| /third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
| H A D | MultiviewTest.h | 15 namespace angle namespace
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| H A D | VulkanHelper.h | 14 namespace angle namespace
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| /third_party/skia/third_party/externals/angle2/util/ |
| H A D | png_utils.cpp | 16 namespace angle namespace
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| H A D | test_utils.cpp | 14 namespace angle namespace
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| H A D | random_utils.cpp | 16 namespace angle namespace
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| /third_party/skia/third_party/externals/angle2/util/windows/win32/ |
| H A D | test_utils_win32.cpp | 16 namespace angle namespace
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| /third_party/skia/tools/skqp/ |
| H A D | jitter_gms.cpp | 67 float angle = i * (6.2831853f / kNumberOfJitters) + kPhase; in test_jitter() local
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| /third_party/skia/gm/ |
| H A D | strokedlines.cpp | 40 static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, const SkPaint& paint) { in draw_fins() argument 71 SkScalar sin, cos, angle = 0.0f; in draw_snowflake() local [all...] |
| H A D | stringart.cpp | 45 SkScalar angle = kAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); variable
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| H A D | tallstretchedbitmaps.cpp | 38 SkScalar angle = kStartAngle; in make_bm() local
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| H A D | anisotropic.cpp | 52 SkScalar angle = 0.0f, sin, cos; variable
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| /third_party/skia/modules/skottie/src/layers/shapelayer/ |
| H A D | Polystar.cpp | 56 auto angle = SkDegreesToRadians(fRotation - 90); variable
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| /third_party/skia/third_party/externals/angle2/src/common/ |
| H A D | system_utils.cpp | 17 namespace angle namespace
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| H A D | BlitGL.h | 20 namespace angle namespace [all...] |
| H A D | renderergl_utils.h | 24 namespace angle namespace
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| /foundation/arkui/ace_engine/frameworks/base/geometry/ |
| H A D | point.h | 87 void Rotate(const Point& center, double angle) in Rotate() argument
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| H A D | arc.h | 56 void SetStartAngle(double angle) in SetStartAngle() argument 66 void SetEndAngle(double angle) in SetEndAngle() argument 76 void Rotate(const Point& point, double angle) in Rotate() argument 89 void GetPointByAngle(double angle, Point& out) const in GetPointByAngle() argument [all...] |
| /foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/ |
| H A D | cj_transitioneffect.h | 49 float angle; member
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| /foundation/arkui/ace_engine/frameworks/core/components/arc/ |
| H A D | render_arc.cpp | 155 double angle = atan2(position.GetY() - arcRadiusY_, position.GetX() - arcRadiusX_); in GetPositionAngle() local 166 double angle = GetPositionAngle(Offset(point.GetX(), point.GetY()), outArcAngle); in IsInRegion() local
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| /foundation/arkui/ace_engine/frameworks/core/gestures/ |
| H A D | rotation_recognizer.cpp | 135 double angle = atan2(fy - sy, fx - sx) * 180.0 / M_PI; in ComputeAngle() local
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| /foundation/arkui/ui_lite/frameworks/draw/ |
| H A D | draw_canvas.h | 101 float angle = FastAtan2F(linearPoint.y1 - linearPoint.y0, linearPoint.x1 - linearPoint.x0); in BuildLineGradientMatrix() local
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| H A D | clip_utils.cpp | 73 int16_t angle = endAngle - startAngle; in Arc() local
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| /foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/diagram/vertexprimitive/ |
| H A D | geometry_bezier_arc.h | 179 BezierArcSvg(float x1, float y1, float rx, float ry, float angle, bool largeArcFlag, bool sweepFlag, float x2, float y2) BezierArcSvg() argument
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| /foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
| H A D | vector_util.h | 101 static inline Vec2 RotateCW(const Vec2& value, float angle) in RotateCW() argument 109 static inline Vec2 RotateCCW(const Vec2& value, float angle) in RotateCCW() argument
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| /third_party/ffmpeg/libavfilter/ |
| H A D | deshake.h | 49 double angle; ///< Angle of rotation member
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