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Searched refs:w01 (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/framework/randomshaders/
H A DrsgProgramExecutor.cpp113 float w01 = (1.0f-x)*y; in interpolateVertexQuad() local
116 return quad.x()*w00 + quad.y()*w10 + quad.z()*w01 + quad.w()*w11; in interpolateVertexQuad()
/third_party/mesa3d/src/mesa/main/
H A Dtexcompress_astc.cpp1287 int w01 = fs - w11; in compute_infill_weights() local
1297 i0 = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >> 4; in compute_infill_weights()
1303 i1 = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >> 4; in compute_infill_weights()
1315 i = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >> 4; in compute_infill_weights()
/third_party/mesa3d/src/panfrost/lib/
H A Dpan_indirect_draw.c481 nir_ssa_def *w01 = load_global(b, attrib_buf_ptr, 2, 32); in update_vertex_attrib_buf() local
482 nir_ssa_def *w0 = nir_channel(b, w01, 0); in update_vertex_attrib_buf()
483 nir_ssa_def *w1 = nir_channel(b, w01, 1); in update_vertex_attrib_buf()
488 w0 = nir_iand_imm(b, nir_channel(b, w01, 0), ~type_mask); in update_vertex_attrib_buf()
/third_party/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_sample_soa.c1436 * w00*s00 + w01*s01 + w10*s10 + w11*s11. in lp_build_sample_image_linear()
1443 LLVMValueRef w00, w01, w10, w11, wx0, wy0, c_weight, tmp; in lp_build_sample_image_linear() local
1447 w01 = lp_build_mul(coord_bld, s_fpart, wy0); in lp_build_sample_image_linear()
1453 c_weight = lp_build_select(coord_bld, c01, w01, c_weight); in lp_build_sample_image_linear()
1464 w01 = lp_build_add(coord_bld, w01, c_weight); in lp_build_sample_image_linear()
1465 w01 = lp_build_andnot(coord_bld, w01, c01f); in lp_build_sample_image_linear()
1476 tmp = lp_build_mul(coord_bld, w01, neighbors[0][1][chan]); in lp_build_sample_image_linear()
1507 tmp = lp_build_and(coord_bld, w01, cmpval0 in lp_build_sample_image_linear()
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/third_party/vk-gl-cts/framework/common/
H A DtcuAstcUtil.cpp1291 const deUint32 w01 = fX - w11;
1301 DE_ASSERT(deInBounds32(i01, 0, blockMode.weightGridWidth*blockMode.weightGridHeight) || w01 == 0);
1313 dst[texelY*blockWidth + texelX].w[texelWeightNdx] = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >> 4;
/third_party/vk-gl-cts/framework/opengl/
H A DgluTextureTestUtil.cpp161 float w01 = (1.0f-x)*y; in bilinearInterpolate() local
164 return quad.x()*w00 + quad.y()*w10 + quad.z()*w01 + quad.w()*w11; in bilinearInterpolate()

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