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Searched defs:commandList (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineState.cpp153 bindBuffers(GrD3DGpu* gpu, sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer, sk_sp<const GrBuffer> vertexBuffer, GrD3DDirectCommandList* commandList) bindBuffers() argument
H A DGrD3DResourceProvider.cpp46 recycleDirectCommandList( std::unique_ptr<GrD3DDirectCommandList> commandList) recycleDirectCommandList() argument
H A DGrD3DCommandList.cpp276 gr_cp<ID3D12GraphicsCommandList> commandList; in Make() local
604 gr_cp<ID3D12GraphicsCommandList> commandList; in Make() local
22 GrD3DCommandList(gr_cp<ID3D12CommandAllocator> allocator, gr_cp<ID3D12GraphicsCommandList> commandList) GrD3DCommandList() argument
286 GrD3DDirectCommandList(gr_cp<ID3D12CommandAllocator> allocator, gr_cp<ID3D12GraphicsCommandList> commandList, bool resolveSubregionSupported) GrD3DDirectCommandList() argument
611 GrD3DCopyCommandList(gr_cp<ID3D12CommandAllocator> allocator, gr_cp<ID3D12GraphicsCommandList> commandList) GrD3DCopyCommandList() argument
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/foundation/multimedia/av_session/services/session/server/test/
H A Dmigrate_avsession_test.cpp198 const int commandList[] = {18, 30, 31, 36, 37, 38, 39, 41, 42, 43, 46, 48, 50}; in TestMigrateSendByte() local
/foundation/arkui/ace_engine/adapter/ohos/tools/raw_input_injector/
H A Draw_input_injector.cpp180 CommandList commandList; in ParseFingerId() local
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DUtilsD3D12.cpp147 void RecordCopyBufferToTextureFromTextureCopySplit(ID3D12GraphicsCommandList* commandList, in RecordCopyBufferToTextureFromTextureCopySplit() argument
266 void RecordCopyTextureToBufferFromTextureCopySplit(ID3D12GraphicsCommandList* commandList, in RecordCopyTextureToBufferFromTextureCopySplit() argument
297 void Copy2DTextureToBufferWithCopySplit(ID3D12GraphicsCommandList* commandList, in Copy2DTextureToBufferWithCopySplit() argument
341 void Copy3DTextureToBuffer(ID3D12GraphicsCommandList* commandList, in Copy3DTextureToBuffer() argument
361 void RecordCopyTextureToBuffer(ID3D12GraphicsCommandList* commandList, in RecordCopyTextureToBuffer() argument
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H A DTextureD3D12.cpp993 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); in ClearTexture() local
H A DCommandBufferD3D12.cpp91 void RecordWriteTimestampCmd(ID3D12GraphicsCommandList* commandList, in RecordWriteTimestampCmd() argument
99 void RecordResolveQuerySetCmd(ID3D12GraphicsCommandList* commandList, in RecordResolveQuerySetCmd() argument
140 void RecordFirstIndexOffset(ID3D12GraphicsCommandList* commandList, in RecordFirstIndexOffset() argument
241 void RecordNumWorkgroupsForDispatch(ID3D12GraphicsCommandList* commandList, in RecordNumWorkgroupsForDispatch() argument
260 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); in TransitionAndClearForSyncScope() local
328 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); Apply() local
385 SetID3D12DescriptorHeaps(ID3D12GraphicsCommandList* commandList) SetID3D12DescriptorHeaps() argument
395 UpdateRootSignatureIfNecessary(ID3D12GraphicsCommandList* commandList) UpdateRootSignatureIfNecessary() argument
409 ApplyBindGroup(ID3D12GraphicsCommandList* commandList, const PipelineLayout* pipelineLayout, BindGroupIndex index, BindGroup* group, uint32_t dynamicOffsetCountIn, const uint64_t* dynamicOffsetsIn) ApplyBindGroup() argument
564 Apply(ID3D12GraphicsCommandList* commandList, const RenderPipeline* renderPipeline) Apply() argument
668 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); RecordCommands() local
1069 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); RecordComputePass() local
1288 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); EmulateBeginRenderPass() local
1370 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); RecordRenderPass() local
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