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Searched refs:vs_position_always_precise (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
H A Du_driconf.c59 query_bool_option(vs_position_always_precise); in u_driconf_fill_st_options()
/third_party/mesa3d/src/gallium/include/frontend/
H A Dapi.h241 bool vs_position_always_precise; member
/third_party/mesa3d/src/util/
H A Ddriconf.h406 DRI_CONF_OPT_B(vs_position_always_precise, def, \
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_context.c698 ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_EVAL].PositionAlwaysPrecise = options->vs_position_always_precise; in st_create_context_priv()

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