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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ | ||
H A D | 3d_dm_indirect_lighting_common.h | 65 float a004 = min(r.x * r.x, exp2(-9.28 * NoV)) * r.x + r.y; in EnvBRDFApprox() local |
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