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Searched refs:writes_layer_per_primitive (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/amd/compiler/
H A Daco_shader_info.h80 bool writes_layer_per_primitive; member
H A Daco_instruction_selection.cpp10938 if (ctx->outputs.mask[VARYING_SLOT_LAYER] && !outinfo->writes_layer_per_primitive) {
11041 if (outinfo->writes_layer_per_primitive) {
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_aco_shader_info.h58 ASSIGN_FIELD(writes_layer_per_primitive); in radv_aco_convert_shader_vp_info()
H A Dradv_shader_info.c532 outinfo->writes_layer_per_primitive = per_prim_mask & VARYING_BIT_LAYER; in radv_nir_shader_info_pass()
572 if (outinfo->writes_layer_per_primitive) in radv_nir_shader_info_pass()
H A Dradv_shader.h208 bool writes_layer_per_primitive; member
H A Dradv_pipeline.c5806 if (outinfo->writes_layer_per_primitive || in radv_pipeline_emit_hw_ngg()
6614 outinfo->writes_layer_per_primitive || in gfx103_pipeline_emit_vgt_draw_payload_cntl()

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