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Help
Searched
refs:vx_low_p
(Results
1 - 2
of
2
) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/third_party/astc-encoder/Source/
H
A
D
astc_symbolic_physical.cpp
103
int
vx_low_p
= read_bits(9, 46, pb.data);
in physical_to_symbolic()
local
106
int all_ones = vx_low_s == 0x1FF && vx_high_s == 0x1FF && vx_low_t == 0x1FF && vx_high_t == 0x1FF &&
vx_low_p
== 0x1FF && vx_high_p == 0x1FF;
in physical_to_symbolic()
108
if ((vx_low_s >= vx_high_s || vx_low_t >= vx_high_t ||
vx_low_p
>= vx_high_p) && !all_ones)
in physical_to_symbolic()
/third_party/astc-encoder/Source/
H
A
D
astcenc_symbolic_physical.cpp
382
int
vx_low_p
= read_bits(9, 46, pcb);
in physical_to_symbolic()
local
385
int all_ones = vx_low_s == 0x1FF && vx_high_s == 0x1FF && vx_low_t == 0x1FF && vx_high_t == 0x1FF &&
vx_low_p
== 0x1FF && vx_high_p == 0x1FF;
in physical_to_symbolic()
387
if ((vx_low_s >= vx_high_s || vx_low_t >= vx_high_t ||
vx_low_p
>= vx_high_p) && !all_ones)
in physical_to_symbolic()
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