/third_party/node/deps/v8/src/heap/ |
H A D | concurrent-allocator-inl.h | 39 AllocationResult allocation = lab_.AllocateRawAligned(object_size, alignment); in AllocateInLab() local
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H A D | local-factory.cc | 46 HeapObject LocalFactory::AllocateRaw(int size, AllocationType allocation, in AllocateRaw() argument
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H A D | evacuation-allocator-inl.h | 85 AllocationResult allocation; in AllocateInLAB() local
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H A D | factory-inl.h | 54 NewJSArrayWithElements(Handle<FixedArrayBase> elements, ElementsKind elements_kind, AllocationType allocation) NewJSArrayWithElements() argument 61 NewFastOrSlowJSObjectFromMap( Handle<Map> map, int number_of_slow_properties, AllocationType allocation, Handle<AllocationSite> allocation_site) NewFastOrSlowJSObjectFromMap() argument
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H A D | factory-base-inl.h | 99 NewStructInternal(InstanceType type, AllocationType allocation) NewStructInternal() argument 108 NewStructInternal(ReadOnlyRoots roots, Map map, int size, AllocationType allocation) NewStructInternal() argument [all...] |
H A D | heap-allocator-inl.h | 87 AllocationResult allocation; in AllocateRaw() local 213 AllocateRawWith( int size, AllocationType allocation, AllocationOrigin origin, AllocationAlignment alignment) AllocateRawWith() argument [all...] |
H A D | heap-allocator.cc | 40 AllocateRawLargeInternal( int size_in_bytes, AllocationType allocation, AllocationOrigin origin, AllocationAlignment alignment) AllocateRawLargeInternal() argument 79 AllocateRawWithLightRetrySlowPath( int size, AllocationType allocation, AllocationOrigin origin, AllocationAlignment alignment) AllocateRawWithLightRetrySlowPath() argument 103 AllocateRawWithRetryOrFailSlowPath( int size, AllocationType allocation, AllocationOrigin origin, AllocationAlignment alignment) AllocateRawWithRetryOrFailSlowPath() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | PoolAlloc_unittest.cpp | 23 void *allocation = poolAllocator.allocate(numBytes); in TEST() local 68 void *allocation = poolAllocator.allocate(numBytes); TEST_P() local [all...] |
/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DAMDMemoryAllocator.h | 42 Alloc(D3D12MA::Allocation* allocation) : fAllocation(allocation) {} in Alloc() argument
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H A D | GrD3DAMDMemoryAllocator.cpp | 27 createResource( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC* resourceDesc, D3D12_RESOURCE_STATES initialResourceState, sk_sp<GrD3DAlloc>* allocation, const D3D12_CLEAR_VALUE* clearValue) createResource() argument 50 createAliasingResource( sk_sp<GrD3DAlloc>& allocation, uint64_t localOffset, const D3D12_RESOURCE_DESC* resourceDesc, D3D12_RESOURCE_STATES initialResourceState, const D3D12_CLEAR_VALUE* clearValue) createAliasingResource() argument
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/third_party/skia/third_party/externals/dawn/src/dawn_wire/ |
H A D | WireDeserializeAllocator.cpp | 39 char* allocation = static_cast<char*>(malloc(allocationSize)); in GetSpace() local
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/third_party/node/deps/v8/src/compiler/ |
H A D | allocation-builder-inl.h | 18 void AllocationBuilder::Allocate(int size, AllocationType allocation, in Allocate() argument 42 CanAllocateArray(int length, MapRef map, AllocationType allocation) CanAllocateArray() argument 53 AllocateArray(int length, MapRef map, AllocationType allocation) AllocateArray() argument 64 CanAllocateSloppyArgumentElements( int length, MapRef map, AllocationType allocation) CanAllocateSloppyArgumentElements() argument 70 AllocateSloppyArgumentElements( int length, MapRef map, AllocationType allocation) AllocateSloppyArgumentElements() argument [all...] |
/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
H A D | PooledResourceMemoryAllocator.cpp | 52 DeallocateResourceHeap( std::unique_ptr<ResourceHeapBase> allocation) DeallocateResourceHeap() argument
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H A D | BuddyMemoryAllocator.cpp | 88 void BuddyMemoryAllocator::Deallocate(const ResourceMemoryAllocation& allocation) { in Deallocate() argument
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/third_party/skia/third_party/externals/swiftshader/third_party/marl/src/ |
H A D | memory_test.cpp | 35 auto allocation = allocator->allocate(request); in TEST_F() local
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/third_party/skia/third_party/externals/expat/expat/tests/ |
H A D | memcheck.c | 45 void *allocation; member [all...] |
/third_party/skia/third_party/externals/abseil-cpp/absl/synchronization/internal/ |
H A D | create_thread_identity.cc | 113 void* allocation = base_internal::LowLevelAlloc::Alloc( in NewThreadIdentity() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/ |
H A D | vktApiComputeInstanceResultBuffer.cpp | 79 de::MovePtr<Allocation> allocation = allocator.allocate(requirements, MemoryRequirement::HostVisible); in createResultBuffer() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/ |
H A D | vktApiComputeInstanceResultBuffer.cpp | 79 de::MovePtr<Allocation> allocation = allocator.allocate(requirements, MemoryRequirement::HostVisible); in createResultBuffer() local
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/third_party/skia/third_party/externals/swiftshader/src/Common/ |
H A D | Memory.cpp | 62 Allocation *allocation = (Allocation*)(aligned - sizeof(Allocation)); in allocateRaw() local 107 Allocation *allocation = (Allocation*)(aligned - sizeof(Allocation)); in deallocate() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
H A D | vktDrawBufferObjectUtil.cpp | 43 void Buffer::bindMemory (de::MovePtr<vk::Allocation> allocation, vk::VkDeviceSize allocOffset) in bindMemory() argument
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
H A D | vktDrawBufferObjectUtil.cpp | 43 void Buffer::bindMemory (de::MovePtr<vk::Allocation> allocation, vk::VkDeviceSize allocOffset) in bindMemory() argument
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/third_party/skia/third_party/externals/swiftshader/src/System/ |
H A D | Memory.cpp | 92 Allocation *allocation = (Allocation *)(aligned - sizeof(Allocation)); in allocate() local 124 Allocation *allocation = (Allocation *)(aligned - sizeof(Allocation)); in freeMemory() local
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/third_party/skia/third_party/externals/dawn/src/dawn_wire/client/ |
H A D | Client.cpp | 88 auto* allocation = TextureAllocator().New(this); in ReserveTexture() local 100 auto* allocation = SwapChainAllocator().New(this); in ReserveSwapChain() local 112 auto* allocation = DeviceAllocator().New(this); in ReserveDevice() local [all...] |
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
H A D | StagingDescriptorAllocatorD3D12.cpp | 98 void StagingDescriptorAllocator::Deallocate(CPUDescriptorHeapAllocation* allocation) { in Deallocate() argument 137 CPUDescriptorHeapAllocation allocation; in AllocateTransientCPUDescriptors() local [all...] |