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Searched refs:windows_to_render_front_most (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/imgui/
H A Dimgui.cpp3863 ImGuiWindow* windows_to_render_front_most[2]; in Render() local
3864 windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL; in Render()
3865 windows_to_render_front_most[1] = g.NavWindowingTarget ? g.NavWindowingList : NULL; in Render()
3869 if (IsWindowActiveAndVisible(window) && (window->Flags & ImGuiWindowFlags_ChildWindow) == 0 && window != windows_to_render_front_most[0] && window != windows_to_render_front_most[1]) in Render()
3872 for (int n = 0; n < IM_ARRAYSIZE(windows_to_render_front_most); n++) in Render()
3873 if (windows_to_render_front_most[n] && IsWindowActiveAndVisible(windows_to_render_front_most[n])) // NavWindowingTarget is always temporarily displayed as the front-most window in Render()
3874 AddRootWindowToDrawData(windows_to_render_front_most[n]); in Render()

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