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Searched refs:z_swizzle (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_bld_depth.c308 unsigned z_swizzle; in lp_depth_type() local
317 z_swizzle = format_desc->swizzle[0]; in lp_depth_type()
318 if (z_swizzle < 4) { in lp_depth_type()
319 if (format_desc->channel[z_swizzle].type == UTIL_FORMAT_TYPE_FLOAT) { in lp_depth_type()
321 assert(z_swizzle == 0); in lp_depth_type()
322 assert(format_desc->channel[z_swizzle].size == 32); in lp_depth_type()
324 else if (format_desc->channel[z_swizzle].type == UTIL_FORMAT_TYPE_UNSIGNED) { in lp_depth_type()
326 assert(format_desc->channel[z_swizzle].normalized); in lp_depth_type()
327 if (format_desc->channel[z_swizzle].size < format_desc->block.bits) { in lp_depth_type()
357 unsigned z_swizzle; in get_z_shift_and_mask() local
888 ASSERTED const unsigned z_swizzle = format_desc->swizzle[0]; lp_build_depth_stencil_test() local
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