| /third_party/node/deps/v8/src/wasm/ |
| H A D | function-body-decoder-impl.h | 327 uint32_t depth = decoder->read_u32v<validate>(pc + 1, length, "depth"); in read_value_type() local 571 uint32_t depth; member 1187 int depth = -1; // We will increment the depth to 0 when we decode the AnalyzeLoopAssignment() local 2312 control_at(uint32_t depth) control_at() argument 2325 DCHECK_GE(stack_size(), depth); stack_value() local 5201 Peek(int depth, int index, ValueType expected) Peek() argument 5210 Peek(int depth) Peek() argument [all...] |
| /third_party/mesa3d/src/mesa/main/ |
| H A D | teximage.c | 682 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height, GLsizei depth) _mesa_get_tex_max_num_levels() argument 825 _mesa_init_teximage_fields_ms(struct gl_context *ctx, struct gl_texture_image *img, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum internalFormat, mesa_format format, GLuint numSamples, GLboolean fixedSampleLocations) _mesa_init_teximage_fields_ms() argument 932 _mesa_init_teximage_fields(struct gl_context *ctx, struct gl_texture_image *img, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum internalFormat, mesa_format format) _mesa_init_teximage_fields() argument 969 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, GLint level, GLint width, GLint height, GLint depth, GLint border) _mesa_legal_texture_dimensions() argument 1188 GLint depth; error_check_subtexture_dimensions() local 1281 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLuint numLevels, ASSERTED GLint level, mesa_format format, GLuint numSamples, GLint width, GLint height, GLint depth) _mesa_test_proxy_teximage() argument 1660 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, GLenum glformat) compressed_tex_size() argument 1823 texture_error_check( struct gl_context *ctx, GLuint dimensions, GLenum target, struct gl_texture_object* texObj, GLint level, GLint internalFormat, GLenum format, GLenum type, GLint width, GLint height, GLint depth, GLint border, const GLvoid *pixels ) texture_error_check() argument 2006 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, GLenum target, struct gl_texture_object* texObj, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) compressed_texture_error_check() argument 2164 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions, struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid *pixels, const char *callerName) texsubimage_error_check() argument 2862 strip_texture_border(GLenum target, GLint *width, GLint *height, GLint *depth, const struct gl_pixelstore_attrib *unpack, struct gl_pixelstore_attrib *unpackNew) strip_texture_border() argument 2969 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, struct gl_texture_object *texObj, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei imageSize, const GLvoid *pixels, bool no_error) teximage() argument 3186 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei imageSize, const GLvoid *pixels) teximage_err() argument 3198 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei imageSize, const GLvoid *pixels) teximage_no_error() argument 3308 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) _mesa_TexImage3D() argument 3319 _mesa_TextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) _mesa_TextureImage3DEXT() argument 3337 _mesa_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) _mesa_MultiTexImage3DEXT() argument 3379 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) _mesa_TexImage3D_no_error() argument 3535 texture_sub_image(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) texture_sub_image() argument 3584 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const char *callerName) texsubimage_err() argument 3629 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) texsubimage() argument 3651 texturesubimage(struct gl_context *ctx, GLuint dims, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const char *callerName, bool no_error, bool ext_dsa) texturesubimage() argument 3766 texturesubimage_error(struct gl_context *ctx, GLuint dims, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const char *callerName, bool ext_dsa) texturesubimage_error() argument 3780 texturesubimage_no_error(struct gl_context *ctx, GLuint dims, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels, const char *callerName, bool ext_dsa) texturesubimage_no_error() argument 3852 _mesa_TexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) _mesa_TexSubImage3D_no_error() argument 3867 _mesa_TexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) _mesa_TexSubImage3D() argument 4004 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) _mesa_TextureSubImage3D_no_error() argument 4017 _mesa_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) _mesa_TextureSubImage3DEXT() argument 4030 _mesa_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) _mesa_MultiTexSubImage3DEXT() argument 4052 _mesa_TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) _mesa_TextureSubImage3D() argument 5113 _mesa_ClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) _mesa_ClearTexSubImage() argument 5381 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims, const struct gl_texture_object *texObj, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data, const char *callerName) compressed_subtexture_error_check() argument 5573 _mesa_CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) _mesa_CompressedTexImage3D() argument 5585 _mesa_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *pixels) _mesa_CompressedTextureImage3DEXT() argument 5603 _mesa_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *pixels) _mesa_CompressedMultiTexImage3DEXT() argument 5647 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) _mesa_CompressedTexImage3D_no_error() argument 5663 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) compressed_texture_sub_image() argument 5707 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint textureOrIndex, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data, enum tex_mode mode, const char *caller) compressed_tex_sub_image() argument 5989 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) _mesa_CompressedTexSubImage3D_no_error() argument 6004 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) _mesa_CompressedTexSubImage3D() argument 6017 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) _mesa_CompressedTextureSubImage3D_no_error() argument 6032 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) _mesa_CompressedTextureSubImage3D() argument 6047 _mesa_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) _mesa_CompressedTextureSubImage3DEXT() argument 6063 _mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) _mesa_CompressedMultiTexSubImage3DEXT() argument 6734 texture_image_multisample(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_memory_object *memObj, GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations, GLboolean immutable, GLuint64 offset, const char *func) texture_image_multisample() argument 6935 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) _mesa_TexImage3DMultisample() argument 6949 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth, unsigned dims) valid_texstorage_ms_parameters() argument 6980 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) _mesa_TexStorage3DMultisample() argument 7020 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) _mesa_TextureStorage3DMultisample() argument 7067 _mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) _mesa_TextureStorage3DMultisampleEXT() argument 7090 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_memory_object *memObj, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint64 offset, const char* func) _mesa_texture_storage_ms_memory() argument [all...] |
| /third_party/mesa3d/src/microsoft/vulkan/ |
| H A D | dzn_private.h | 494 struct dzn_rendering_attachment depth, stencil; member
|
| /third_party/ltp/tools/sparse/sparse-src/ |
| H A D | parse.c | 1665 int depth = 1; in skip_attribute() local
|
| /third_party/node/deps/v8/src/baseline/ |
| H A D | baseline-compiler.cc | 730 int depth = Uint(2); in VisitLdaContextSlot() local 758 int depth = Uint(2); in VisitStaContextSlot() local 874 int depth = Uint(1); in VisitLdaModuleVariable() local 910 int depth in VisitStaModuleVariable() local [all...] |
| /third_party/node/deps/v8/src/regexp/ |
| H A D | regexp-compiler.cc | 1835 RegExpNode* SeqRegExpNode::FilterOneByte(int depth, RegExpFlags flags) { in FilterOneByte() argument 1843 RegExpNode* SeqRegExpNode::FilterSuccessor(int depth, RegExpFlags flags) { in FilterSuccessor() argument 1869 RegExpNode* TextNode::FilterOneByte(int depth, RegExpFlags flags) { in FilterOneByte() argument 1920 RegExpNode* LoopChoiceNode::FilterOneByte(int depth, RegExpFlags flags) { in FilterOneByte() argument 1937 FilterOneByte(int depth, RegExpFlags flags) FilterOneByte() argument 1988 FilterOneByte(int depth, RegExpFlags flags) FilterOneByte() argument [all...] |
| /third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
| H A D | lp_bld_sample_soa.c | 3112 LLVMValueRef width, height, depth, in lp_build_fetch_texel() local 78 lp_build_sample_texel_soa(struct lp_build_sample_context *bld, LLVMValueRef width, LLVMValueRef height, LLVMValueRef depth, LLVMValueRef x, LLVMValueRef y, LLVMValueRef z, LLVMValueRef y_stride, LLVMValueRef z_stride, LLVMValueRef data_ptr, LLVMValueRef mipoffsets, LLVMValueRef texel_out[4]) lp_build_sample_texel_soa() argument 4712 LLVMValueRef depth = dynamic_state->depth(dynamic_state, gallivm, lp_build_img_op_soa() local [all...] |
| /third_party/mesa3d/src/gallium/drivers/zink/ |
| H A D | zink_context.c | 1574 unsigned depth = 1 + tmpl.u.tex.last_layer - tmpl.u.tex.first_layer; in create_image_surface() local [all...] |
| /third_party/mesa3d/src/gallium/frontends/nine/ |
| H A D | nine_shader.c | 3740 struct ureg_dst fog_factor, depth; in shader_add_ps_fog_stage() local [all...] |
| /third_party/mesa3d/src/gallium/auxiliary/draw/ |
| H A D | draw_llvm.c | 2490 draw_llvm_set_mapped_texture(struct draw_context *draw, enum pipe_shader_type shader_stage, unsigned sview_idx, uint32_t width, uint32_t height, uint32_t depth, uint32_t first_level, uint32_t last_level, uint32_t num_samples, uint32_t sample_stride, const void *base_ptr, uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]) draw_llvm_set_mapped_texture() argument 2544 draw_llvm_set_mapped_image(struct draw_context *draw, enum pipe_shader_type shader_stage, unsigned idx, uint32_t width, uint32_t height, uint32_t depth, const void *base_ptr, uint32_t row_stride, uint32_t img_stride, uint32_t num_samples, uint32_t sample_stride) draw_llvm_set_mapped_image() argument
|
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/ |
| H A D | vktApiCopiesAndBlittingTests.cpp | 622 void CopiesAndBlittingTestInstance::generateBuffer (tcu::PixelBufferAccess buffer, int width, int height, int depth, FillMode mode) in generateBuffer() argument 3495 CompressedTextureForBlit(const tcu::CompressedTexFormat& srcFormat, int width, int height, int depth) CompressedTextureForBlit() argument 3504 const int decompressedDataSize (tcu::getPixelSize(decompressedSrcFormat) * width * height * depth); CompressedTextureForBlit() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/ |
| H A D | vktImageCompressionTranscodingSupport.cpp | 3244 deUint32 depth = 1u + 2 * (imageType == IMAGE_TYPE_3D); createImageCompressionTranscodingTests() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
| H A D | vktPipelineMultisampleSampleLocationsExtTests.cpp | 385 int depth = reference.getDepth(); in intThresholdCompare() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/ |
| H A D | vktRayQueryAccelerationStructuresTests.cpp | 226 VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, deUint32 depth, VkFormat format) in makeImageCreateInfo() argument
|
| H A D | vktRayQueryBuiltinTests.cpp | 222 deUint32 depth; member 1726 const deUint32 depth = 3u; // vec3 in verify() local 1848 const deUint32 depth = 12u; // mat3x4 or mat4x3 in verify() local 3171 const deUint32 depth in initAccelerationStructures() local 257 makeImageCreateInfo(VkFormat format, deUint32 width, deUint32 height, deUint32 depth, VkImageType imageType = VK_IMAGE_TYPE_3D, VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) makeImageCreateInfo() argument 3351 const deUint32 depth = testParams.depth; initAccelerationStructures() local 5686 const deUint32 depth = m_data.depth; iterate() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/robustness/ |
| H A D | vktRobustnessExtsTests.cpp | 2053 deUint32 depth = m_data.viewType == VK_IMAGE_VIEW_TYPE_3D ? m_data.imageDim[2] : 1; in iterate() local
|
| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/ |
| H A D | vktImageCompressionTranscodingSupport.cpp | 3230 deUint32 depth = 1u + 2 * (imageType == IMAGE_TYPE_3D); createImageCompressionTranscodingTests() local [all...] |
| /third_party/skia/third_party/externals/angle2/src/common/spirv/ |
| H A D | spirv_instruction_builder_autogen.cpp | 317 WriteTypeImage(Blob *blob, IdResult idResult, IdRef sampledType, spv::Dim dim, LiteralInteger depth, LiteralInteger arrayed, LiteralInteger mS, LiteralInteger sampled, spv::ImageFormat imageFormat, const spv::AccessQualifier *accessQualifier) WriteTypeImage() argument
|
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
| H A D | Renderer9.cpp | 1926 float depth = gl::clamp01(clearParams.depthValue); in clear() local 2921 createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels, const std::string &label) createTextureStorage3D() argument 2935 createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels, const std::string &label) createTextureStorage2DArray() argument 2963 createTextureStorage2DMultisampleArray(GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, int levels, int samples, bool fixedSampleLocations, const std::string &label) createTextureStorage2DMultisampleArray() argument 3155 float depth = clearDepthValue; clearRenderTarget() local [all...] |
| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| H A D | gl4cCopyImageTests.cpp | 1274 static const GLuint depth = 6; in prepareMultisampleTex() local 1362 static const GLuint depth = 6; in prepareTex16x16x6() local 1394 prepareTexture(deqp::Context& context, GLuint name, GLenum target, GLenum internal_format, GLenum format, GLenum type, GLuint level, GLuint width, GLuint height, GLuint depth, const GLvoid* pixels, GLuint& out_buf_id) prepareTexture() argument 3426 verify(const testCase& test_case, GLuint dst_layer, const GLubyte** dst_pixels, GLuint src_layer, const GLubyte** src_pixels, GLuint depth) verify() argument 5471 GLuint depth = 1; ExceedingBoundariesTest() local [all...] |
| H A D | gl4cDirectStateAccessTexturesTests.cpp | 1746 TextureStorage(glw::GLenum target, glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth) TextureStorage() argument 1814 TextureSubImage(glw::GLenum target, glw::GLuint texture, glw::GLint level, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* data) TextureSubImage() argument 3182 InputTextureImage(const glw::GLenum internal_format, const glw::GLuint width, const glw::GLuint height, const glw::GLuint depth, const glw::GLenum format, const glw::GLenum type, const glw::GLvoid* data) InputTextureImage() argument 3198 gl.texImage3D(InputTextureTarget(), 0, internal_format, width, height, depth, 0, format, type, data); InputTextureImage() local [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| H A D | validationES3.cpp | 453 ValidateES3TexImageParametersBase(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei imageSize, const void *pixels) ValidateES3TexImageParametersBase() argument 862 ValidateES3TexImage2DParameters(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei imageSize, const void *pixels) ValidateES3TexImage2DParameters() argument 892 ValidateES3TexImage3DParameters(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) ValidateES3TexImage3DParameters() argument 1307 ValidateES3TexStorageParametersBase(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) ValidateES3TexStorageParametersBase() argument 1525 ValidateES3TexStorage2DParameters(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) ValidateES3TexStorage2DParameters() argument 1544 ValidateES3TexStorage3DParameters(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) ValidateES3TexStorage3DParameters() argument 1907 ValidateCompressedTexImage3D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) ValidateCompressedTexImage3D() argument 1977 ValidateCompressedTexImage3DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const void *data) ValidateCompressedTexImage3DRobustANGLE() argument 2428 ValidateClearBufferfi(const Context *context, angle::EntryPoint entryPoint, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) ValidateClearBufferfi() argument 2552 ValidateCopySubTexture3DANGLE(const Context *context, angle::EntryPoint entryPoint, TextureID sourceId, GLint sourceLevel, TextureTarget destTarget, TextureID destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) ValidateCopySubTexture3DANGLE() argument 2643 ValidateTexImage3D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) ValidateTexImage3D() argument 2667 ValidateTexImage3DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) ValidateTexImage3DRobustANGLE() argument 2697 ValidateTexSubImage3D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) ValidateTexSubImage3D() argument 2722 ValidateTexSubImage3DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) ValidateTexSubImage3DRobustANGLE() argument 2753 ValidateCompressedTexSubImage3D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) ValidateCompressedTexSubImage3D() argument 2809 ValidateCompressedTexSubImage3DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const void *data) ValidateCompressedTexSubImage3DRobustANGLE() argument 4811 ValidateTexStorage3D(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) ValidateTexStorage3D() argument [all...] |
| H A D | validationGL1.cpp | 61 bool ValidateClearDepth(const Context *, angle::EntryPoint entryPoint, GLdouble depth) in ValidateClearDepth() argument
|
| H A D | validationGL4.cpp | 826 ValidateInvalidateTexSubImage(const Context *context, angle::EntryPoint entryPoint, TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) ValidateInvalidateTexSubImage() argument 975 ValidateClearTexSubImage(const Context *context, angle::EntryPoint entryPoint, TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) ValidateClearTexSubImage() argument 1050 ValidateClearNamedFramebufferfi(const Context *context, angle::EntryPoint entryPoint, FramebufferID framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) ValidateClearNamedFramebufferfi() argument 1091 ValidateClipControl(const Context *context, angle::EntryPoint entryPoint, GLenum origin, GLenum depth) ValidateClipControl() argument 1127 ValidateCompressedTextureSubImage3D(const Context *context, angle::EntryPoint entryPoint, TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) ValidateCompressedTextureSubImage3D() argument 1312 ValidateGetCompressedTextureSubImage(const Context *context, angle::EntryPoint entryPoint, TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, const void *pixels) ValidateGetCompressedTextureSubImage() argument 1501 ValidateGetTextureSubImage(const Context *context, angle::EntryPoint entryPoint, TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) ValidateGetTextureSubImage() argument 2002 ValidateTextureStorage3D(const Context *context, angle::EntryPoint entryPoint, TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) ValidateTextureStorage3D() argument 2014 ValidateTextureStorage3DMultisample(const Context *context, angle::EntryPoint entryPoint, TextureID texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) ValidateTextureStorage3DMultisample() argument 2055 ValidateTextureSubImage3D(const Context *context, angle::EntryPoint entryPoint, TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) ValidateTextureSubImage3D() argument [all...] |
| H A D | validationES2.cpp | 4040 bool ValidateClearDepthf(const Context *context, angle::EntryPoint entryPoint, GLfloat depth) in ValidateClearDepthf() argument 2734 ValidateTexSubImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) ValidateTexSubImage3DOES() argument 2829 ValidateCompressedTexImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) ValidateCompressedTexImage3DOES() argument 2916 ValidateCompressedTexSubImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) ValidateCompressedTexSubImage3DOES() argument 6126 ValidateTexImage3DOES(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) ValidateTexImage3DOES() argument 6168 ValidateTexStorage3DEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) ValidateTexStorage3DEXT() argument [all...] |