H A D | validationES31.cpp | 68 bool ValidateProgramResourceProperty(const Context *context, in ValidateProgramResourceProperty() argument 321 bool ValidateProgramUniformBase(const Context *context, in ValidateProgramUniformBase() argument 335 ValidateProgramUniformMatrixBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose) ValidateProgramUniformMatrixBase() argument 350 ValidateVertexAttribFormatCommon(const Context *context, angle::EntryPoint entryPoint, GLuint relativeOffset) ValidateVertexAttribFormatCommon() argument 380 ValidateGetBooleani_v(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, const GLboolean *data) ValidateGetBooleani_v() argument 401 ValidateGetBooleani_vRobustANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, GLsizei bufSize, const GLsizei *length, const GLboolean *data) ValidateGetBooleani_vRobustANGLE() argument 437 ValidateDrawIndirectBase(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const void *indirect) ValidateDrawIndirectBase() argument 489 ValidateDrawArraysIndirect(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, const void *indirect) ValidateDrawArraysIndirect() argument 539 ValidateDrawElementsIndirect(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode, DrawElementsType type, const void *indirect) ValidateDrawElementsIndirect() argument 577 ValidateMultiDrawIndirectBase(const Context *context, angle::EntryPoint entryPoint, GLsizei drawcount, GLsizei stride) ValidateMultiDrawIndirectBase() argument 605 ValidateProgramUniform1iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0) ValidateProgramUniform1iBase() argument 614 ValidateProgramUniform2iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1) ValidateProgramUniform2iBase() argument 625 ValidateProgramUniform3iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3iBase() argument 637 ValidateProgramUniform4iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4iBase() argument 650 ValidateProgramUniform1uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0) ValidateProgramUniform1uiBase() argument 659 ValidateProgramUniform2uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1) ValidateProgramUniform2uiBase() argument 670 ValidateProgramUniform3uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3uiBase() argument 682 ValidateProgramUniform4uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4uiBase() argument 695 ValidateProgramUniform1fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0) ValidateProgramUniform1fBase() argument 704 ValidateProgramUniform2fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1) ValidateProgramUniform2fBase() argument 715 ValidateProgramUniform3fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3fBase() argument 727 ValidateProgramUniform4fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4fBase() argument 740 ValidateProgramUniform1ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform1ivBase() argument 754 ValidateProgramUniform2ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform2ivBase() argument 764 ValidateProgramUniform3ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform3ivBase() argument 774 ValidateProgramUniform4ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform4ivBase() argument 784 ValidateProgramUniform1uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform1uivBase() argument 795 ValidateProgramUniform2uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform2uivBase() argument 806 ValidateProgramUniform3uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform3uivBase() argument 817 ValidateProgramUniform4uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform4uivBase() argument 828 ValidateProgramUniform1fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvBase() argument 838 ValidateProgramUniform2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvBase() argument 848 ValidateProgramUniform3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvBase() argument 858 ValidateProgramUniform4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvBase() argument 868 ValidateProgramUniformMatrix2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvBase() argument 880 ValidateProgramUniformMatrix3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvBase() argument 892 ValidateProgramUniformMatrix4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvBase() argument 904 ValidateProgramUniformMatrix2x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvBase() argument 916 ValidateProgramUniformMatrix3x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvBase() argument 928 ValidateProgramUniformMatrix2x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvBase() argument 940 ValidateProgramUniformMatrix4x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvBase() argument 952 ValidateProgramUniformMatrix3x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvBase() argument 964 ValidateProgramUniformMatrix4x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvBase() argument 976 ValidateGetTexLevelParameterfv(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum pname, const GLfloat *params) ValidateGetTexLevelParameterfv() argument 992 ValidateGetTexLevelParameterfvRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLfloat *params) ValidateGetTexLevelParameterfvRobustANGLE() argument 1005 ValidateGetTexLevelParameteriv(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum pname, const GLint *params) ValidateGetTexLevelParameteriv() argument 1021 ValidateGetTexLevelParameterivRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetTexLevelParameterivRobustANGLE() argument 1034 ValidateTexStorage2DMultisample(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) ValidateTexStorage2DMultisample() argument 1053 ValidateTexStorageMem2DMultisampleEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) ValidateTexStorageMem2DMultisampleEXT() argument 1074 ValidateGetMultisamplefv(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLuint index, const GLfloat *val) ValidateGetMultisamplefv() argument 1089 ValidateGetMultisamplefvRobustANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLuint index, GLsizei bufSize, const GLsizei *length, const GLfloat *val) ValidateGetMultisamplefvRobustANGLE() argument 1101 ValidateFramebufferParameteri(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum pname, GLint param) ValidateFramebufferParameteri() argument 1189 ValidateGetFramebufferParameteriv(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum pname, const GLint *params) ValidateGetFramebufferParameteriv() argument 1239 ValidateGetFramebufferParameterivRobustANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetFramebufferParameterivRobustANGLE() argument 1251 ValidateGetProgramResourceIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const GLchar *name) ValidateGetProgramResourceIndex() argument 1278 ValidateBindVertexBuffer(const Context *context, angle::EntryPoint entryPoint, GLuint bindingIndex, BufferID buffer, GLintptr offset, GLsizei stride) ValidateBindVertexBuffer() argument 1327 ValidateVertexBindingDivisor(const Context *context, angle::EntryPoint entryPoint, GLuint bindingIndex, GLuint divisor) ValidateVertexBindingDivisor() argument 1356 ValidateVertexAttribFormat(const Context *context, angle::EntryPoint entryPoint, GLuint attribindex, GLint size, VertexAttribType type, GLboolean normalized, GLuint relativeoffset) ValidateVertexAttribFormat() argument 1372 ValidateVertexAttribIFormat(const Context *context, angle::EntryPoint entryPoint, GLuint attribindex, GLint size, VertexAttribType type, GLuint relativeoffset) ValidateVertexAttribIFormat() argument 1387 ValidateVertexAttribBinding(const Context *context, angle::EntryPoint entryPoint, GLuint attribIndex, GLuint bindingIndex) ValidateVertexAttribBinding() argument 1422 ValidateGetProgramResourceName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei bufSize, const GLsizei *length, const GLchar *name) ValidateGetProgramResourceName() argument 1464 ValidateDispatchCompute(const Context *context, angle::EntryPoint entryPoint, GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) ValidateDispatchCompute() argument 1506 ValidateDispatchComputeIndirect(const Context *context, angle::EntryPoint entryPoint, GLintptr indirect) ValidateDispatchComputeIndirect() argument 1557 ValidateBindImageTexture(const Context *context, angle::EntryPoint entryPoint, GLuint unit, TextureID texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) ValidateBindImageTexture() argument 1639 ValidateGetProgramResourceLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const GLchar *name) ValidateGetProgramResourceLocation() argument 1671 ValidateGetProgramResourceiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetProgramResourceiv() argument 1730 ValidateGetProgramInterfaceiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLenum pname, const GLint *params) ValidateGetProgramInterfaceiv() argument 1792 ValidateGetProgramInterfaceivRobustANGLE(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetProgramInterfaceivRobustANGLE() argument 1805 ValidateGenProgramPipelinesBase(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelines) ValidateGenProgramPipelinesBase() argument 1813 ValidateDeleteProgramPipelinesBase(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelines) ValidateDeleteProgramPipelinesBase() argument 1821 ValidateBindProgramPipelineBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline) ValidateBindProgramPipelineBase() argument 1834 ValidateIsProgramPipelineBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline) ValidateIsProgramPipelineBase() argument 1841 ValidateUseProgramStagesBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline, GLbitfield stages, ShaderProgramID programId) ValidateUseProgramStagesBase() argument 1915 ValidateActiveShaderProgramBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline, ShaderProgramID programId) ValidateActiveShaderProgramBase() argument 1956 ValidateCreateShaderProgramvBase(const Context *context, angle::EntryPoint entryPoint, ShaderType type, GLsizei count, const GLchar *const *strings) ValidateCreateShaderProgramvBase() argument 2002 ValidateCreateShaderProgramvBase(const Context *context, angle::EntryPoint entryPoint, ShaderType type, GLsizei count, const GLchar **strings) ValidateCreateShaderProgramvBase() argument 2012 ValidateGetProgramPipelineivBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline, GLenum pname, const GLint *params) ValidateGetProgramPipelineivBase() argument 2055 ValidateValidateProgramPipelineBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline) ValidateValidateProgramPipelineBase() argument 2073 ValidateGetProgramPipelineInfoLogBase(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipeline, GLsizei bufSize, const GLsizei *length, const GLchar *infoLog) ValidateGetProgramPipelineInfoLogBase() argument 2095 ValidateActiveShaderProgram(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, ShaderProgramID programPacked) ValidateActiveShaderProgram() argument 2109 ValidateBindProgramPipeline(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateBindProgramPipeline() argument 2122 ValidateCreateShaderProgramv(const Context *context, angle::EntryPoint entryPoint, ShaderType typePacked, GLsizei count, const GLchar *const *strings) ValidateCreateShaderProgramv() argument 2137 ValidateDeleteProgramPipelines(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelinesPacked) ValidateDeleteProgramPipelines() argument 2151 ValidateGenProgramPipelines(const Context *context, angle::EntryPoint entryPoint, GLsizei n, const ProgramPipelineID *pipelinesPacked) ValidateGenProgramPipelines() argument 2165 ValidateGetProgramPipelineInfoLog(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLsizei bufSize, const GLsizei *length, const GLchar *infoLog) ValidateGetProgramPipelineInfoLog() argument 2182 ValidateGetProgramPipelineiv(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLenum pname, const GLint *params) ValidateGetProgramPipelineiv() argument 2197 ValidateIsProgramPipeline(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateIsProgramPipeline() argument 2210 ValidateProgramUniform1f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0) ValidateProgramUniform1f() argument 2225 ValidateProgramUniform1fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform1fv() argument 2242 ValidateProgramUniform1i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0) ValidateProgramUniform1i() argument 2257 ValidateProgramUniform1iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform1iv() argument 2274 ValidateProgramUniform1ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0) ValidateProgramUniform1ui() argument 2289 ValidateProgramUniform1uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform1uiv() argument 2306 ValidateProgramUniform2f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1) ValidateProgramUniform2f() argument 2322 ValidateProgramUniform2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform2fv() argument 2339 ValidateProgramUniform2i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1) ValidateProgramUniform2i() argument 2355 ValidateProgramUniform2iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform2iv() argument 2372 ValidateProgramUniform2ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1) ValidateProgramUniform2ui() argument 2389 ValidateProgramUniform2uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform2uiv() argument 2406 ValidateProgramUniform3f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3f() argument 2424 ValidateProgramUniform3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform3fv() argument 2441 ValidateProgramUniform3i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3i() argument 2459 ValidateProgramUniform3iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform3iv() argument 2476 ValidateProgramUniform3ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3ui() argument 2494 ValidateProgramUniform3uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform3uiv() argument 2511 ValidateProgramUniform4f(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4f() argument 2530 ValidateProgramUniform4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform4fv() argument 2547 ValidateProgramUniform4i(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4i() argument 2566 ValidateProgramUniform4iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform4iv() argument 2583 ValidateProgramUniform4ui(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4ui() argument 2602 ValidateProgramUniform4uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform4uiv() argument 2619 ValidateProgramUniformMatrix2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fv() argument 2637 ValidateProgramUniformMatrix2x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fv() argument 2655 ValidateProgramUniformMatrix2x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fv() argument 2673 ValidateProgramUniformMatrix3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fv() argument 2691 ValidateProgramUniformMatrix3x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fv() argument 2709 ValidateProgramUniformMatrix3x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fv() argument 2727 ValidateProgramUniformMatrix4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fv() argument 2745 ValidateProgramUniformMatrix4x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fv() argument 2763 ValidateProgramUniformMatrix4x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fv() argument 2781 ValidateUseProgramStages(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked, GLbitfield stages, ShaderProgramID programPacked) ValidateUseProgramStages() argument 2796 ValidateValidateProgramPipeline(const Context *context, angle::EntryPoint entryPoint, ProgramPipelineID pipelinePacked) ValidateValidateProgramPipeline() argument 2809 ValidateMemoryBarrier(const Context *context, angle::EntryPoint entryPoint, GLbitfield barriers) ValidateMemoryBarrier() argument 2845 ValidateMemoryBarrierByRegion(const Context *context, angle::EntryPoint entryPoint, GLbitfield barriers) ValidateMemoryBarrierByRegion() argument 2873 ValidateSampleMaski(const Context *context, angle::EntryPoint entryPoint, GLuint maskNumber, GLbitfield mask) ValidateSampleMaski() argument 2887 ValidateMinSampleShadingOES(const Context *context, angle::EntryPoint entryPoint, GLfloat value) ValidateMinSampleShadingOES() argument 2900 ValidateFramebufferTextureCommon(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTextureCommon() argument 2960 ValidateFramebufferTextureEXT(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTextureEXT() argument 2978 ValidateFramebufferTextureOES(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTextureOES() argument 2997 ValidateTexStorage3DMultisampleOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum sizedinternalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) ValidateTexStorage3DMultisampleOES() argument 3036 ValidateTexStorageMem3DMultisampleEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) ValidateTexStorageMem3DMultisampleEXT() argument 3058 ValidateGetProgramResourceLocationIndexEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const char *name) ValidateGetProgramResourceLocationIndexEXT() argument 3093 ValidateTexBufferOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked) ValidateTexBufferOES() argument 3109 ValidateTexBufferRangeOES(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked, GLintptr offset, GLsizeiptr size) ValidateTexBufferRangeOES() argument 3129 ValidateTexBufferEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked) ValidateTexBufferEXT() argument 3145 ValidateTexBufferRangeEXT(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked, GLintptr offset, GLsizeiptr size) ValidateTexBufferRangeEXT() argument 3164 ValidateTexBufferBase(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked) ValidateTexBufferBase() argument 3227 ValidateTexBufferRangeBase(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalformat, BufferID bufferPacked, GLintptr offset, GLsizeiptr size) ValidateTexBufferRangeBase() argument [all...] |