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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cComputeShaderTests.cpp4133 GLuint count[4]; in Run() member
H A Des31cShaderAtomicCountersTests.cpp162 GLuint CreateShaderProgram(GLenum type, GLsizei count, const GLchar** strings) in CreateShaderProgram() argument
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedDepthStencilTests.cpp998 int count = 0; in verifyColorGradient() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cComputeShaderTests.cpp4122 GLuint count[4]; in Run() member
H A Dgl4cDirectStateAccessBuffersTests.cpp492 bool DataTest::compare(const glw::GLuint* data, const glw::GLuint* reference, const glw::GLsizei count) in compare() argument
516 LogFail(void (DataTest::*UploadDataFunction)(glw::GLuint, glw::GLenum), glw::GLenum parameter, const glw::GLuint* data, const glw::GLuint* reference, const glw::GLsizei count) LogFail() argument
729 Compare(const glw::GLfloat* data, const glw::GLfloat* reference, const glw::GLsizei count) Compare() argument
754 Compare(const T* data, const T* reference, const glw::GLsizei count) Compare() argument
776 LogFail(bool use_sub_data, glw::GLenum internalformat, const T* data, const T* reference, const glw::GLsizei count) LogFail() argument
861 TestClearNamedBufferData(glw::GLenum internalformat, glw::GLsizei count, glw::GLenum format, glw::GLenum type, T* data) TestClearNamedBufferData() argument
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H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp1918 bool InvalidateDataTest::CheckErrorAndLog(const glw::GLenum attachments[], glw::GLuint count) in CheckErrorAndLog() argument
2137 bool InvalidateSubDataTest::CheckErrorAndLog(const glw::GLenum attachments[], glw::GLuint count) in CheckErrorAndLog() argument
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/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
H A DvkNullDriver.cpp708 VKAPI_ATTR VkResult VKAPI_CALL createGraphicsPipelines (VkDevice device, VkPipelineCache, deUint32 count, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) in createGraphicsPipelines() argument
734 VKAPI_ATTR VkResult VKAPI_CALL createComputePipelines (VkDevice device, VkPipelineCache, deUint32 count, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) in createComputePipelines() argument
762 VKAPI_ATTR VkResult VKAPI_CALL createRayTracingPipelinesNV (VkDevice device, VkPipelineCache, deUint32 count, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) in createRayTracingPipelinesNV() argument
788 VKAPI_ATTR VkResult VKAPI_CALL createRayTracingPipelinesKHR (VkDevice device, VkPipelineCache, deUint32 count, const VkRayTracingPipelineCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines) in createRayTracingPipelinesKHR() argument
1093 VKAPI_ATTR void VKAPI_CALL getPhysicalDeviceQueueFamilyProperties (VkPhysicalDevice, deUint32* count, VkQueueFamilyProperties* props) in getPhysicalDeviceQueueFamilyProperties() argument
1348 freeDescriptorSets(VkDevice, VkDescriptorPool descriptorPool, deUint32 count, const VkDescriptorSet* pDescriptorSets) freeDescriptorSets() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A Drenderer_utils.cpp196 unsigned int count = in SetFloatUniformMatrix() local
220 const unsigned int count = in SetFloatUniformMatrixFast() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationES31.cpp321 ValidateProgramUniformBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count) ValidateProgramUniformBase() argument
335 ValidateProgramUniformMatrixBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose) ValidateProgramUniformMatrixBase() argument
740 ValidateProgramUniform1ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform1ivBase() argument
754 ValidateProgramUniform2ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform2ivBase() argument
764 ValidateProgramUniform3ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform3ivBase() argument
774 ValidateProgramUniform4ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform4ivBase() argument
784 ValidateProgramUniform1uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform1uivBase() argument
795 ValidateProgramUniform2uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform2uivBase() argument
806 ValidateProgramUniform3uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform3uivBase() argument
817 ValidateProgramUniform4uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform4uivBase() argument
828 ValidateProgramUniform1fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvBase() argument
838 ValidateProgramUniform2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvBase() argument
848 ValidateProgramUniform3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvBase() argument
858 ValidateProgramUniform4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvBase() argument
868 ValidateProgramUniformMatrix2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvBase() argument
880 ValidateProgramUniformMatrix3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvBase() argument
892 ValidateProgramUniformMatrix4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvBase() argument
904 ValidateProgramUniformMatrix2x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvBase() argument
916 ValidateProgramUniformMatrix3x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvBase() argument
928 ValidateProgramUniformMatrix2x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvBase() argument
940 ValidateProgramUniformMatrix4x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvBase() argument
952 ValidateProgramUniformMatrix3x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvBase() argument
964 ValidateProgramUniformMatrix4x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvBase() argument
1956 ValidateCreateShaderProgramvBase(const Context *context, angle::EntryPoint entryPoint, ShaderType type, GLsizei count, const GLchar *const *strings) ValidateCreateShaderProgramvBase() argument
2002 ValidateCreateShaderProgramvBase(const Context *context, angle::EntryPoint entryPoint, ShaderType type, GLsizei count, const GLchar **strings) ValidateCreateShaderProgramvBase() argument
2122 ValidateCreateShaderProgramv(const Context *context, angle::EntryPoint entryPoint, ShaderType typePacked, GLsizei count, const GLchar *const *strings) ValidateCreateShaderProgramv() argument
2225 ValidateProgramUniform1fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform1fv() argument
2257 ValidateProgramUniform1iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform1iv() argument
2289 ValidateProgramUniform1uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform1uiv() argument
2322 ValidateProgramUniform2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform2fv() argument
2355 ValidateProgramUniform2iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform2iv() argument
2389 ValidateProgramUniform2uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform2uiv() argument
2424 ValidateProgramUniform3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform3fv() argument
2459 ValidateProgramUniform3iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform3iv() argument
2494 ValidateProgramUniform3uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform3uiv() argument
2530 ValidateProgramUniform4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform4fv() argument
2566 ValidateProgramUniform4iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform4iv() argument
2602 ValidateProgramUniform4uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform4uiv() argument
2619 ValidateProgramUniformMatrix2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fv() argument
2637 ValidateProgramUniformMatrix2x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fv() argument
2655 ValidateProgramUniformMatrix2x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fv() argument
2673 ValidateProgramUniformMatrix3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fv() argument
2691 ValidateProgramUniformMatrix3x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fv() argument
2709 ValidateProgramUniformMatrix3x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fv() argument
2727 ValidateProgramUniformMatrix4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fv() argument
2745 ValidateProgramUniformMatrix4x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fv() argument
2763 ValidateProgramUniformMatrix4x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fv() argument
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_2_0_autogen.cpp1094 void GL_APIENTRY GL_DrawArrays(GLenum mode, GLint first, GLsizei count) in GL_DrawArrays() argument
1119 void GL_APIENTRY GL_DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) in GL_DrawElements() argument
1527 GL_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) GL_GetAttachedShaders() argument
2671 GL_ShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) GL_ShaderBinary() argument
2704 GL_ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) GL_ShaderSource() argument
3095 GL_Uniform1fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform1fv() argument
3145 GL_Uniform1iv(GLint location, GLsizei count, const GLint *value) GL_Uniform1iv() argument
3196 GL_Uniform2fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform2fv() argument
3247 GL_Uniform2iv(GLint location, GLsizei count, const GLint *value) GL_Uniform2iv() argument
3298 GL_Uniform3fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform3fv() argument
3349 GL_Uniform3iv(GLint location, GLsizei count, const GLint *value) GL_Uniform3iv() argument
3400 GL_Uniform4fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform4fv() argument
3451 GL_Uniform4iv(GLint location, GLsizei count, const GLint *value) GL_Uniform4iv() argument
3477 GL_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2fv() argument
3507 GL_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3fv() argument
3537 GL_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4fv() argument
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H A Dentry_points_gles_3_0_autogen.cpp568 void GL_APIENTRY GL_DeleteSamplers(GLsizei count, const GLuint *samplers) in GL_DeleteSamplers() argument
667 GL_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) GL_DrawArraysInstanced() argument
722 GL_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) GL_DrawElementsInstanced() argument
757 GL_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) GL_DrawRangeElements() argument
958 GL_GenSamplers(GLsizei count, GLuint *samplers) GL_GenSamplers() argument
2391 GL_TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) GL_TransformFeedbackVaryings() argument
2448 GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform1uiv() argument
2499 GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform2uiv() argument
2550 GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform3uiv() argument
2601 GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform4uiv() argument
2659 GL_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2x3fv() argument
2690 GL_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2x4fv() argument
2721 GL_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3x2fv() argument
2752 GL_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3x4fv() argument
2783 GL_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4x2fv() argument
2814 GL_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4x3fv() argument
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DTracePerfTest.cpp311 void KHRONOS_APIENTRY DrawArraysMinimizedProc(GLenum mode, GLint first, GLsizei count) in DrawArraysMinimizedProc() argument
258 DrawElementsMinimizedProc(GLenum mode, GLsizei count, GLenum type, const void *indices) DrawElementsMinimizedProc() argument
273 DrawElementsInstancedMinimizedProc(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) DrawElementsInstancedMinimizedProc() argument
282 DrawElementsBaseVertexMinimizedProc(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) DrawElementsBaseVertexMinimizedProc() argument
291 DrawElementsInstancedBaseVertexMinimizedProc(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) DrawElementsInstancedBaseVertexMinimizedProc() argument
301 DrawRangeElementsMinimizedProc(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) DrawRangeElementsMinimizedProc() argument
316 DrawArraysInstancedMinimizedProc(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) DrawArraysInstancedMinimizedProc() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DProgramExecutableVk.cpp1395 size_t count = (~writtenBindings).count(); in updateAtomicCounterBuffersDescriptorSet() local
1975 uint32_t count = mCumulativePerfCounters.descriptorSetAllocations[descriptorSetIndex]; in outputCumulativePerfCounters() local
/third_party/skia/third_party/externals/angle2/src/libGLESv1_CM/
H A DlibGLESv1_CM.cpp384 void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) in glDrawArrays() argument
389 void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) in glDrawElements() argument
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DGLSLTest.cpp1445 GLVertexIDIntegerTextureDrawArrays_helper(int first, int count, GLenum err) GLVertexIDIntegerTextureDrawArrays_helper() argument
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/third_party/skia/src/gpu/
H A DGrDistanceFieldGenFromVector.cpp383 int count = quads.count(); in add_cubic() local
629 int count = segments->count(); in calculate_distance_field_data() local
/third_party/skia/src/gpu/ops/
H A DTextureOp.cpp183 int proxy_run_count(const GrTextureSetEntry set[], int count) { in proxy_run_count() argument
/third_party/skia/src/gpu/v1/
H A DDevice.cpp334 drawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) drawPoints() argument
851 drawAtlas(const SkRSXform xform[], const SkRect texRect[], const SkColor colors[], int count, SkBlendMode mode, const SkPaint& paint) drawAtlas() argument
/third_party/skia/src/core/
H A DSkBlurMF.cpp216 static bool draw_rects_into_mask(const SkRect rects[], int count, SkMask* mask) { in draw_rects_into_mask() argument
433 SkBlurMaskFilterImpl::filterRectsToNine(const SkRect rects[], int count, in filterRectsToNine() argument
280 find_cached_rects(SkMask* mask, SkScalar sigma, SkBlurStyle style, const SkRect rects[], int count) find_cached_rects() argument
285 add_cached_rects(SkMask* mask, SkScalar sigma, SkBlurStyle style, const SkRect rects[], int count) add_cached_rects() argument
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H A DSkCanvas.cpp588 int count = 0; in getSaveCount() local
633 void SkCanvas::restoreToCount(int count) { in restoreToCount() argument
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H A DSkMatrix.cpp896 void SkMatrix::Identity_pts(const SkMatrix& m, SkPoint dst[], const SkPoint src[], int count) { in Identity_pts() argument
904 void SkMatrix::Trans_pts(const SkMatrix& m, SkPoint dst[], const SkPoint src[], int count) { in Trans_pts() argument
932 Scale_pts(const SkMatrix& m, SkPoint dst[], const SkPoint src[], int count) Scale_pts() argument
963 Persp_pts(const SkMatrix& m, SkPoint dst[], const SkPoint src[], int count) Persp_pts() argument
991 Affine_vpts(const SkMatrix& m, SkPoint dst[], const SkPoint src[], int count) Affine_vpts() argument
1034 MapHomogeneousPointsWithStride(const SkMatrix& mx, SkPoint3 dst[], size_t dstStride, const SkPoint3 src[], size_t srcStride, int count) MapHomogeneousPointsWithStride() argument
1403 setPolyToPoly(const SkPoint src[], const SkPoint dst[], int count) setPolyToPoly() argument
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H A DSkRegion.cpp46 int count() const { return fCount; } in count() function in RunArray
53 void resizeToAtLeast(int count) { in resizeToAtLeast() argument
143 allocateRuns(int count, int ySpanCount, int intervalCount) allocateRuns() argument
147 allocateRuns(int count) allocateRuns() argument
227 int count = 0; toString() local
267 isRunCountEmpty(int count) isRunCountEmpty() argument
271 setRuns(RunType runs[], int count) setRuns() argument
649 setRects(const SkIRect rects[], int count) setRects() argument
1123 int count = operate(a_runs, b_runs, &array, op, nullptr == result); Oper() local
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/third_party/skia/src/gpu/geometry/
H A DGrTriangulator.cpp318 int count = 1; in emitMonotonePoly() local
1586 int64_t count = 0; in CountPoints() local
1602 int count = count64; in polysToTriangles() local
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/third_party/skia/src/gpu/gl/
H A DGrGLCaps.cpp738 GrGLint count; in init() local
3275 int count; in setupSampleCounts() local
3316 int count = SK_ARRAY_COUNT(kDefaultSamples); setupSampleCounts() local
4598 int count = info.fColorSampleCounts.count(); getRenderTargetSampleCount() local
4625 int count = table[table.count() - 1]; maxRenderTargetSampleCount() local
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/third_party/skia/src/gpu/text/
H A DGrTextBlob.cpp329 static size_t GlyphVectorSize(size_t count) { in GlyphVectorSize() argument
787 void DirectMaskSubRun::fillVertexData(void* vertexDst, int offset, int count, GrColor color, in fillVertexData() argument
1015 fillVertexData( void* vertexDst, int offset, int count, GrColor color, const SkMatrix& positionMatrix, SkIRect clip) const fillVertexData() argument
1339 fillVertexData( void *vertexDst, int offset, int count, GrColor color, const SkMatrix& positionMatrix, SkIRect clip) const fillVertexData() argument
1873 fillVertexData(void* vertexDst, int offset, int count, GrColor color, const SkMatrix& positionMatrix, SkIRect clip) const fillVertexData() argument
2051 fillVertexData( void* vertexDst, int offset, int count, GrColor color, const SkMatrix& positionMatrix, SkIRect clip) const fillVertexData() argument
2301 fillVertexData( void *vertexDst, int offset, int count, GrColor color, const SkMatrix& positionMatrix, SkIRect clip) const fillVertexData() argument
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