| /third_party/skia/src/gpu/d3d/ |
| H A D | GrD3DPipelineState.cpp | 153 bindBuffers(GrD3DGpu* gpu, sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer, sk_sp<const GrBuffer> vertexBuffer, GrD3DDirectCommandList* commandList) bindBuffers() argument
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| H A D | GrD3DResourceProvider.cpp | 46 recycleDirectCommandList( std::unique_ptr<GrD3DDirectCommandList> commandList) recycleDirectCommandList() argument
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| H A D | GrD3DCommandList.cpp | 276 gr_cp<ID3D12GraphicsCommandList> commandList; in Make() local 604 gr_cp<ID3D12GraphicsCommandList> commandList; in Make() local 22 GrD3DCommandList(gr_cp<ID3D12CommandAllocator> allocator, gr_cp<ID3D12GraphicsCommandList> commandList) GrD3DCommandList() argument 286 GrD3DDirectCommandList(gr_cp<ID3D12CommandAllocator> allocator, gr_cp<ID3D12GraphicsCommandList> commandList, bool resolveSubregionSupported) GrD3DDirectCommandList() argument 611 GrD3DCopyCommandList(gr_cp<ID3D12CommandAllocator> allocator, gr_cp<ID3D12GraphicsCommandList> commandList) GrD3DCopyCommandList() argument [all...] |
| /foundation/multimedia/av_session/services/session/server/test/ |
| H A D | migrate_avsession_test.cpp | 198 const int commandList[] = {18, 30, 31, 36, 37, 38, 39, 41, 42, 43, 46, 48, 50}; in TestMigrateSendByte() local
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| /foundation/arkui/ace_engine/adapter/ohos/tools/raw_input_injector/ |
| H A D | raw_input_injector.cpp | 180 CommandList commandList; in ParseFingerId() local
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| /third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
| H A D | UtilsD3D12.cpp | 147 void RecordCopyBufferToTextureFromTextureCopySplit(ID3D12GraphicsCommandList* commandList, in RecordCopyBufferToTextureFromTextureCopySplit() argument 266 void RecordCopyTextureToBufferFromTextureCopySplit(ID3D12GraphicsCommandList* commandList, in RecordCopyTextureToBufferFromTextureCopySplit() argument 297 void Copy2DTextureToBufferWithCopySplit(ID3D12GraphicsCommandList* commandList, in Copy2DTextureToBufferWithCopySplit() argument 341 void Copy3DTextureToBuffer(ID3D12GraphicsCommandList* commandList, in Copy3DTextureToBuffer() argument 361 void RecordCopyTextureToBuffer(ID3D12GraphicsCommandList* commandList, in RecordCopyTextureToBuffer() argument [all...] |
| H A D | TextureD3D12.cpp | 993 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); in ClearTexture() local
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| H A D | CommandBufferD3D12.cpp | 91 void RecordWriteTimestampCmd(ID3D12GraphicsCommandList* commandList, in RecordWriteTimestampCmd() argument 99 void RecordResolveQuerySetCmd(ID3D12GraphicsCommandList* commandList, in RecordResolveQuerySetCmd() argument 140 void RecordFirstIndexOffset(ID3D12GraphicsCommandList* commandList, in RecordFirstIndexOffset() argument 241 void RecordNumWorkgroupsForDispatch(ID3D12GraphicsCommandList* commandList, in RecordNumWorkgroupsForDispatch() argument 260 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); in TransitionAndClearForSyncScope() local 328 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); Apply() local 385 SetID3D12DescriptorHeaps(ID3D12GraphicsCommandList* commandList) SetID3D12DescriptorHeaps() argument 395 UpdateRootSignatureIfNecessary(ID3D12GraphicsCommandList* commandList) UpdateRootSignatureIfNecessary() argument 409 ApplyBindGroup(ID3D12GraphicsCommandList* commandList, const PipelineLayout* pipelineLayout, BindGroupIndex index, BindGroup* group, uint32_t dynamicOffsetCountIn, const uint64_t* dynamicOffsetsIn) ApplyBindGroup() argument 564 Apply(ID3D12GraphicsCommandList* commandList, const RenderPipeline* renderPipeline) Apply() argument 668 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); RecordCommands() local 1069 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); RecordComputePass() local 1288 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); EmulateBeginRenderPass() local 1370 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); RecordRenderPass() local [all...] |