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Searched defs:colorTexture (Results 1 - 16 of 16) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DClipSpaceTests.cpp69 wgpu::Texture colorTexture = Create2DTextureForTest(wgpu::TextureFormat::RGBA8Unorm); in TEST_P() local
H A DCullingTests.cpp75 wgpu::Texture colorTexture = Create2DTextureForTest(wgpu::TextureFormat::RGBA8Unorm); in DoTest() local
H A DReadOnlyDepthStencilAttachmentTests.cpp202 wgpu::Texture colorTexture = in TEST_P() local
233 wgpu::Texture colorTexture = in TEST_P() local
126 DoTest(wgpu::TextureAspect aspect, wgpu::TextureFormat format, wgpu::Texture colorTexture, DepthStencilValues* values) DoTest() argument
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H A DMultisampledSamplingTests.cpp131 wgpu::Texture colorTexture; in TEST_P() local
H A DTextureZeroInitTests.cpp637 wgpu::Texture colorTexture = device.CreateTexture(&colorDescriptor); in TEST_P() local
712 wgpu::Texture colorTexture = device.CreateTexture(&colorDescriptor); in TEST_P() local
810 wgpu::Texture colorTexture = device.CreateTexture(&colorDescriptor); in TEST_P() local
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
H A DMultiviewTest.cpp164 CreateMultiviewBackingTextures(int samples, int viewWidth, int height, int numLayers, GLuint colorTexture, GLuint depthTexture, GLuint depthStencilTexture) CreateMultiviewBackingTextures() argument
205 AttachMultiviewTextures(GLenum target, int viewWidth, int numViews, int baseViewIndex, GLuint colorTexture, GLuint depthTexture, GLuint depthStencilTexture) AttachMultiviewTextures() argument
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DRenderPassDescriptorValidationTests.cpp217 wgpu::Texture colorTexture = in TEST_F() local
269 wgpu::Texture colorTexture = in TEST_F() local
388 wgpu::Texture colorTexture = in TEST_F() local
481 wgpu::Texture colorTexture = TEST_F() local
518 wgpu::Texture colorTexture = CreateColorTextureView() local
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H A DRenderPipelineValidationTests.cpp581 wgpu::Texture colorTexture = device.CreateTexture(&colorTextureDescriptor); in TEST_F() local
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DBlitFramebufferANGLETest.cpp1723 GLTexture colorTexture; in TEST_P() local
1786 GLTexture colorTexture; in TEST_P() local
1854 GLTexture colorTexture; in TEST_P() local
H A DVulkanPerformanceCounterTest.cpp468 GLTexture colorTexture; in TEST_P() local
1332 GLTexture colorTexture; in TEST_P() local
2451 GLTexture colorTexture; in TEST_P() local
H A DTransformFeedbackTest.cpp3403 GLTexture colorTexture; in TEST_P() local
H A DFramebufferTest.cpp2790 GLTexture colorTexture; in TEST_P() local
2857 GLTexture colorTexture; in TEST_P() local
2927 GLTexture colorTexture; in TEST_P() local
3010 GLTexture colorTexture; in TEST_P() local
3074 GLTexture colorTexture; TEST_P() local
3142 GLTexture colorTexture; TEST_P() local
3206 GLTexture colorTexture; TEST_P() local
3254 GLTexture colorTexture; TEST_P() local
3306 GLTexture colorTexture; TEST_P() local
3372 GLTexture colorTexture; TEST_P() local
3448 GLTexture colorTexture; TEST_P() local
3632 GLTexture colorTexture; TEST_P() local
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H A DTextureTest.cpp2747 GLTexture colorTexture; in TEST_P() local
2816 GLTexture colorTexture; in TEST_P() local
2891 GLTexture colorTexture; in TEST_P() local
H A DImageTest.cpp3203 GLTexture colorTexture; in TEST_P() local
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DCommandBufferGL.cpp412 const TextureBase* colorTexture = in ResolveMultisampledRenderTargets() local
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DCommandBufferD3D12.cpp628 Texture* colorTexture = ToBackend(colorView->GetTexture()); in ResolveMultisampledRenderPass() local

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