Searched defs:c001 (Results 1 - 4 of 4) sorted by relevance
/third_party/ffmpeg/libavfilter/ |
H A D | vf_lut3d.c | 123 const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]]; in interp_trilinear() local 153 const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]]; in interp_pyramid() local 164 const struct rgbvec c001 in interp_pyramid() local 205 const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]]; interp_prism() local 264 const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]]; interp_tetrahedral() local 272 const struct rgbvec c001 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + next[2]]; interp_tetrahedral() local [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | Blitter.cpp | 1606 Float4 c001 = readFloat4(s001, state); in sample() local
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | SamplerCore.cpp | 1024 Vector4f c001 = sampleTexel(x0, y0, z1, dRef, sample, mipmap, buffer, function); in sampleFloat3D() local [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Surface.cpp | 1079 Color<float> c001 = read(x0, y0, z1); in sample() local
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