Searched refs:y_step (Results 1 - 4 of 4) sorted by relevance
/third_party/mesa3d/src/util/format/ |
H A D | u_format.c | 657 unsigned x_step, y_step; in util_format_translate() local 688 y_step = MAX2(dst_format_desc->block.height, src_format_desc->block.height); in util_format_translate() 690 assert(y_step % dst_format_desc->block.height == 0); in util_format_translate() 691 assert(y_step % src_format_desc->block.height == 0); in util_format_translate() 693 dst_step = y_step / dst_format_desc->block.height * dst_stride; in util_format_translate() 694 src_step = y_step / src_format_desc->block.height * src_stride; in util_format_translate() 707 assert(y_step == 1); in util_format_translate() 750 tmp_row = malloc(y_step * tmp_stride); in util_format_translate() 754 while (height >= y_step) { in util_format_translate() 755 util_format_unpack_rgba_8unorm_rect(src_format, tmp_row, tmp_stride, src_row, src_stride, width, y_step); in util_format_translate() [all...] |
/third_party/ffmpeg/libavcodec/ |
H A D | dv_error_marker_bsf.c | 34 static void setdc(uint8_t *b, const uint8_t color_rgba[4], int cblocks, int y_step, int v_step, int u_step) { in setdc() argument 38 b += y_step; in setdc()
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/third_party/skia/third_party/externals/libwebp/src/enc/ |
H A D | picture_csp_enc.c | 46 int x_step, int y_step) { in CheckNonOpaque() 50 for (; height-- > 0; alpha += y_step) { in CheckNonOpaque() 54 for (; height-- > 0; alpha += y_step) { in CheckNonOpaque() 45 CheckNonOpaque(const uint8_t* alpha, int width, int height, int x_step, int y_step) CheckNonOpaque() argument
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.cpp | 1145 const glw::GLfloat y_step = 2.0f / 3.0f; in preparePositionForFace() local 1146 const glw::GLfloat y_mid_step = y_step / 2.0f; in preparePositionForFace() 1153 const glw::GLfloat y_middle = y_top - y_step; in preparePositionForFace() 1154 const glw::GLfloat y_bottom = y_middle - y_step; in preparePositionForFace() 1326 const glw::GLfloat y_step = 2.0f / y_range; in prepareTextureCoordinatesForFace() local 1329 const glw::GLfloat y_mid_step = y_step / 2.0f; in prepareTextureCoordinatesForFace() 1435 const glw::GLfloat y_step = 2.0f / y_range; in prepareTextureCoordinatesForGatherForFace() local 1438 const glw::GLfloat y_mid_step = y_step / 2.0f; in prepareTextureCoordinatesForGatherForFace() 1442 const glw::GLfloat top = 1.0f - y_mid_step - y_step; in prepareTextureCoordinatesForGatherForFace() 1443 const glw::GLfloat bottom = -1.0f + y_mid_step + y_step; in prepareTextureCoordinatesForGatherForFace() [all...] |
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