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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderQuads.cpp837 float x1_x2 = 0.0f; in iterate() local
842 x1_x2 = second_x_from_right; in iterate()
847 x1_x2 = second_x_from_left; in iterate()
863 /* Make sure at least two X coordinates are equal to x1_x2. */ in iterate()
868 if (vertex1_data[0] == x1_x2) in iterate()
870 if (vertex2_data[0] == x1_x2 && vertex3_data[0] == x3) in iterate()
876 else if (vertex2_data[0] == x3 && vertex3_data[0] == x1_x2) in iterate()
883 else if (vertex2_data[0] == x1_x2 && vertex3_data[0] == x1_x2 && vertex1_data[0] == x3) in iterate()

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