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Searched defs:current_run (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/modules/svg/src/
H A DSkSVGText.cpp461 const auto& current_run = fRuns.back(); in commitRunBuffer() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLinking.cpp192 const _run& current_run = m_test_runs[run_index]; in iterate() local
319 getGeometryShaderCode(const _run& current_run) getGeometryShaderCode() argument
375 initShaderObjects(const _run& current_run, bool* out_has_fs_compiled_successfully, bool* out_has_gs_compiled_successfully, bool* out_has_vs_compiled_successfully) initShaderObjects() argument
463 const _run& current_run = m_test_runs[run_index]; iterate() local
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H A DesextcGeometryShaderAPI.cpp1036 const _run& current_run = _runs[n_run]; in iterate() local
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cCullDistanceTests.cpp557 _run& current_run = runs[n_run]; in iterate() local
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/third_party/ffmpeg/libavcodec/
H A Dvp3.c479 int current_run = 0; in unpack_superblocks() local
702 int bit, current_run, has_partial; vp4_unpack_macroblocks() local
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