
4238 glTexStorageMem3DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTexStorageMem3DMultisampleEXT() argument
4836 glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTexStorage3DEXT() argument
5379 glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage3DOES() argument
5393 glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage3DOES() argument
5432 glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage3DOES() argument
5447 glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTexSubImage3DOES() argument
5582 glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexStorage3DMultisampleOES() argument
[all...]
/third_party/skia/third_party/externals/swiftshader/include/vulkan/
H A Dvulkan_raii.hpp14225 depth ); variable
15915 depth ); variable
/kernel/linux/linux-5.10/drivers/net/ethernet/broadcom/bnxt/
H A Dbnxt.h729 u16 depth; member
/kernel/linux/linux-6.6/drivers/net/ethernet/broadcom/bnxt/
H A Dbnxt.h754 u16 depth; member

Completed in 263 milliseconds

1...<<8182