Searched defs:aspect (Results 1 - 4 of 4) sorted by relevance
/foundation/multimedia/image_effect/frameworks/native/render_environment/base/math/ |
H A D | math_utils.h | 55 static Mat4x4 Perspective(float fov, float aspect, float nearV, float farV)
in Perspective() argument
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix_util.h | 467 static inline Mat4X4 PerspectiveLhZo(float fovy, float aspect, float zNear, float zFar) in PerspectiveLhZo() argument 496 static inline Mat4X4 PerspectiveRhZo(float fovy, float aspect, float zNear, float zFar) in PerspectiveRhZo() argument 507 static inline Mat4X4 PerspectiveLhNo(float fovy, float aspect, float zNear, float zFar) in PerspectiveLhNo() argument 536 static inline Mat4X4 PerspectiveRhNo(float fovy, float aspect, float zNear, float zFar) in PerspectiveRhNo() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 73 auto aspect = 1.f; in CalculateProjectionMatrix() local 86 auto aspect = 1.f; in CalculateProjectionMatrix() local [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_data_structures.h | 645 float aspect; member
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