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Searched defs:c110 (Results 1 - 4 of 4) sorted by relevance

/third_party/ffmpeg/libavfilter/
H A Dvf_lut3d.c128 const struct rgbvec c110 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + prev[2]]; in interp_trilinear() local
176 const struct rgbvec c110 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + prev[2]]; in interp_pyramid() local
218 const struct rgbvec c110 in interp_prism() local
253 const struct rgbvec c110 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + prev[2]]; interp_tetrahedral() local
285 const struct rgbvec c110 = lut3d->lut[next[0] * lutsize2 + next[1] * lutsize + prev[2]]; interp_tetrahedral() local
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/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DBlitter.cpp1605 Float4 c110 = readFloat4(s110, state); in sample() local
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSamplerCore.cpp1023 Vector4f c110 = sampleTexel(x1, y1, z0, dRef, sample, mipmap, buffer, function); in sampleFloat3D() local
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DSurface.cpp1078 Color<float> c110 = read(x1, y1, z0); in sample() local

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