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Searched refs:y23 (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/src/core/
H A DSkCubicClipper.cpp47 SkScalar y23 = SkScalarInterp(ycrv[2], ycrv[3], t0); in ChopMonoAtY() local
49 SkScalar y123 = SkScalarInterp(y12, y23, t0); in ChopMonoAtY()
90 SkScalar y23 = SkScalarInterp(ycrv[2], ycrv[3], tMid); in ChopMonoAtY()
92 SkScalar y123 = SkScalarInterp(y12, y23, tMid); in ChopMonoAtY()
/third_party/ffmpeg/libavcodec/ppc/
H A Dfft_vsx.h68 vec_f y20, y21, y22, y23; in pass_vsx_interleave() local
140 y23 = vec_perm(y20, y21, vcprm(s0,1,s2,3)); in pass_vsx_interleave()
150 vec_st(y23, i3+16, &(out[0])); in pass_vsx_interleave()
233 y23 = vec_perm(y20, y21, vcprm(s0,1,s2,3)); in pass_vsx_interleave()
242 vec_st(y23, i3+16, &(out[0])); in pass_vsx_interleave()
/third_party/skia/third_party/externals/imgui/
H A Dimgui_draw.cpp1259 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; in PathBezierCubicCurveToCasteljau() local
1261 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; in PathBezierCubicCurveToCasteljau()
1262 float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f; in PathBezierCubicCurveToCasteljau()
1280 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; in PathBezierQuadraticCurveToCasteljau() local
1281 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; in PathBezierQuadraticCurveToCasteljau()
1283 PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1); in PathBezierQuadraticCurveToCasteljau()
H A Dimstb_truetype.h3439 float y23 = (y2+y3)/2;
3444 float yb = (y12+y23)/2;
3450 stbtt__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3, objspace_flatness_squared,n+1);
H A Dimgui.cpp1258 float x23 = (x2 + x3)*0.5f, y23 = (y2 + y3)*0.5f; in ImBezierCubicClosestPointCasteljauStep() local
1260 float x123 = (x12 + x23)*0.5f, y123 = (y12 + y23)*0.5f; in ImBezierCubicClosestPointCasteljauStep()
1261 float x234 = (x23 + x34)*0.5f, y234 = (y23 + y34)*0.5f; in ImBezierCubicClosestPointCasteljauStep()
/third_party/mesa3d/src/imgui/
H A Dimstb_truetype.h3439 float y23 = (y2+y3)/2;
3444 float yb = (y12+y23)/2;
3450 stbtt__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3, objspace_flatness_squared,n+1);
H A Dimgui_draw.cpp986 float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f; in PathBezierToCasteljau() local
988 float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f; in PathBezierToCasteljau()
989 float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f; in PathBezierToCasteljau()

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