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Searched refs:writeDepth (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DVertexOnlyRenderPipelineTests.cpp102 bool writeDepth = false, in CreateRenderPipeline()
133 depthStencil->depthWriteEnabled = writeDepth; in CreateRenderPipeline()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DPixelRoutine.hpp83 void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
H A DPixelRoutine.cpp243 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad()
659 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth() function in sw::PixelRoutine
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelRoutine.hpp96 void writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const SampleSet &samples);
H A DPixelRoutine.cpp146 writeDepth(zBuffer, x, zMask, samples); in quad()
318 writeDepth(zBuffer, x, zMask, samples); in quad()
741 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const SampleSet &samples) in writeDepth() function in sw::PixelRoutine
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassTests.cpp2013 const VkBool32 writeDepth = renderInfo.getDepthStencilAttachmentLayout() in createSubpassPipeline() local
2032 writeDepth, // depthTestEnable in createSubpassPipeline()
2033 writeDepth, // depthWriteEnable in createSubpassPipeline()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/
H A DvktRenderPassTests.cpp2001 const VkBool32 writeDepth = renderInfo.getDepthStencilAttachmentLayout() in createSubpassPipeline() local
2018 writeDepth, // depthTestEnable in createSubpassPipeline()
2019 writeDepth, // depthWriteEnable in createSubpassPipeline()

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