/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Clear11.cpp | 69 const float *zValue, in UpdateDataCache() 94 if (zValue) in UpdateDataCache() 96 const float clampedZValue = gl::clamp01(*zValue); in UpdateDataCache() 652 const float *zValue = nullptr; in clearFramebuffer() local 664 zValue = clearParams.clearDepth ? &clearParams.depthValue : nullptr; in clearFramebuffer() 674 UpdateDataCache(&mShaderData, clearParams.colorF, zValue, numRtvs, commonColorMask); in clearFramebuffer() 678 clearParams.colorUI, zValue, numRtvs, commonColorMask); in clearFramebuffer() 682 clearParams.colorI, zValue, numRtvs, commonColorMask); in clearFramebuffer() 67 UpdateDataCache(RtvDsvClearInfo<T> *dataCache, const gl::Color<T> &color, const float *zValue, const uint32_t numRtvs, const uint8_t writeMask) UpdateDataCache() argument
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | QuadRasterizer.cpp | 185 Float4 zValue; in For() local 190 zValue.xy = *Pointer<Float4>(buffer); in For() 191 zValue.zw = *Pointer<Float4>(buffer + pitch - 8); in For() 195 zValue = *Pointer<Float4>(buffer, 16); in For() 202 zTest = CmpLE(zValue, z); in For() 206 zTest = CmpNLT(zValue, z); in For()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | PixelRoutine.cpp | 435 Float4 zValue; in depthTest32F() local 439 zValue = Float4(*Pointer<Float2>(buffer), *Pointer<Float2>(buffer + pitch)); in depthTest32F() 453 zTest = CmpEQ(zValue, Z); in depthTest32F() 456 zTest = CmpNEQ(zValue, Z); in depthTest32F() 459 zTest = CmpNLE(zValue, Z); in depthTest32F() 462 zTest = CmpLE(zValue, Z); in depthTest32F() 465 zTest = CmpNLT(zValue, Z); in depthTest32F() 468 zTest = CmpLT(zValue, Z); in depthTest32F() 507 Short4 zValue; in depthTest16() local 511 zValue in depthTest16() 619 Float4 zValue = convertFloat32(As<UShort4>(z)); depthBoundsTest16() local 633 Float4 zValue = Float4(*Pointer<Float2>(buffer), *Pointer<Float2>(buffer + pitch)); depthBoundsTest32F() local 698 Float4 zValue; writeDepth32F() local 725 Short4 zValue; writeDepth16() local [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | PixelRoutine.cpp | 427 Float4 zValue; in depthTest() local 434 zValue.xy = *Pointer<Float4>(buffer); in depthTest() 435 zValue.zw = *Pointer<Float4>(buffer + pitch - 8); in depthTest() 439 zValue = *Pointer<Float4>(buffer, 16); in depthTest() 454 zTest = CmpEQ(zValue, Z); in depthTest() 457 zTest = CmpNEQ(zValue, Z); in depthTest() 462 zTest = CmpLT(zValue, Z); in depthTest() 466 zTest = CmpNLE(zValue, Z); in depthTest() 472 zTest = CmpNLT(zValue, Z); in depthTest() 476 zTest = CmpLE(zValue, in depthTest() 698 Float4 zValue; writeDepth() local [all...] |
/third_party/sqlite/include/ |
H A D | sqlite3.h | 6311 ** zValue, depending on the value of the type parameter. The zValue parameter 6326 void *zValue /* New value for directory being set or reset */ 6328 SQLITE_API int sqlite3_win32_set_directory8(unsigned long type, const char *zValue); 6329 SQLITE_API int sqlite3_win32_set_directory16(unsigned long type, const void *zValue);
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/third_party/sqlite/src/ |
H A D | shell.c | 23723 const char *zValue = azArg[3]; in do_meta_command() local 23727 "VALUES(%Q,%s);", zKey, zValue); in do_meta_command() 23737 "VALUES(%Q,%Q);", zKey, zValue); in do_meta_command()
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H A D | sqlite3.c | 6620 ** zValue, depending on the value of the type parameter. The zValue parameter 6635 void *zValue /* New value for directory being set or reset */ 6637 SQLITE_API int sqlite3_win32_set_directory8(unsigned long type, const char *zValue); 6638 SQLITE_API int sqlite3_win32_set_directory16(unsigned long type, const void *zValue); 180433 char *zValue; global() local 209297 static const signed char zValue[] = { global() local [all...] |
/third_party/rust/crates/bindgen/bindgen-tests/tests/ |
H A D | stylo.hpp | [all...] |