Searched defs:c010 (Results 1 - 4 of 4) sorted by relevance
/third_party/ffmpeg/libavfilter/ |
H A D | vf_lut3d.c | 124 const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]]; in interp_trilinear() local 154 const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]]; in interp_pyramid() local 175 const struct rgbvec c010 in interp_pyramid() local 199 const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]]; interp_prism() local 278 const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]]; interp_tetrahedral() local 284 const struct rgbvec c010 = lut3d->lut[prev[0] * lutsize2 + next[1] * lutsize + prev[2]]; interp_tetrahedral() local [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | Blitter.cpp | 1603 Float4 c010 = readFloat4(s010, state); in sample() local
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | SamplerCore.cpp | 1022 Vector4f c010 = sampleTexel(x0, y1, z0, dRef, sample, mipmap, buffer, function); in sampleFloat3D() local [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Surface.cpp | 1077 Color<float> c010 = read(x0, y1, z0); in sample() local
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