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Searched refs:workarounds (Results 1 - 25 of 27) sorted by relevance

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/third_party/skia/tools/
H A Dbuild_workaround_header.py23 workarounds = set()
26 workarounds.update([workaround.strip() for workaround in f])
27 return sorted(list(workarounds))
30 def write_header(filename, workarounds):
31 max_workaround_len = len(max(workarounds, key=len))
45 for w in workarounds:
64 workarounds = merge_files_into_workarounds(parser.largs)
65 write_header(options.output_file, workarounds)
/third_party/skia/src/gpu/
H A DGrDriverBugWorkarounds.cpp33 const GrDriverBugWorkarounds& workarounds) { in applyOverrides()
35 name |= workarounds.name; in applyOverrides()
32 applyOverrides( const GrDriverBugWorkarounds& workarounds) applyOverrides() argument
H A DGrCaps.h452 const GrDriverBugWorkarounds& workarounds() const { return fDriverBugWorkarounds; } in workarounds() function in GrCaps
/third_party/skia/include/gpu/
H A DGrDriverBugWorkarounds.h38 explicit GrDriverBugWorkarounds(const std::vector<int32_t>& workarounds);
42 // Turn on any workarounds listed in |workarounds| (but don't turn any off).
43 void applyOverrides(const GrDriverBugWorkarounds& workarounds);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DShaderD3D.cpp178 void ShaderD3D::generateWorkarounds(angle::CompilerWorkaroundsD3D *workarounds) const in generateWorkarounds()
185 workarounds->skipOptimization = true; in generateWorkarounds()
194 workarounds->useMaxOptimization = true; in generateWorkarounds()
200 workarounds->enableIEEEStrictness = true; in generateWorkarounds()
H A DShaderD3D.h65 void generateWorkarounds(angle::CompilerWorkaroundsD3D *workarounds) const;
H A DRendererD3D.h280 const angle::CompilerWorkaroundsD3D &workarounds,
/third_party/wpa_supplicant/wpa_supplicant-2.9_standard/hs20/client/
H A Dest.c142 (ctx->workarounds & WORKAROUND_OCSP_OPTIONAL) ? 1 : 2); in est_load_cacerts()
624 (ctx->workarounds & WORKAROUND_OCSP_OPTIONAL) ? 1 : 2); in est_build_csr()
726 (ctx->workarounds & WORKAROUND_OCSP_OPTIONAL) ? 1 : 2); in est_simple_enroll()
H A Dosu_client.h52 unsigned long int workarounds; member
H A Dosu_client.c344 (ctx->workarounds & WORKAROUND_OCSP_OPTIONAL) ? 1 : 2); in download_cert()
3133 f = fopen("hs20-osu-client.workarounds", "r"); in check_workarounds()
3144 ctx->workarounds = val; in check_workarounds()
3145 if (ctx->workarounds & WORKAROUND_OCSP_OPTIONAL) in check_workarounds()
/third_party/wpa_supplicant/wpa_supplicant-2.9/hs20/client/
H A Dest.c142 (ctx->workarounds & WORKAROUND_OCSP_OPTIONAL) ? 1 : 2); in est_load_cacerts()
624 (ctx->workarounds & WORKAROUND_OCSP_OPTIONAL) ? 1 : 2); in est_build_csr()
727 (ctx->workarounds & WORKAROUND_OCSP_OPTIONAL) ? 1 : 2); in est_simple_enroll()
H A Dosu_client.h52 unsigned long int workarounds; member
H A Dosu_client.c344 (ctx->workarounds & WORKAROUND_OCSP_OPTIONAL) ? 1 : 2); in download_cert()
3135 f = fopen("hs20-osu-client.workarounds", "r"); in check_workarounds()
3146 ctx->workarounds = val; in check_workarounds()
3147 if (ctx->workarounds & WORKAROUND_OCSP_OPTIONAL) in check_workarounds()
/third_party/alsa-utils/alsaloop/
H A Dalsaloop.h199 extern int workarounds;
H A Dalsaloop.c50 int workarounds = 0; variable
576 workarounds |= WORKAROUND_SERIALOPEN; in parse_config()
H A Dpcmjob.c83 if (workarounds & WORKAROUND_SERIALOPEN) in pcm_open_lock()
89 if (workarounds & WORKAROUND_SERIALOPEN) in pcm_open_unlock()
/third_party/mesa3d/src/gallium/frontends/nine/
H A Dvolume9.c123 (pParams->device->workarounds.dynamic_texture_workaround && in NineVolume9_ctor()
H A Ddevice9.h144 } workarounds; member
H A Dsurface9.c155 (pParams->device->workarounds.dynamic_texture_workaround && in NineSurface9_ctor()
H A Ddevice9.c362 This->workarounds.dynamic_texture_workaround = pCTX->dynamic_texture_workaround; in NineDevice9_ctor()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.h252 const angle::CompilerWorkaroundsD3D &workarounds,
H A DRenderer9.cpp2672 const angle::CompilerWorkaroundsD3D &workarounds, in compileToExecutable()
2700 if (workarounds.skipOptimization) in compileToExecutable()
2704 else if (workarounds.useMaxOptimization) in compileToExecutable()
2666 compileToExecutable(d3d::Context *context, gl::InfoLog &infoLog, const std::string &shaderHLSL, gl::ShaderType type, const std::vector<D3DVarying> &streamOutVaryings, bool separatedOutputBuffers, const angle::CompilerWorkaroundsD3D &workarounds, ShaderExecutableD3D **outExectuable) compileToExecutable() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderer11.h210 const angle::CompilerWorkaroundsD3D &workarounds,
H A DRenderer11.cpp3066 const angle::CompilerWorkaroundsD3D &workarounds, in compileToExecutable()
3102 if (workarounds.enableIEEEStrictness) in compileToExecutable()
3060 compileToExecutable(d3d::Context *context, gl::InfoLog &infoLog, const std::string &shaderHLSL, gl::ShaderType type, const std::vector<D3DVarying> &streamOutVaryings, bool separatedOutputBuffers, const angle::CompilerWorkaroundsD3D &workarounds, ShaderExecutableD3D **outExectuable) compileToExecutable() argument
/third_party/skia/src/gpu/gl/
H A DGrGLGpu.cpp2297 if (this->caps()->workarounds().force_update_scissor_state_when_binding_fbo0) { in flushRenderTargetNoColorWrites()
2988 if (this->caps()->workarounds().flush_on_framebuffer_change) { in onFBOChanged()
3012 this->caps()->workarounds().unbind_attachments_on_bound_render_fbo_delete) { in deleteFramebuffer()

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