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Searched refs:vs_layered (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_cb_clear.c94 if (st->clear.vs_layered) { in st_destroy_clear()
95 st->pipe->delete_vs_state(st->pipe, st->clear.vs_layered); in st_destroy_clear()
96 st->clear.vs_layered = NULL; in st_destroy_clear()
202 if (!st->clear.vs_layered) { in set_vertex_shader_layered()
206 st->clear.vs_layered = in set_vertex_shader_layered()
210 st->clear.vs_layered = util_make_layered_clear_helper_vertex_shader(pipe); in set_vertex_shader_layered()
215 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered); in set_vertex_shader_layered()
H A Dst_context.h314 void *vs_layered; member
/third_party/mesa3d/src/gallium/auxiliary/util/
H A Du_blitter.c74 void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */ member
444 if (!ctx->vs_layered) { in get_vs_layered()
445 ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe); in get_vs_layered()
447 return ctx->vs_layered; in get_vs_layered()
529 if (ctx->vs_layered) in util_blitter_destroy()
530 pipe->delete_vs_state(pipe, ctx->vs_layered); in util_blitter_destroy()

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