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Help
Searched
refs:vs_layered
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/mesa/state_tracker/
H
A
D
st_cb_clear.c
94
if (st->clear.
vs_layered
) {
in st_destroy_clear()
95
st->pipe->delete_vs_state(st->pipe, st->clear.
vs_layered
);
in st_destroy_clear()
96
st->clear.
vs_layered
= NULL;
in st_destroy_clear()
202
if (!st->clear.
vs_layered
) {
in set_vertex_shader_layered()
206
st->clear.
vs_layered
=
in set_vertex_shader_layered()
210
st->clear.
vs_layered
= util_make_layered_clear_helper_vertex_shader(pipe);
in set_vertex_shader_layered()
215
cso_set_vertex_shader_handle(st->cso_context, st->clear.
vs_layered
);
in set_vertex_shader_layered()
H
A
D
st_context.h
314
void *
vs_layered
;
member
/third_party/mesa3d/src/gallium/auxiliary/util/
H
A
D
u_blitter.c
74
void *
vs_layered
; /**< Vertex shader which sets LAYER = INSTANCEID. */
member
444
if (!ctx->
vs_layered
) {
in get_vs_layered()
445
ctx->
vs_layered
= util_make_layered_clear_vertex_shader(pipe);
in get_vs_layered()
447
return ctx->
vs_layered
;
in get_vs_layered()
529
if (ctx->
vs_layered
)
in util_blitter_destroy()
530
pipe->delete_vs_state(pipe, ctx->
vs_layered
);
in util_blitter_destroy()
Completed in 8 milliseconds