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Searched defs:anim (Results 1 - 16 of 16) sorted by relevance

/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dpanorama2_demo.js96 function anim(angle) { function
H A Dshadow2_demo.js347 function anim(angle) { function
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dpanorama_demo.js93 function anim(angle) { function
H A Dshadow_demo.js345 function anim(angle) { function
/third_party/skia/modules/skottie/tests/
H A DExpression.cpp249 auto anim = Animation::Builder() in DEF_TEST() local
349 auto anim = Animation::Builder() in DEF_TEST() local
H A DImage.cpp104 auto anim = Animation::Builder() in DEF_TEST() local
H A DText.cpp108 auto anim = Animation::Builder() in DEF_TEST() local
216 auto anim = Animation::Builder() in DEF_TEST() local
/third_party/skia/bench/
H A DDecodeBench.cpp66 const auto anim = skottie::Animation::Make(reinterpret_cast<const char*>(fData->data()), variable
83 const auto anim = skottie::Animation::Make(reinterpret_cast<const char*>(fData->data()), variable
/foundation/arkui/ace_engine/test/mock/core/animation/
H A Dmock_animation_manager.cpp27 auto anim = it->second.Upgrade(); in CancelAnimations() local
47 auto anim = propToAnimation_[prop].Upgrade(); in CloseAnimation() local
65 auto&& anim = *it; in PruneAnimation() local
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/third_party/skia/tools/
H A Dskottie2movie.cpp33 static void produce_frame(SkSurface* surf, skottie::Animation* anim, double frame) { in produce_frame() argument
/third_party/skia/gm/
H A Dstringart.cpp117 SkSafeUnref(anim); variable
/third_party/skia/modules/skottie/src/
H A DSkottieTool.cpp283 auto anim = skottie::Animation::Builder() in main() local
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/third_party/skia/modules/skottie/utils/
H A DSkottieUtils.cpp205 ExternalAnimationLayer(sk_sp<skottie::Animation> anim, const SkSize& size) in ExternalAnimationLayer() argument
242 auto anim = skottie::Animation::Builder() in onLoadPrecomp() local
/third_party/skia/third_party/externals/libwebp/src/mux/
H A Dmuxedit.c329 const WebPData anim = { data, ANIM_CHUNK_SIZE }; in WebPMuxSetAnimationParams() local
H A Dmuxread.c501 WebPData anim; in WebPMuxGetAnimationParams() local
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_impl.cpp329 auto anim = interface_pointer_cast<META_NS::IAnimation>(CreateNode(name.substr(ix), false, variable

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