Searched refs:vtxOut (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/intel/compiler/ |
H A D | brw_clip_tri.c | 261 struct brw_indirect vtxOut = brw_indirect(2, 0); in brw_clip_tri() local 296 /* vtxOut = freelist_ptr++ in brw_clip_tri() 298 brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(freelist_ptr) ); in brw_clip_tri() 331 /* If (vtxOut == 0) vtxOut = vtxPrev in brw_clip_tri() 333 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ, get_addr_reg(vtxOut), brw_imm_uw(0) ); in brw_clip_tri() 334 brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(vtxPrev)); in brw_clip_tri() 338 brw_clip_interp_vertex(c, vtxOut, vtxPrev, vtx, c->reg.t, false); in brw_clip_tri() 340 /* *outlist_ptr++ = vtxOut; in brw_clip_tri() 342 * vtxOut in brw_clip_tri() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderLibraryCase.cpp | 527 const char* vtxOut = usesInout ? "out" : "varying"; in genVertexShader() local 546 res << vtxOut << " " << typeStr << " " << val.valueName << ";\n"; in genVertexShader() 548 res << vtxOut << " " << typeStr << " v_" << val.valueName << ";\n"; in genVertexShader() 787 const char* vtxOut = usesInout ? "out" : "varying"; in specializeVertexShader() local 817 decl << vtxOut << " " << floatTypeStr << " " << valueName << ";\n"; in specializeVertexShader() 820 decl << vtxOut << " " << floatTypeStr << " v_" << valueName << ";\n"; in specializeVertexShader()
|
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderLibraryCase.cpp | 145 const char* const vtxOut = usesInout ? "out" : "varying"; in genVertexShader() local 165 res << vtxOut << " " << typeStr << " " << val.name << ";\n"; in genVertexShader() 167 res << vtxOut << " " << typeStr << " v_" << val.name << ";\n"; in genVertexShader() 290 const char* const vtxOut = usesInout ? "out" : "varying"; in specializeVertexShader() local 331 decl << vtxOut << " " << floatTypeStr << " " << val.name << ";\n"; in specializeVertexShader() 334 decl << vtxOut << " " << floatTypeStr << " v_" << val.name << ";\n"; in specializeVertexShader()
|
Completed in 6 milliseconds