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Searched defs:allocation (Results 1 - 25 of 153) sorted by relevance

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/third_party/node/deps/v8/src/heap/
H A Dconcurrent-allocator-inl.h39 AllocationResult allocation = lab_.AllocateRawAligned(object_size, alignment); in AllocateInLab() local
H A Dlocal-factory.cc46 HeapObject LocalFactory::AllocateRaw(int size, AllocationType allocation, in AllocateRaw() argument
H A Devacuation-allocator-inl.h85 AllocationResult allocation; in AllocateInLAB() local
H A Dfactory-inl.h54 NewJSArrayWithElements(Handle<FixedArrayBase> elements, ElementsKind elements_kind, AllocationType allocation) NewJSArrayWithElements() argument
61 NewFastOrSlowJSObjectFromMap( Handle<Map> map, int number_of_slow_properties, AllocationType allocation, Handle<AllocationSite> allocation_site) NewFastOrSlowJSObjectFromMap() argument
H A Dfactory-base-inl.h99 NewStructInternal(InstanceType type, AllocationType allocation) NewStructInternal() argument
108 NewStructInternal(ReadOnlyRoots roots, Map map, int size, AllocationType allocation) NewStructInternal() argument
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H A Dheap-allocator-inl.h87 AllocationResult allocation; in AllocateRaw() local
213 AllocateRawWith( int size, AllocationType allocation, AllocationOrigin origin, AllocationAlignment alignment) AllocateRawWith() argument
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H A Dheap-allocator.cc40 AllocateRawLargeInternal( int size_in_bytes, AllocationType allocation, AllocationOrigin origin, AllocationAlignment alignment) AllocateRawLargeInternal() argument
79 AllocateRawWithLightRetrySlowPath( int size, AllocationType allocation, AllocationOrigin origin, AllocationAlignment alignment) AllocateRawWithLightRetrySlowPath() argument
103 AllocateRawWithRetryOrFailSlowPath( int size, AllocationType allocation, AllocationOrigin origin, AllocationAlignment alignment) AllocateRawWithRetryOrFailSlowPath() argument
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/third_party/skia/third_party/externals/angle2/src/common/
H A DPoolAlloc_unittest.cpp23 void *allocation = poolAllocator.allocate(numBytes); in TEST() local
68 void *allocation = poolAllocator.allocate(numBytes); TEST_P() local
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/third_party/skia/src/gpu/d3d/
H A DGrD3DAMDMemoryAllocator.h42 Alloc(D3D12MA::Allocation* allocation) : fAllocation(allocation) {} in Alloc() argument
H A DGrD3DAMDMemoryAllocator.cpp27 createResource( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC* resourceDesc, D3D12_RESOURCE_STATES initialResourceState, sk_sp<GrD3DAlloc>* allocation, const D3D12_CLEAR_VALUE* clearValue) createResource() argument
50 createAliasingResource( sk_sp<GrD3DAlloc>& allocation, uint64_t localOffset, const D3D12_RESOURCE_DESC* resourceDesc, D3D12_RESOURCE_STATES initialResourceState, const D3D12_CLEAR_VALUE* clearValue) createAliasingResource() argument
/third_party/skia/third_party/externals/dawn/src/dawn_wire/
H A DWireDeserializeAllocator.cpp39 char* allocation = static_cast<char*>(malloc(allocationSize)); in GetSpace() local
/third_party/node/deps/v8/src/compiler/
H A Dallocation-builder-inl.h18 void AllocationBuilder::Allocate(int size, AllocationType allocation, in Allocate() argument
42 CanAllocateArray(int length, MapRef map, AllocationType allocation) CanAllocateArray() argument
53 AllocateArray(int length, MapRef map, AllocationType allocation) AllocateArray() argument
64 CanAllocateSloppyArgumentElements( int length, MapRef map, AllocationType allocation) CanAllocateSloppyArgumentElements() argument
70 AllocateSloppyArgumentElements( int length, MapRef map, AllocationType allocation) AllocateSloppyArgumentElements() argument
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/third_party/skia/third_party/externals/dawn/src/dawn_native/
H A DPooledResourceMemoryAllocator.cpp52 DeallocateResourceHeap( std::unique_ptr<ResourceHeapBase> allocation) DeallocateResourceHeap() argument
H A DBuddyMemoryAllocator.cpp88 void BuddyMemoryAllocator::Deallocate(const ResourceMemoryAllocation& allocation) { in Deallocate() argument
/third_party/skia/third_party/externals/swiftshader/third_party/marl/src/
H A Dmemory_test.cpp35 auto allocation = allocator->allocate(request); in TEST_F() local
/third_party/skia/third_party/externals/expat/expat/tests/
H A Dmemcheck.c45 void *allocation; member
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/third_party/skia/third_party/externals/abseil-cpp/absl/synchronization/internal/
H A Dcreate_thread_identity.cc113 void* allocation = base_internal::LowLevelAlloc::Alloc( in NewThreadIdentity() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/
H A DvktApiComputeInstanceResultBuffer.cpp79 de::MovePtr<Allocation> allocation = allocator.allocate(requirements, MemoryRequirement::HostVisible); in createResultBuffer() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/
H A DvktApiComputeInstanceResultBuffer.cpp79 de::MovePtr<Allocation> allocation = allocator.allocate(requirements, MemoryRequirement::HostVisible); in createResultBuffer() local
/third_party/skia/third_party/externals/swiftshader/src/Common/
H A DMemory.cpp62 Allocation *allocation = (Allocation*)(aligned - sizeof(Allocation)); in allocateRaw() local
107 Allocation *allocation = (Allocation*)(aligned - sizeof(Allocation)); in deallocate() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawBufferObjectUtil.cpp43 void Buffer::bindMemory (de::MovePtr<vk::Allocation> allocation, vk::VkDeviceSize allocOffset) in bindMemory() argument
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawBufferObjectUtil.cpp43 void Buffer::bindMemory (de::MovePtr<vk::Allocation> allocation, vk::VkDeviceSize allocOffset) in bindMemory() argument
/third_party/skia/third_party/externals/swiftshader/src/System/
H A DMemory.cpp92 Allocation *allocation = (Allocation *)(aligned - sizeof(Allocation)); in allocate() local
124 Allocation *allocation = (Allocation *)(aligned - sizeof(Allocation)); in freeMemory() local
/third_party/skia/third_party/externals/dawn/src/dawn_wire/client/
H A DClient.cpp88 auto* allocation = TextureAllocator().New(this); in ReserveTexture() local
100 auto* allocation = SwapChainAllocator().New(this); in ReserveSwapChain() local
112 auto* allocation = DeviceAllocator().New(this); in ReserveDevice() local
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DStagingDescriptorAllocatorD3D12.cpp98 void StagingDescriptorAllocator::Deallocate(CPUDescriptorHeapAllocation* allocation) { in Deallocate() argument
137 CPUDescriptorHeapAllocation allocation; in AllocateTransientCPUDescriptors() local
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