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Searched refs:writeAlpha (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DBlitGL.h75 bool writeAlpha);
83 bool writeAlpha);
93 bool writeAlpha);
H A DBlitGL.cpp405 bool writeAlpha) in blitColorBufferWithShader()
418 destAreaIn, filter, writeAlpha); in blitColorBufferWithShader()
431 bool writeAlpha) in blitColorBufferWithShader()
435 destAreaIn, filter, writeAlpha); in blitColorBufferWithShader()
444 bool writeAlpha) in blitColorBufferWithShader()
535 mStateManager->setColorMask(true, true, true, writeAlpha); in blitColorBufferWithShader()
397 blitColorBufferWithShader(const gl::Context *context, const gl::Framebuffer *source, const GLuint destTexture, const gl::TextureTarget destTarget, const size_t destLevel, const gl::Rectangle &sourceAreaIn, const gl::Rectangle &destAreaIn, GLenum filter, bool writeAlpha) blitColorBufferWithShader() argument
425 blitColorBufferWithShader(const gl::Context *context, const gl::Framebuffer *source, const gl::Framebuffer *dest, const gl::Rectangle &sourceAreaIn, const gl::Rectangle &destAreaIn, GLenum filter, bool writeAlpha) blitColorBufferWithShader() argument
438 blitColorBufferWithShader(const gl::Context *context, const gl::Framebuffer *source, const GLuint destFramebuffer, const gl::Rectangle &sourceAreaIn, const gl::Rectangle &destAreaIn, GLenum filter, bool writeAlpha) blitColorBufferWithShader() argument
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DBlitter.hpp43 bool writeAlpha : 1; member
H A DBlitter.cpp427 bool writeA = state.writeAlpha; in write()
856 bool writeA = state.writeAlpha; in write()
/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DBlitter.hpp65 bool writeAlpha : 1; member
H A DBlitter.cpp549 bool writeA = state.writeAlpha; in write()
1179 bool writeA = state.writeAlpha; in write()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp86 const bool writeAlpha = (writeMask & D3D11_COLOR_WRITE_ENABLE_ALPHA) != 0; in UpdateDataCache() local
87 if (writeAlpha && (dataCache->a != color.alpha)) in UpdateDataCache()

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