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Searched refs:vshader (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/winsys/svga/drm/
H A Dvmw_context.c89 struct vmw_svga_winsys_shader *vshader; member
271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush()
272 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL); in vmw_swc_flush()
582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local
590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation()
594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation()
598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation()
601 _mesa_hash_table_insert(vswc->hash, vshader, ishader); in vmw_swc_shader_relocation()
607 p_atomic_inc(&vshader in vmw_swc_shader_relocation()
[all...]
/third_party/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_pipeline.c195 draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run() argument
210 vshader->run_linear(vshader, in draw_vertex_shader_run()
229 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic() local
272 draw_vertex_shader_run(vshader, in fetch_pipeline_generic()
293 &vshader->info, in fetch_pipeline_generic()
H A Ddraw_pt_fetch_shade_pipeline_llvm.c641 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local
648 &vshader->info, in llvm_pipeline_generic()
669 tcs_shader ? &tcs_shader->info : &vshader->info, in llvm_pipeline_generic()
691 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local
697 tes_shader ? &tes_shader->info : &vshader->info, in llvm_pipeline_generic()
/third_party/vk-gl-cts/external/openglcts/modules/common/subgroups/
H A DglcSubgroupsTestsUtils.cpp172 const GlslSource * vshader, in makeGraphicsPipeline()
192 if (vshader) in makeGraphicsPipeline()
195 tcu::StringTemplate shaderTemplate(vshader->sources[glu::SHADERTYPE_VERTEX][0]); in makeGraphicsPipeline()
257 if (vshader) in makeGraphicsPipeline()
273 if (vshader) in makeGraphicsPipeline()
290 << "Vertex: " << (vshader ? program->getShaderInfo(glu::SHADERTYPE_VERTEX).infoLog : "n/a") << "\n" in makeGraphicsPipeline()
1095 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeTessellationEvaluationFrameBufferTest() local
1140 &vshader, &fshader, DE_NULL, &tcshader, &teshader)); in makeTessellationEvaluationFrameBufferTest()
1280 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeGeometryFrameBufferTest() local
1324 &vshader, in makeGeometryFrameBufferTest()
170 makeGraphicsPipeline(glc::Context& context, const subgroups::ShaderStageFlags stages, const GlslSource * vshader, const GlslSource * fshader, const GlslSource * gshader, const GlslSource * tcshader, const GlslSource * teshader) makeGraphicsPipeline() argument
1482 const GlslSource *vshader = &context.getSourceCollection().get(vert); allStages() local
1730 const GlslSource& vshader = context.getSourceCollection().get("vert"); makeVertexFrameBufferTest() local
1898 const GlslSource& vshader = context.getSourceCollection().get("vert"); makeFragmentFrameBufferTest() local
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cSeparateShaderObjsTests.cpp2403 glw::GLuint vshader = gl.createShader(GL_FRAGMENT_SHADER); in iterate() local
2405 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate()
2406 gl.compileShader(vshader); in iterate()
2407 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate()
2409 gl.attachShader(programB, vshader); in iterate()
2438 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate()
2439 gl.compileShader(vshader); in iterate()
2440 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate()
2441 gl.attachShader(programB, vshader); in iterate()
2546 gl.deleteShader(vshader); in iterate()
[all...]
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DGLES1Renderer.h156 ShaderProgramID vshader,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.cpp2647 IDirect3DVertexShader9 *vshader = nullptr; in loadExecutable() local
2648 ANGLE_TRY(createVertexShader(context, (DWORD *)function, length, &vshader)); in loadExecutable()
2649 *outExecutable = new ShaderExecutable9(function, length, vshader); in loadExecutable()
/third_party/skia/src/gpu/gl/
H A DGrGLGpu.cpp3152 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3176 GL_CALL(DeleteShader(vshader)); in createCopyProgram()
3306 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
3328 GL_CALL(DeleteShader(vshader)); in createMipmapProgram()

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