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Searched refs:window_x (Results 1 - 4 of 4) sorted by relevance

/third_party/ffmpeg/libavdevice/
H A Dsdl2.c43 int window_x, window_y; /**< position of the window */ member
219 SDL_SetWindowPosition(sdl->window, sdl->window_x, sdl->window_y); in sdl2_write_header()
342 { "window_x", "set SDL window x position", OFFSET(window_x), AV_OPT_TYPE_INT, { .i64 = SDL_WINDOWPOS_CENTERED }, INT_MIN, INT_MAX, AV_OPT_FLAG_ENCODING_PARAM },
H A Dxv.c49 int window_x, window_y; member
150 xv->window_x, xv->window_y, in xv_write_header()
365 { "window_x", "set window x offset", OFFSET(window_x), AV_OPT_TYPE_INT, {.i64 = 0 }, -INT_MAX, INT_MAX, AV_OPT_FLAG_ENCODING_PARAM },
/third_party/skia/third_party/externals/libwebp/examples/
H A Dvwebp.c339 static void DrawBackgroundScissored(int window_x, int window_y, int frame_w, in DrawBackgroundScissored() argument
342 window_x = window_x * kParams.viewport_width / kParams.canvas_width; in DrawBackgroundScissored()
351 glScissor(window_x, window_y, frame_w, frame_h); in DrawBackgroundScissored()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_sdl.cpp349 int window_x, window_y; in ImGui_ImplSDL2_UpdateMousePosAndButtons() local
350 SDL_GetWindowPosition(mouse_window, &window_x, &window_y); in ImGui_ImplSDL2_UpdateMousePosAndButtons()
351 io.MousePos = ImVec2((float)(mouse_x_global - window_x), (float)(mouse_y_global - window_y)); in ImGui_ImplSDL2_UpdateMousePosAndButtons()

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