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Searched refs:vsh (Results 1 - 11 of 11) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcTestSubcase.cpp155 string vsh = VertexShader(); in Documentation() local
156 if (!vsh.empty()) in Documentation()
157 WriteField(log, "OpenGL vertex shader", vsh); in Documentation()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cClipControlTests.cpp441 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
495 const char* vsh() in vsh() function in gl4cts::ClipControlOriginTest
642 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
680 const char* vsh() in vsh() function in gl4cts::ClipControlDepthModeZeroToOneTest
831 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
869 const char* vsh() in vsh() function in gl4cts::ClipControlDepthModeOneToOneTest
1004 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
1061 const char* vsh() in vsh() function in gl4cts::ClipControlFaceCulling
1194 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
1248 const char* vsh() in vsh() function in gl4cts::ClipControlViewportBounds
[all...]
H A Dgl4cTextureBarrierTests.cpp133 virtual const char* vsh() in vsh() function in gl4cts::TextureBarrierBasicOutline
418 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
H A Dgl4cProgramInterfaceQueryTests.cpp5052 GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Run() local
5053 glAttachShader(program, vsh); in Run()
5054 glDeleteShader(vsh); in Run()
5055 glShaderSource(vsh, 1, &src_vsh, NULL); in Run()
5056 glCompileShader(vsh); in Run()
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp5386 const GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Link() local
5387 glAttachShader(p, vsh); in Link()
5388 glDeleteShader(vsh); in Link()
5390 glShaderSource(vsh, 2, vssrc, NULL); in Link()
5391 glCompileShader(vsh); in Link()
5401 glGetShaderiv(vsh, GL_COMPILE_STATUS, &status); in Link()
H A Dgl4cShaderImageLoadStoreTests.cpp10928 const GLuint vsh = glCreateShader(GL_VERTEX_SHADER);
10929 glAttachShader(p, vsh);
10930 glDeleteShader(vsh);
10932 glShaderSource(vsh, 1, &vssrc, NULL);
10933 glCompileShader(vsh);
10943 glGetShaderiv(vsh, GL_COMPILE_STATUS, &status);
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fClipControlTests.cpp435 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));
489 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlOriginTest
634 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh()))); in iterate()
691 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlFaceCulling
822 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));
878 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlViewportBounds
1180 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));
1218 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlDepthModeZeroToOneTest
1368 new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vsh(), fsh())));
1406 const char* vsh() in vsh() function in deqp::gles2::Functional::ClipControlDepthModeOneToOneTest
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cProgramInterfaceQueryTests.cpp3685 GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Run() local
3686 glAttachShader(program, vsh); in Run()
3687 glDeleteShader(vsh); in Run()
3688 glShaderSource(vsh, 1, &src_vsh, NULL); in Run()
3689 glCompileShader(vsh); in Run()
H A Des31cShaderImageLoadStoreTests.cpp5361 const GLuint vsh = glCreateShader(GL_VERTEX_SHADER); in Link() local
5362 glAttachShader(p, vsh); in Link()
5363 glDeleteShader(vsh); in Link()
5365 glShaderSource(vsh, 2, vssrc, NULL); in Link()
5366 glCompileShader(vsh); in Link()
5376 glGetShaderiv(vsh, GL_COMPILE_STATUS, &status); in Link()
/third_party/node/deps/openssl/openssl/crypto/perlasm/
H A Ds390x.pm73 vsrlb vs vsb vsh vsf vsg vsq vscbi vscbib vscbih vscbif vscbig
1518 sub vsh { subroutine
/third_party/openssl/crypto/perlasm/
H A Ds390x.pm73 vsrlb vs vsb vsh vsf vsg vsq vscbi vscbib vscbih vscbif vscbig
1518 sub vsh { subroutine

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