| /third_party/skia/docs/examples/ |
| H A D | Cubic.cpp | 11 SkColor colors[] = { 0xff88ff00, 0xff0088bb, 0xff6600cc, 0xffbb3377 }; in REG_FIDDLE() local
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| H A D | Dst.cpp | 9 SkColor colors[] = { 0x7f55aa00, 0x7f3333bf }; in REG_FIDDLE() local
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| H A D | Darken.cpp | 8 SkColor colors[] = { SK_ColorWHITE, SK_ColorBLACK }; in REG_FIDDLE() local
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| H A D | Bitmap_info.cpp | 10 const char* colors[] = {"Unknown", "Alpha_8", "RGB_565", "ARGB_4444", "RGBA_8888", "RGB_888x", in REG_FIDDLE() local
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| H A D | Canvas_drawPatch.cpp | 14 SkColor colors[] = { 0xbfff0000, 0xbf0000ff, 0xbfff00ff, 0xbf00ffff }; in REG_FIDDLE() local
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| H A D | Canvas_drawPaint.cpp | 7 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; in REG_FIDDLE() local
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| H A D | Lighten.cpp | 8 SkColor colors[] = { SK_ColorBLACK, SK_ColorWHITE }; in REG_FIDDLE() local
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| H A D | Src_Over.cpp | 7 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; in REG_FIDDLE() local
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| H A D | Src_Out.cpp | 7 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; in REG_FIDDLE() local
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| H A D | not_path_gradient.cpp | 22 SkColor colors[2] = {SkColorSetRGB(0xEA, 0xD2, 0xAC), SkColorSetRGB(0x42, 0x81, 0xA4)}; in REG_FIDDLE() local
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| H A D | sweep_gradient_talk_lots.cpp | 7 SkColor colors[100]; in REG_FIDDLE() local
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| H A D | shader.cpp | 20 SkColor colors[2] = {SkColorSetRGB(66, 133, 244), SkColorSetRGB(15, 157, 88)}; in REG_FIDDLE() local
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| H A D | radial_gradient_shader_with_animated_color.cpp | 8 SkColor colors[2] = {blue, SK_ColorYELLOW}; in REG_FIDDLE_ANIMATED() local
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| H A D | sweep_gradient_talk_2.cpp | 7 SkColor colors[] = {0xFF0000FF, 0xFF0000FF, 0xFF00FF00, 0xFF00FF00, in REG_FIDDLE() local
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| H A D | Pixmap_info.cpp | 16 const char* colors[] = {"Unknown", "Alpha_8", "RGB_565", "ARGB_4444", "RGBA_8888", in REG_FIDDLE() local
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| H A D | Screen.cpp | 7 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; in REG_FIDDLE() local
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| H A D | Src_Atop.cpp | 7 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; in REG_FIDDLE() local
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| H A D | Src_In.cpp | 7 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; in REG_FIDDLE() local
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| H A D | Path_conicTo.cpp | 13 SkColor colors[] = { 0xff88ff00, 0xff0088bb, 0xff6600cc, 0xffbb3377 }; in REG_FIDDLE() local
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| H A D | ColorTypeValidateAlphaType.cpp | 7 const char* colors[] = { "Unknown", "Alpha_8", "RGB_565", "ARGB_4444", "RGBA_8888", "RGB_888x", in REG_FIDDLE() local
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| /third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
| H A D | MaterialsTest.cpp | 54 std::vector<GLColor32F> colors = { in TEST_P() local 105 std::vector<GLColor32F> colors = { in TEST_P() local
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| /third_party/skia/tests/graphite/ |
| H A D | UniformTest.cpp | 20 SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN}; in create_paint() local
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| /third_party/skia/gm/ |
| H A D | overdrawcolorfilter.cpp | 41 static const SkColor colors[SkOverdrawColorFilter::kNumColors] = { variable
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| H A D | showmiplevels.cpp | 40 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; variable 45 surf->getCanvas()->drawColor(colors[i % SK_ARRAY_COUNT(colors)]); variable
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| /third_party/skia/modules/sksg/src/ |
| H A D | SkSGGradient.cpp | 21 std::vector<SkColor4f> colors; in onRevalidateShader() local 37 sk_sp<SkShader> LinearGradient::onMakeShader(const std::vector<SkColor4f>& colors, in onMakeShader() argument 46 sk_sp<SkShader> RadialGradient::onMakeShader(const std::vector<SkColor4f>& colors, in onMakeShader() argument [all...] |