Searched refs:vtxs_rect (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/imgui/ |
H A D | imgui.cpp | 9333 ImRect vtxs_rect; in ShowMetricsWindow() local 9335 vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos); in ShowMetricsWindow() 9337 vtxs_rect.Floor(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255)); in ShowMetricsWindow()
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui.cpp | 11770 ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX); in DebugNodeDrawCmdShowMeshAndBoundingBox() 11780 vtxs_rect.Add((triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos)); in DebugNodeDrawCmdShowMeshAndBoundingBox() 11788 out_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(0, 255, 255, 255)); // In cyan: bounding box of triangles in DebugNodeDrawCmdShowMeshAndBoundingBox()
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