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Searched defs:bg_col (Results 1 - 7 of 7) sorted by relevance

/kernel/linux/linux-5.10/drivers/video/fbdev/
H A Dsm501fb.c1089 unsigned int bg_col = cursor->image.bg_color; in sm501fb_cursor() local
/kernel/linux/linux-6.6/drivers/video/fbdev/
H A Dsm501fb.c1089 unsigned int bg_col = cursor->image.bg_color; in sm501fb_cursor() local
/third_party/mesa3d/src/imgui/
H A Dimgui_widgets.cpp870 bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) in ImageButton() argument
H A Dimgui.cpp5239 ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags)); in Begin() local
/third_party/skia/third_party/externals/imgui/
H A Dimgui_widgets.cpp775 const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); in ArrowButtonEx() local
840 ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); in CollapseButton() local
986 const ImU32 bg_col = GetColorU32(ImGuiCol_ScrollbarBg); in ScrollbarEx() local
1025 bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col) in ImageButtonEx() argument
1054 bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, cons argument
1602 ImU32 bg_col = GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button); BeginCombo() local
1604 window->DrawList->AddRectFilled(ImVec2(value_x2, bb.Min.y), bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersRight); BeginCombo() local
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H A Dimgui_demo.cpp1014 ImVec4 bg_col = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); // Black background in ShowDemoWindowWidgets() local
H A Dimgui.cpp5601 ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags)); in RenderWindowDecorations() local

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