Searched defs:c000 (Results 1 - 4 of 4) sorted by relevance
/third_party/ffmpeg/libavfilter/ |
H A D | vf_lut3d.c | 122 const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]]; in interp_trilinear() local 148 const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]]; in interp_pyramid() local 198 const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]]; interp_prism() local 247 const struct rgbvec c000 = lut3d->lut[prev[0] * lutsize2 + prev[1] * lutsize + prev[2]]; interp_tetrahedral() local [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | Blitter.cpp | 1602 Float4 c000 = readFloat4(s000, state); in sample() local
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | SamplerCore.cpp | 1020 Vector4f c000 = sampleTexel(x0, y0, z0, dRef, sample, mipmap, buffer, function); in sampleFloat3D() local [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Surface.cpp | 1075 Color<float> c000 = read(x0, y0, z0); in sample() local
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