Searched defs:c011 (Results 1 - 4 of 4) sorted by relevance
| /third_party/ffmpeg/libavfilter/ |
| H A D | vf_lut3d.c | 125 const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]]; in interp_trilinear() local 155 const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]]; in interp_pyramid() local 206 const struct rgbvec c011 in interp_prism() local 273 const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]]; interp_tetrahedral() local 279 const struct rgbvec c011 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + next[2]]; interp_tetrahedral() local [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/Device/ |
| H A D | Blitter.cpp | 1607 Float4 c011 = readFloat4(s011, state); in sample() local
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| /third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
| H A D | SamplerCore.cpp | 1026 Vector4f c011 = sampleTexel(x0, y1, z1, dRef, sample, mipmap, buffer, function); in sampleFloat3D() local [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
| H A D | Surface.cpp | 1081 Color<float> c011 = read(x0, y1, z1); in sample() local
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