| H A D | Program.cpp | 642 setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix2fv() argument 647 setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix2x3fv() argument 652 setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix2x4fv() argument 657 setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix3fv() argument 662 setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix3x2fv() argument 667 setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix3x4fv() argument 672 setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix4fv() argument 677 setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix4x2fv() argument 682 setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix4x3fv() argument 687 setUniform1iv(GLint location, GLsizei count, const GLint *v) setUniform1iv() argument 740 setUniformiv(GLint location, GLsizei count, const GLint *v, int numElements) setUniformiv() argument 790 setUniform2iv(GLint location, GLsizei count, const GLint *v) setUniform2iv() argument 795 setUniform3iv(GLint location, GLsizei count, const GLint *v) setUniform3iv() argument 800 setUniform4iv(GLint location, GLsizei count, const GLint *v) setUniform4iv() argument 805 setUniform1uiv(GLint location, GLsizei count, const GLuint *v) setUniform1uiv() argument 858 setUniformuiv(GLint location, GLsizei count, const GLuint *v, int numElements) setUniformuiv() argument 908 setUniform2uiv(GLint location, GLsizei count, const GLuint *v) setUniform2uiv() argument 913 setUniform3uiv(GLint location, GLsizei count, const GLuint *v) setUniform3uiv() argument 918 setUniform4uiv(GLint location, GLsizei count, const GLuint *v) setUniform4uiv() argument 931 unsigned int count = UniformComponentCount(targetUniform->type); getUniformfv() local 989 unsigned int count = UniformComponentCount(targetUniform->type); getUniformiv() local 1038 unsigned int count = UniformComponentCount(targetUniform->type); getUniformuiv() local 2121 applyUniform1bv(Device *device, GLint location, GLsizei count, const GLboolean *v) applyUniform1bv() argument 2138 applyUniform2bv(Device *device, GLint location, GLsizei count, const GLboolean *v) applyUniform2bv() argument 2155 applyUniform3bv(Device *device, GLint location, GLsizei count, const GLboolean *v) applyUniform3bv() argument 2172 applyUniform4bv(Device *device, GLint location, GLsizei count, const GLboolean *v) applyUniform4bv() argument 2189 applyUniform1fv(Device *device, GLint location, GLsizei count, const GLfloat *v) applyUniform1fv() argument 2206 applyUniform2fv(Device *device, GLint location, GLsizei count, const GLfloat *v) applyUniform2fv() argument 2223 applyUniform3fv(Device *device, GLint location, GLsizei count, const GLfloat *v) applyUniform3fv() argument 2240 applyUniform4fv(Device *device, GLint location, GLsizei count, const GLfloat *v) applyUniform4fv() argument 2245 applyUniformMatrix2fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix2fv() argument 2260 applyUniformMatrix2x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix2x3fv() argument 2275 applyUniformMatrix2x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix2x4fv() argument 2290 applyUniformMatrix3fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix3fv() argument 2306 applyUniformMatrix3x2fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix3x2fv() argument 2322 applyUniformMatrix3x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix3x4fv() argument 2338 applyUniformMatrix4fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix4fv() argument 2343 applyUniformMatrix4x2fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix4x2fv() argument 2360 applyUniformMatrix4x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix4x3fv() argument 2377 applyUniform1iv(Device *device, GLint location, GLsizei count, const GLint *v) applyUniform1iv() argument 2428 applyUniform2iv(Device *device, GLint location, GLsizei count, const GLint *v) applyUniform2iv() argument 2445 applyUniform3iv(Device *device, GLint location, GLsizei count, const GLint *v) applyUniform3iv() argument 2462 applyUniform4iv(Device *device, GLint location, GLsizei count, const GLint *v) applyUniform4iv() argument 2479 applyUniform1uiv(Device *device, GLint location, GLsizei count, const GLuint *v) applyUniform1uiv() argument 2530 applyUniform2uiv(Device *device, GLint location, GLsizei count, const GLuint *v) applyUniform2uiv() argument 2547 applyUniform3uiv(Device *device, GLint location, GLsizei count, const GLuint *v) applyUniform3uiv() argument 2564 applyUniform4uiv(Device *device, GLint location, GLsizei count, const GLuint *v) applyUniform4uiv() argument 2751 getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) getAttachedShaders() argument 2942 setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode) setTransformFeedbackVaryings() argument [all...] |
| H A D | libGLESv3.cpp | 288 void GL_APIENTRY DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) in DrawRangeElements() argument 981 void GL_APIENTRY UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) in UniformMatrix2x3fv() argument 1013 UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix3x2fv() argument 1045 UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix2x4fv() argument 1077 UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix4x2fv() argument 1109 UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix3x4fv() argument 1141 UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix4x3fv() argument 1747 TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) TransformFeedbackVaryings() argument 2106 Uniform1uiv(GLint location, GLsizei count, const GLuint *value) Uniform1uiv() argument 2139 Uniform2uiv(GLint location, GLsizei count, const GLuint *value) Uniform2uiv() argument 2172 Uniform3uiv(GLint location, GLsizei count, const GLuint *value) Uniform3uiv() argument 2205 Uniform4uiv(GLint location, GLsizei count, const GLuint *value) Uniform4uiv() argument 2698 DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) DrawArraysInstanced() argument 2736 DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) DrawElementsInstanced() argument 3098 GenSamplers(GLsizei count, GLuint *samplers) GenSamplers() argument 3118 DeleteSamplers(GLsizei count, const GLuint *samplers) DeleteSamplers() argument [all...] |