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/third_party/mesa3d/src/gallium/drivers/freedreno/
H A Dfreedreno_draw.c510 fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps, unsigned buffers, double depth, unsigned stencil, unsigned x, unsigned y, unsigned w, unsigned h, bool render_condition_enabled) fd_clear_depth_stencil() argument
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H A Dfreedreno_program.c166 fd_prog_blit_fs(struct pipe_context *pctx, int rts, bool depth) in fd_prog_blit_fs() argument
/third_party/mesa3d/src/gallium/drivers/i915/
H A Di915_state_sampler.c288 uint32_t width = pt->width0, height = pt->height0, depth = pt->depth0; in update_map() local
/third_party/mesa3d/src/glx/
H A Dindirect_texture_compression.c219 __indirect_glCompressedTexImage3D(GLenum target, GLint level, GLenum internal_format, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei image_size, const GLvoid * data) __indirect_glCompressedTexImage3D() argument
293 __indirect_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei image_size, const GLvoid * data) __indirect_glCompressedTexSubImage3D() argument
H A Drenderpix.c81 __glXSendLargeImage(struct glx_context * gc, GLint compsize, GLint dim, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid * src, GLubyte * pc, GLubyte * modes) __glXSendLargeImage() argument
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_instr_alugroup.h63 void set_nesting_depth(int depth) {m_nesting_depth = depth;} in set_nesting_depth() argument
/third_party/skia/third_party/externals/angle2/src/common/
H A DColor.h84 double depth; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DRenderTarget9.cpp107 SurfaceRenderTarget9::SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth) in SurfaceRenderTarget9() argument
21 TextureRenderTarget9(IDirect3DBaseTexture9 *texture, size_t textureLevel, IDirect3DSurface9 *surface, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples) TextureRenderTarget9() argument
/third_party/skia/src/core/
H A DSkTSort.h163 void SkTIntroSort(int depth, T* left, int count, const C& lessThan) { in SkTIntroSort() argument
200 int depth in SkTQSort() local
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
H A DintermOut.cpp68 void OutputTreeText(TInfoSinkBase& sink, TIntermNode* node, const int depth) in OutputTreeText() argument
/third_party/skia/third_party/externals/swiftshader/src/WSI/
H A DXcbSurfaceKHR.cpp25 bool getWindowSizeAndDepth(xcb_connection_t *connection, xcb_window_t window, VkExtent2D *windowExtent, int *depth) in getWindowSizeAndDepth() argument
65 int depth; in getSurfaceCapabilities() local
103 int depth; in present() local
/third_party/skia/third_party/externals/oboe/apps/fxlab/app/src/main/cpp/effects/
H A DDelayLineEffect.h33 DelayLineEffect(float blend, float feedForward, float feedBack, int delay, int depth, std::function<float()> &&mod) : in DelayLineEffect() argument
/third_party/skia/src/sksl/lex/
H A DRegexParser.cpp133 size_t depth = fStack.size(); in set() local
/third_party/skia/third_party/externals/brotli/c/enc/
H A Dbit_cost_inc.h82 size_t depth = (size_t)(log2p + 0.5); in BrotliPopulationCost() local
/third_party/skia/tools/sk_app/unix/
H A DDawnVulkanWindowContext_unix.cpp49 unsigned int border_width, depth; in DawnVulkanWindowContext_xlib() local
/third_party/skia/third_party/externals/abseil-cpp/absl/debugging/internal/
H A Ddemangle_test.cc141 static std::string NestedMangledName(int depth) { in NestedMangledName() argument
207 const int depth = 100000; in TEST() local
H A Dexamine_stack.cc166 DumpPCAndFrameSizesAndStackTrace( void* pc, void* const stack[], int frame_sizes[], int depth, int min_dropped_frames, bool symbolize_stacktrace, void (*writerfn)(const char*, void*), void* writerfn_arg) DumpPCAndFrameSizesAndStackTrace() argument
/third_party/skia/experimental/sorttoy/
H A DSortKey.h46 explicit SortKey(bool transparent, uint32_t depth, uint32_t material) { in SortKey() argument
73 uint32_t depth() const { depth() function in SortKey
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/third_party/vk-gl-cts/modules/glshared/
H A DglsFragmentOpUtil.hpp54 float depth[4]; member
94 float depth[4]; member
/base/accesscontrol/sandbox_manager/services/sandbox_manager/test/unittest/
H A Dpolicy_info_manager_test.cpp88 int64_t depth; in PrintDbRecords() local
H A Dsandbox_manager_rdb_test.cpp51 int64_t depth; in ResultLogDB() local
168 int64_t depth; in HWTEST_F() local
/base/print/print_fwk/frameworks/helper/scan_helper/src/
H A Dscan_parameters_helper.cpp61 int32_t depth = NapiScanUtils::GetInt32Property(env, jsValue, PARAM_SCAN_PARA_DEPTH); in BuildFromJs() local
H A Dscan_parameters.cpp85 void ScanParameters::SetDepth(const int32_t &depth) in SetDepth() argument
/foundation/arkui/ace_engine/frameworks/core/components/focusable/
H A Dfocusable_element.cpp232 void FocusableElement::DumpFocusTree(int32_t depth) in DumpFocusTree() argument
/foundation/arkui/ace_engine/frameworks/core/components/video/
H A Drosen_render_texture.cpp149 void RosenRenderTexture::DumpTree(int32_t depth) in DumpTree() argument

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